fatcargo Posted December 29, 2019 Share Posted December 29, 2019 (edited) I've found that making a shader, then creating a ksp asset bundle and then copying it somewhere into GameData won't work, mu. model using that shader still won't load. I've looked around for sources on loading custom shaders and i can put something together. What i'm not sure is if a .mu file contains an animation that drives a property inside this custom shader the part will still fail to load if shader is not beforehand loaded/registered into KSP. If the above is true, do i need to write a plugin that loads BEFORE parts start to get loaded ? Like ModuleManager does for example. @Shadowmage Please enlighten me on this. Thanks in advance. Edited January 24, 2020 by fatcargo Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.