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Part models and mu file size


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I was wondering if the number of vertices used in a part model is directly proportional to the size of its' mu file. 

What would be a decent vertex count/ face count for a complex ksp part? I mean, how much is too much? 

I noticed the mu file for the stock ruggedized wheel is pretty large compared to a wheel part i made with about 500 faces. 

Edited by Dundrogen
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