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MM Patch help


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I had a set of changes I make to the stock game (things like the tech tree locations on a few parts mostly with a few other changes).  In the past, I just edited the stock parts, but in the process of updating to 1.8.1, I decided to finally do it the "right" way & write a MM patch to make the changes.  I've made a few small patches & edited others without problems in the past - or at least, I could find my mistakes & get it working.  This one, I am just not seeing my mistake & getting seriously frustrated.  If anyone wants to take a look & give me a nudge in the right direction, I'd welcome the help.  EDIT:  Looking at my log, KSP isn't even trying to load this patch as far as I can tell, even though it is in a folder the game recognizes, and it loads other patch files in the same folder, but ignores this one.  And yes, it is a .cfg

Spoiler

@PART[sepMotor1]
{
    @TechRequired = generalRocketry
}
@PART[roverWheel1]
{
    @TechRequired = advExploration
}
@PART[fairingSize1]
{
    @TechRequired = generalConstruction
}
@PART[rtg]
{
    @TechRequired = specializedElectrics
}

@PART[LiquidEngineRV-1]
{
    @TechRequired = advRocketry
}
@PART[LiquidEngineLV-TX87]
{
    @MODULE[ModuleEngines]
    {
        @maxThrust = 440
    }
}
@PART[LiquidEngineLV-T91]
{
    @TechRequired = heavyRocketry
}
@PART[Mk2Pod]
{
    RESOURCE
    {
        name = MonoPropellant
        amount = 25
        maxAmount = 25
    }
    @MODULE[ModuleReactionWheel]
    {
        @PitchTorque = 10
        @YawTorque = 10
        @RollTorque = 10
    }
}

@PART[DeployedRTG]
{
    @TechRequired = specializedElectrics
}

 

Edited by Cavscout74
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