jimmymcgoochie Posted September 18, 2020 Share Posted September 18, 2020 Getting some weirdness with fuel cells while landed on Kerbin- I deployed some labs to get some long-term experiments done on Kerbin’s surface, with solar panels to power them during the day and fuel cells at night; the fuel cells didn’t work correctly even when they were set to automatically turn on in the dark or when power was low, resulting in repeated power loss and the labs not gaining science at the right speed. They also seemed to barely trickle up when using time warp (a few minutes per game day) and ultimately I abandoned the idea when installing Community Tech Tree fouled up a lot of experiment unlocks and deleted some vessels’ onboard experiments. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.