έķ νίĻĻάίή 68 Posted November 25 (edited) Let me know what other mods I should add! Everyone, give a vote! Sorry if I can’t add your suggestion, the forum only allows 20 choices Edited Wednesday at 03:13 PM by έķ νίĻĻάίή Quote Share this post Link to post Share on other sites
Alephzorg 47 Posted November 25 You can add Kerbal Alarm Clock. Quote Share this post Link to post Share on other sites
έķ νίĻĻάίή 68 Posted November 25 Just now, Alephzorg said: You can add Kerbal Alarm Clock. Done! Quote Share this post Link to post Share on other sites
airtrafficcontroller 94 Posted November 25 Will you list all the mods? That's a lot of work, for now can you add Kerbal Construction Time? Quote Share this post Link to post Share on other sites
razark 5,258 Posted November 25 Unable to vote, as the first question requires an answer. Quote Share this post Link to post Share on other sites
linuxgurugamer 13,911 Posted November 25 Could you add an "All of the above"? Quote Share this post Link to post Share on other sites
5thHorseman 12,684 Posted November 25 15 minutes ago, razark said: Unable to vote, as the first question requires an answer. This. And I was going to vote other and say [x]science, the only mod I will simply not play the game without. Quote Share this post Link to post Share on other sites
έķ νίĻĻάίή 68 Posted November 25 1 hour ago, razark said: Unable to vote, as the first question requires an answer Wait what 56 minutes ago, 5thHorseman said: And I was going to vote other and say [x]science, the only mod I will simply not play the game without. I’ve added it 1 hour ago, linuxgurugamer said: Could you add an "All of the above"? Yas 6 hours ago, airtrafficcontroller said: Will you list all the mods? That's a lot of work, for now can you add Kerbal Construction Time? Yes Quote Share this post Link to post Share on other sites
5thHorseman 12,684 Posted November 25 1 minute ago, έķ νίĻĻάίή said: Wait what We are literally unable to vote because the forum requires us to vote on both questions. Quote Share this post Link to post Share on other sites
έķ νίĻĻάίή 68 Posted November 25 Ooo That sucks Just now, 5thHorseman said: We are literally unable to vote because the forum requires us to vote on both questions. Thank you for bringing this to my attention! Quote Share this post Link to post Share on other sites
5thHorseman 12,684 Posted November 25 43 minutes ago, έķ νίĻĻάίή said: Thank you for bringing this to my attention! No problem. And now I've voted Other: [x]Science, for the reason given above. Not surprised on MechJeb, a bit surprised on KER, amused you removed the one on the list that I would have voted for had I not thought of [x]Science. I sometimes install KIS and not KAS, but never the other way around. Quote Share this post Link to post Share on other sites
Gargamel 4,156 Posted November 26 My favorite mod is the one that moves threads to the Addon section automatically. Quote Share this post Link to post Share on other sites
kerbalk 7 Posted November 26 all my comrades chose mechjeb. im proud. cheaters Quote Share this post Link to post Share on other sites
razark 5,258 Posted November 26 Chatterer or Final Frontier. Quote Share this post Link to post Share on other sites
micha 467 Posted November 26 (edited) There's mods which I consider "essential", just because they enhance the core gameplay experience rather than adding new gameplay. These include:KER[*] (Kerbal Engineering Redux), KAC (Kerbal Alarm Clock), DPAI (Docking Port Alignment Indicator) Of the ones which add new gameplay, it's hard to pick a favourite, but I pretty much always have the following installed:KIS (Kerbal Inventory System), NEOS (Nehemiah Engineering Orbital Science), SCANsat, Snacks Then there's nice-to-have's which I also almost always install:EVE (Environmental Enhancements), Distant Object Enhancement, [X]-Science, Corvus CF, Ship Manifest, Connected Living Space, Final Frontier, Contracts Window+, I also often have these installed: DMagic Orbital Science, Station Science, Universal Storage, Stage Recovery, Trajectories, So I guess if I discount my "essentials", my all-time-favourite is probably KIS. It really adds significant additional gameplay possibilities. [*]I've found that I've used KER a lot less than I used to in 1.8; I still do use it, but it may no longer be "essential" and rather in the "nice to have" category now. Edited November 26 by micha Quote Share this post Link to post Share on other sites
UltimateFlash15 336 Posted November 26 Could you add firespitter to the list? That addon has impacted many many people, and it would probably be an option some would like to pick later on Quote Share this post Link to post Share on other sites
Streetwind 4,620 Posted November 26 Module Manager. Quote Share this post Link to post Share on other sites
RizzoTheRat 756 Posted November 26 KOS. No mission I've ever done in the basic game can match the sense of satisfaction of your first fully automated docking or precision landing. Quote Share this post Link to post Share on other sites
Fierce Wolf 58 Posted November 27 On 11/26/2019 at 1:02 AM, micha said: DPAI (Docking Port Alignment Indicator) I never used this....am I a madman? Quote Share this post Link to post Share on other sites
micha 467 Posted November 27 55 minutes ago, Fierce Wolf said: I never used this....am I a madman? If you do a lot of docking, and not using an alternative (such as Navball Docking Indicator), then yes, yes you are! Quote Share this post Link to post Share on other sites
Pleb 85 Posted November 29 JNSQ. 'Nuff said. *drops the mic* Quote Share this post Link to post Share on other sites
έķ νίĻĻάίή 68 Posted November 29 I honestly should have seen Mechjeb coming Quote Share this post Link to post Share on other sites
blorgon 304 Posted Monday at 08:35 PM (edited) Another vote for kOS Edited Monday at 08:36 PM by blorgon Quote Share this post Link to post Share on other sites