flart

[1.9.1] Utility Weight (2020-04-18)

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Want to create a rocket family and need some standard masses as payloads? 
Utility Weight is a part, that use Variants for switching masses, which are 0.1t, 0.2t, 0.5t, 1t, 2t, 5t, 10t, 20, 50t, 100t, 200t, 500t.
If a desired payload isn't there, just use several parts - most likely 2-3 will be enough. (15 = 10+5;   90 = 50+20+20, etc)  

For your convenient, the payload has build-in modules for commanding a rocket, and you can disable them by removing the patchHelpfulModules.cfg

Recommends: B9PartSwitch

By default payload is 1.25m size, optional B9PartSwitch patch provide another switcher for sizes (0.625m, 1.25m, 2.5m).
It's independent with masses, just an appearance.

Image:

eMNCpoZ.png

 * The model is from Nuke Refueled mod (CC-BY-NC-SA-4.0) by @Nuke (supported by @zer0Kerbal)
Any part could be made an utility weight, example: Parts/UtilityWeight_OreTank.txt

 

KottabosGames video (v0.9.2):

Quote

 

 

Alternative: NRAP

Difference from the NRAP - Procedural Test Weights:

  • pros:
    • Utility Weight is dll-less mod
    • Switch mass by few click less
  • cons:
    • It's many parts for not-nice numbers. (98 = 50+20+20+5+2+1)

 

Download:

Releases page: https://github.com/yalov/UtilityWeight/releases
Recommends: B9PartSwitch/releases
Localization is supported.

 

Donation: Patreon

Link-Spacedock-blue.svg  Link-ChangeLog-blue.svg

CKAN-Indexed-green.svg  UtilityWeight.svg?label=Version&colorB=4  speedunitannex.svg?maxAge=3600&label=Lic

 

Edited by flart

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Cool, i have to try, looks useful.

Edited by Craze

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8 hours ago, lajoswinkler said:

I needed this as a counterweight for centrifugal stations, thanks.

It's interesting use-case, never thought someone will use it in the real flight.
Through there is in-universe explanation in the part's description why it costs nothing,
you could use Parts/UtilityWeight_OreTank.txt for making part, that even more appropriate for the counterweight by adding cost and removing helpful modules 

Edited by flart

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59 minutes ago, Gordon Dry said:

So this is an alternative to NRAP

yes, there are pros/cons in the OP

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I really like this mod, and it works well.

What I think it could do better is not make the utility weights have a fully fledged control point in them... just make them dumb weights. :-)

 

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10 minutes ago, Thygrrr said:

just make them dumb weights. :-)

 

On 11/3/2019 at 9:23 AM, flart said:

For your convenient, the payload has build-in modules for commanding a rocket, and you can disable them by removing the patchHelpfulModules.cfg

 

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Version 1.0.0
 * Last B9PartSwitch changes also size of nodes (B9PartSwitch >=2.16.0) 
 * MM v4.1.3

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@flart sometimes the nodes gets messed up

Put the Utility Weight (below root part?) change the size then remove the utility weight (maybe also change weight?)

ill do some more test later as i don't have the time right now, just thought you might check into this

https://imgur.com/NuHwAGp

KSP 1.9.1 BG/MH x64

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1 minute ago, flart said:

@dtoxic Do you have the B9PartSwitch 2.16 ?

yeap 2.16.0

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