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KSP.AI(All Unmanned, All the Time)


demon_313

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I didn't mean the personality. I meant the idiosyncrasies of the code, such as the fact that I still can't get orbital insertion right. Which adds another dimension. Also, we should also learn to code.

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Well I started coding on Scratch, which was not useful for anything other than Scratch, but it still taught me a lot of things. Also kOS is based closely on other languages and is designed to be familiar to those who know other coding languages, so I suppose that works the other way round.
Yes, it is very addictive and a massive time sink.

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1 hour ago, demon_313 said:

B) and this is my biggest hangup... I don't know how i feel about learning a language that only works in KSP.

KSP programming in real-world languages: 

 

Edited by FleshJeb
Grabbed the wrong thread. This should be the right one.
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The Kerbin-Science-mk1

ZtrKVPZ.png

k-s-1-boot.ks
core:part:getmodule("kOSProcessor"):doevent("Open Terminal").
runpath("0:/k-s-1.ks").

k-s-1.ks
print("3").
wait 1.
print("2").
wait 1.
print("1").
wait 1.

lock steering to up.
lock throttle to 100.

stage.
print("Lift off!").

wait 60.
SAS on.

wait until altitude > 60000.
print("Altitude 60K, Staging...").

stage.
wait 2.
lock throttle to 0.

print("Launch Program End...").

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I sincerely hope that you will, like me, be sucked down the rabbit hole that is kOS and spend all your time until the Kraken devours you fixing faulty landing scripts and futilely struggling to control aircraft.

Edited by fulgur
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