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Jitter & Tolerances / Request or Discussion


Thygrrr

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I've been thinking about a mod that makes Science a more valuable resource, and to make craft a little less "perfectly mechanical".

Every part starts with tolerances of about 10% for each instance of it you place on a vessel.

The core game play idea of the Mod is that you can spend science to reduce these percentages by an order of magnitude, e.g. Level 1 = 10%, Level 2 = 1%, Level 3 = 0.1%, Level 4 = 0.01%, Level 5 = x*0.001%.

This could work using the existing and very neglected part upgrade mechanics, or by maybe for starters just paying the same amount of science AGAIN repeatedly on a tech tree node.

Example - OX-STAT Panel has +/- 10% applied to its output and +/- 10% to its weight when it is first loaded into a vessel, same goes for Reliant engines, (+/- 10% for weight, +/- 10% for Thrust, +/- 10% for fuel flow, +/- 10% for ISP, literally for everything).

Now please note each of these are random ranges generated for most relevant values on every part. We should probably have it that there is a bit of a curve, maybe quadratic or normal distribution, meaning the extreme outliers are possible but rare.

 

The question is, would a craft like this be still controllable? I think it would, but it wouldn't fly straight up without controlling it somehow in most cases.

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