zer0Kerbal

{Happy Halloween}[Jack-O'-Lantern v1.0.0.3 - Pumpkin Chucking! for KSP 1.7.x+][RELEASE]

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Love it!

Happy Halloween

JrKITIn.jpg

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Jack-O'-Lantern

by Porkjet.
Jack-O'Lantern themed probe cores in three sizes. All the modcons.

Jack-O'-Lantern Version KSP 1.7.x CKAN listed license-CC--BY--NC--SA--4.0-lightgrey

version 1.0.0.2 - ModCons

  • Spoiler

     

    • added tags.cfg patch
    • updated and modernized part.cfgs
    • moved parts from Utility to Pods
    • added Changelog.cfg
    • added CrewCapacity = 0
    • added explosionPotention = 0
    • added tags (using #autoloc_500345)
    • converted from PNG to DDS (DT5)
    • moved parts into JackOLantern/parts
    • moved patch(es) into JackOLantern/patches
    • added Readme.md
    • added .version file
    • added ControlPoint(s)
    • updated ModuleReactionWheel
    • added SASServiceLevel = 3
    • added ModuleDataTransmitter (5000)
    • adjusted ElectricChange per size
    • changed from ModuleLight to ModuleColorChanger

     

     

Edited by zer0Kerbal

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29 minutes ago, James Kerman said:

Moved to add on releases and congratulations @zer0Kerbal. This thread has been awarded thread of the month.

Thank you! I'd like to quickly give my acceptance speech!

I've worked on it for a long time:

Quote

Thank you PorkJet for this lovely mod!

and will even reward myself with releasing 1.0.0.3 - Pumpkin Chunking!

 

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Version 1.0.0.3 for Kerbal Space Program 1.7.3

Released on 2019-11-01

Jack-O'-Lantern VersionKSP 1.7.xCKAN listedCC 4.0 BY-NC-SA

version 1.0.0.3 - Pumpkin Chucking;):confused::o;):targetpro:

  • Spoiler

     

    • add ModuleDecouple to srf and bottom nodes
    • add decouple sound
    • add stagingIcon = command_pod
    • add decouple gasburst_white FX
    • reverted to ModuleLight and added RGB and brightness
    • gave decouple more potential 'oomph' and scaled default down
    • named decouple nodes

     

    hangtime.png

Hangtime:

screenshot39.png

Edited by zer0Kerbal

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Three things learned while updating this mod:

  1. can have multiple lightName(s) for ModuleLight
         
       lightName = Candle1, Candle2
  2. Can have named Decouple Nodes in PAW
    menuName = Decouple Bottom 
  3. that ModuleDecouple can be srf
    explosiveNodeID = srf

     

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now add the pumpkin bombs lol

 

in all seriousness though I need this in my life. Is it in the tech tree tho? 

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On 4/23/2020 at 5:47 PM, HansonKerman said:

now add the pumpkin bombs lol

 

in all seriousness though I need this in my life. Is it in the tech tree tho? 

I will do a pass on these in the next couple of months and add KaboOom!

yes - I just don't remember where of the top of my pumpkin...

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