flart 411 Posted November 3, 2019 Share Posted November 3, 2019 (edited) Want to create a rocket family and need some standard masses as payloads? Utility Weight is a part, that use Variants for switching masses, which are 0.01t, 0.02t, 0.05t, 0.1t, 0.2t, 0.5t, 1t, 2t, 5t, 10t, 20, 50t, 100t, 200t, 500t. If a desired payload isn't there, just use several parts - most likely 2-3 will be enough. (15 = 10+5; 90 = 50+20+20, etc) For convenience, the payload has build-in modules for commanding a rocket, and you can disable them by removing the patchHelpfulModules.cfg Recommends: B9PartSwitch Optional B9PartSwitch patch provide another two switchers for size and cost. * The model is from Nuke Refueled mod (CC-BY-NC-SA-4.0) by @Nuke (supported by @zer0Kerbal) Any part could be made an utility weight, example: Parts/UtilityWeight_OreTank.txt KottabosGames video (v0.9.2): Quote Alternative: NRAP Difference from the NRAP - Procedural Test Weights: pros: Utility Weight is dll-less mod Switch mass by few click less cons: It's many parts for not-nice numbers. (98 = 50+20+20+5+2+1) Download: Releases page: https://github.com/yalov/UtilityWeight/releases Recommends: B9PartSwitch/releases Localization is supported. Donation: Patreon Edited January 31 by flart Quote Link to post Share on other sites
snapsi 1 Posted November 3, 2019 Share Posted November 3, 2019 Looks exactly like what I need - thanks Quote Link to post Share on other sites
Craze 13 Posted November 3, 2019 Share Posted November 3, 2019 (edited) Cool, i have to try, looks useful. Edited November 3, 2019 by Craze Quote Link to post Share on other sites
lajoswinkler 3,582 Posted November 8, 2019 Share Posted November 8, 2019 I needed this as a counterweight for centrifugal stations, thanks. Quote Link to post Share on other sites
flart 411 Posted November 8, 2019 Author Share Posted November 8, 2019 (edited) 8 hours ago, lajoswinkler said: I needed this as a counterweight for centrifugal stations, thanks. It's interesting use-case, never thought someone will use it in the real flight. Through there is in-universe explanation in the part's description why it costs nothing, you could use Parts/UtilityWeight_OreTank.txt for making part, that even more appropriate for the counterweight by adding cost and removing helpful modules Edited November 8, 2019 by flart Quote Link to post Share on other sites
Gordon Dry 548 Posted November 8, 2019 Share Posted November 8, 2019 So this is an alternative tohttps://forum.kerbalspaceprogram.com/index.php?/topic/156017-18x-kerbal-nrap-procedural-test-weights/ Quote Link to post Share on other sites
flart 411 Posted November 8, 2019 Author Share Posted November 8, 2019 59 minutes ago, Gordon Dry said: So this is an alternative to NRAP yes, there are pros/cons in the OP Quote Link to post Share on other sites
Thygrrr 53 Posted November 8, 2019 Share Posted November 8, 2019 I really like this mod, and it works well. What I think it could do better is not make the utility weights have a fully fledged control point in them... just make them dumb weights. :-) Quote Link to post Share on other sites
flart 411 Posted November 8, 2019 Author Share Posted November 8, 2019 10 minutes ago, Thygrrr said: just make them dumb weights. :-) On 11/3/2019 at 9:23 AM, flart said: For your convenient, the payload has build-in modules for commanding a rocket, and you can disable them by removing the patchHelpfulModules.cfg Quote Link to post Share on other sites
Thygrrr 53 Posted November 8, 2019 Share Posted November 8, 2019 Oh jeez so sorry Quote Link to post Share on other sites
flart 411 Posted April 18, 2020 Author Share Posted April 18, 2020 Version 1.0.0 * Last B9PartSwitch changes also size of nodes (B9PartSwitch >=2.16.0) * MM v4.1.3 Quote Link to post Share on other sites
dtoxic 109 Posted May 10, 2020 Share Posted May 10, 2020 @flart sometimes the nodes gets messed up Put the Utility Weight (below root part?) change the size then remove the utility weight (maybe also change weight?) ill do some more test later as i don't have the time right now, just thought you might check into this https://imgur.com/NuHwAGp KSP 1.9.1 BG/MH x64 Quote Link to post Share on other sites
flart 411 Posted May 11, 2020 Author Share Posted May 11, 2020 @dtoxic Do you have the B9PartSwitch 2.16 ? Quote Link to post Share on other sites
dtoxic 109 Posted May 11, 2020 Share Posted May 11, 2020 1 minute ago, flart said: @dtoxic Do you have the B9PartSwitch 2.16 ? yeap 2.16.0 Quote Link to post Share on other sites
flart 411 Posted November 26, 2020 Author Share Posted November 26, 2020 Version 1.1.0 fixed a bug with nodes (mentioned by @dtoxic) (If B9PartSwitch is installed, than it is used for the mass switching instead of the stock Variants.) MM v4.1.4 added 0.3125m size (B9PartSwitch) Quote Link to post Share on other sites
flart 411 Posted December 18, 2020 Author Share Posted December 18, 2020 Version 1.2.0 added B9PartSwitch Cost switcher added MechJeb2 support B9Switch doesn't affect DragCubes Quote Link to post Share on other sites
flart 411 Posted January 30 Author Share Posted January 30 Version 1.2.1 fix B9PartSwitch description warning Version 1.2.2 ksp 1.11.1 remove negative costs, because of some problems with the partswitcher added 0.01t-0.05t for simulating near-kerbal mass. Quote Link to post Share on other sites
Cruesoe 137 Posted February 28 Share Posted February 28 Can I make a request for a 1.8 size weight to fill the gap between 1.25 and 2.5. Quote Link to post Share on other sites
flart 411 Posted March 1 Author Share Posted March 1 I use it in the fairing, so, for example, for 1.875m or 2.5m rockets I just put 1.25m variant, but on the request I added 1.875m and 3.75m variants in the version 1.2.3 Quote Link to post Share on other sites
OrdinaryKerman 511 Posted March 1 Share Posted March 1 (edited) On 11/3/2019 at 2:23 PM, flart said: Recommends: B9PartSwitch Optional B9PartSwitch patch provide another two switchers for size and cost. Why does the price switch need B9? The stock Variants system has a cost modifier variable. Edited March 1 by OrdinaryKerman Quote Link to post Share on other sites
flart 411 Posted March 1 Author Share Posted March 1 (edited) 2 hours ago, OrdinaryKerman said: Why does the price switch need B9? The stock Variants system has a cost modifier variable. Quote multiple ModulePartVariants allowed ... JPLRepo has stated that while it is possible to have multiple ModulePartVariants, it is not recommended or intended. so I wasn't looking into that. Edited March 1 by flart Quote Link to post Share on other sites
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