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Can I use module manager to rebalance contract packs?


paul23

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I currently have added quite some mission packs to my game to spice up missions. However I notice a gross imbalance in those missions, with some packs giving way less resources than others. Is it possible to add a module manager plugin to balance those mission packs? Just like I can use module manager to modify parts?

 

IE: the fieldresearch contracts of nightingale's fieldresearch packs don't award any science, while I think they should award science but little profit. So looking into the mod I see the file climate_study.cfg:

 

	CONTRACT_TYPE
{
    name = FS_ClimateStudy
    group = FieldResearch
	    // Contract rewards
    rewardFunds = Random(25000.0, 30000.0)
    rewardReputation = Random(2.0, 5.0)
	...
	

 

now could I use module manager to select this contract, and then add a science reward (and reduce the monetary reward)? Something like:

 

	@CONTRACT_TYPE[FS_ClimateStudy] 
	{
	   %rewardScience = Random(1.0, 6.0)
	    @rewardFunds = Random(20000.0, 30000.0)
	}

Edited by paul23
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