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SAS issues: Craft spinning wildly/pitch controls always move towards prograde


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Spacecraft are spinning and rolling in extreme maneuvers in and out of atmosphere without any input. In space, I can warp to stop spin, and as soon as we are back at x1 speed, craft start spinning wildly with the pitch, roll, and yaw indicators ( LL corner) wildly fluctuating. If I turn SAS on, then it calms down, but the pitch controls will only allow me to point prograde, regardless of pressing W or S. Yaw works, but I have to roll and yaw to get my craft to point in the correct direction. Any pitch adjustments always magnitate towards prograde.

Again, SAS off: Craft fluctuate wildly, with no input. SAS on: Craft stabilizes, but pitch control always draws towards prograde. This behavior occurs in and out of atmosphere.

Here is a short video of me showing the behavior: 

Mod List: Running KSP 1.8.1 (No DLC's)

AT Utils (AT-Utils v1.9.0)
Civilian Population (CivilianPopulation 1:2.1.2)
Community Category Kit (CommunityCategoryKit 5.0.0.0)
Community Resource Pack (CommunityResourcePack 1.3.0.0)
Community Tech Tree (CommunityTechTree 1:3.4.0)
Configurable Containers Core (ConfigurableContainers-Core 2.4.8)
Contract Configurator (ContractConfigurator 1.28.0)
Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.2.1)
Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4)
Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.1)
Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10)
Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
Contract Parser (ContractParser 9.0)
Contracts Window + (ContractsWindowPlus 9.4)
Custom Barn Kit (CustomBarnKit 1.1.20.0)
DMagic Orbital Science (DMagicOrbitalScience 1.4.3)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.0)
Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.15.11.3)
Firespitter (Firespitter v7.15)
Firespitter Core (FirespitterCore v7.15)
Firespitter Resources config (FirespitterResourcesConfig v7.15)
Global Construction Core (GroundConstruction-Core 2.6.0)
Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.2)
Kerbal Attachment System (KAS 1.5)
Kerbal Health (KerbalHealth v1.3.8)
Kerbal Inventory System (KIS 1.24)
Konstruction (Konstruction 1.3.0.0)
MechJeb 2 (MechJeb2 2.9.1.0)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0)
Module Manager (ModuleManager 4.1.3)
Progress Parser (ProgressParser 11.0)
RemoteTech (RemoteTech v1.9.5)
REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.6.0)
ResearchBodies (ResearchBodies 2:V1.11.0.0)
SCANsat (SCANsat v18.14)
TweakScale - Rescale Everything! (TweakScale v2.4.3.10)
UnKerballed Start (UnKerballedStart 1.1)
USI Core (USI-Core 1.3.0.0)
USI Kolonization Systems (MKS/OKS) (UKS 1:1.3.0.0)
USI Life Support (USI-LS 1.3.0.0)
USI Tools (USITools 1.3.0.0)
Ven's New Parts (VenStockRevamp-NewParts v1.14.2)
Ven's Stock Part Revamp (VenStockRevamp v1.14.2)
Ven's Stock Part Revamp Core (VenStockRevamp-Core v1.14.2)
Waypoint Manager (WaypointManager 2.8.1)

Edited by dnulho
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I have done some more digging and research, and think that it is the flight computer within RemoteTech causing issues. For some reason, the "Off" status is still trying to orient the craft to a prograde direction...  Not sure why though. Have to open a ticket with RemoteTech... Thanks for the reply, and assistance.

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I have this same problem but I don't have RemoteTech installed. I have tried resetting the Trim with Alt+x but still to no avail. All of my ships are now doing this.

When I turn off all the torque for the SAS modules then it stops (although then of course I have no control either).

Hope someone can help.

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Modlist KSP 1.8.1

 

B9PartSwitch
Chatterer
ClickThroughBlocker
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ContractConfigurator
ContractConfigurator-FieldResearch
ContractConfigurator-KerbinSpaceStation
DMagicOrbitalScience
DockingCamKURS
DockingPortSoundFX
EasyVesselSwitch
EnvironmentalVisualEnhancements
EnvironmentalVisualEnhancements-HR
EvaFollower
EvaFuelCont
ExtraPlanetaryLaunchpads
FerramAerospaceResearchContinued
Firespitter
FirespitterCore
FirespitterResourcesConfig
KAS
KerbalEngineerRedux
KerbalJointReinforcementContinued
KerbalStats
KIS
MechJeb2
ModularFlightIntegrator
NearFutureConstruction
NearFutureElectrical
NearFutureElectrical-Core
NearFutureElectrical-DecayingRTGs
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFuturePropulsion-XenonHETs
NearFutureSolar
NearFutureSolar-Core
NearFutureSpacecraft
notes
RealPlume
RealPlume-StockConfigs
SmokeScreen
SoundingRockets
StationPartsExpansionRedux
surfacelights
ToolbarController
TooManyOrbits
TriggerAu-Flags
USI-Core
USI-LS
USITools
ZZZRadioTelescope
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On 1/1/2020 at 5:31 PM, Spoonifer said:

Modlist KSP 1.8.1

 

B9PartSwitch
Chatterer
ClickThroughBlocker
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ContractConfigurator
ContractConfigurator-FieldResearch
ContractConfigurator-KerbinSpaceStation
DMagicOrbitalScience
DockingCamKURS
DockingPortSoundFX
EasyVesselSwitch
EnvironmentalVisualEnhancements
EnvironmentalVisualEnhancements-HR
EvaFollower
EvaFuelCont
ExtraPlanetaryLaunchpads
FerramAerospaceResearchContinued
Firespitter
FirespitterCore
FirespitterResourcesConfig
KAS
KerbalEngineerRedux
KerbalJointReinforcementContinued
KerbalStats
KIS
MechJeb2
ModularFlightIntegrator
NearFutureConstruction
NearFutureElectrical
NearFutureElectrical-Core
NearFutureElectrical-DecayingRTGs
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFuturePropulsion-XenonHETs
NearFutureSolar
NearFutureSolar-Core
NearFutureSpacecraft
notes
RealPlume
RealPlume-StockConfigs
SmokeScreen
SoundingRockets
StationPartsExpansionRedux
surfacelights
ToolbarController
TooManyOrbits
TriggerAu-Flags
USI-Core
USI-LS
USITools
ZZZRadioTelescope

So in the end I got bored and found a suitably recent persistent save file, restored it and replaced the most recent one. All seems fine now, even with the mods that I tried removing and installing. I'm not sure what the problem was and it didn't occur with any newly built ships once the problem started. I think that something in the game suddenly gave all ships some signal to rotate their SAS's and incline towards the prograde. I don't know how or why but restoring a previous save seemed to do the trick.

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