Jump to content

[WIP] 1.10.1.2 - The Martian for KSP (MAV Release)


Recommended Posts

So beautifully done as allways. I love using all your mods. Now that you have done all of this, I was wondering if you are planning on doing the hermes from the Martian. also would you be interested in doing a kerbal version of the dynetics lander one that can land different living modules and mabe detach them from the craft to join together to create a colony. just a thought. Also I personaly think a kerbal version of the ship from the series Space Odyssey Voages to the Planets from 2004 would be beyond awsome. You are one of the few that I know of that could take on such a project and have it be a number one ksp mod. here is the location of an intro to the seies, if you are interested and are having trouble watching it then it can be found on amazon prime video. if you dont have that then let me know and I might be able to send you a copy. The design of the main ship is great for touring the solar system and caring multiple landers. 

Link to post
Share on other sites
On 9/25/2020 at 7:29 PM, dvdwilliams88 said:

So beautifully done as allways. I love using all your mods. Now that you have done all of this, I was wondering if you are planning on doing the hermes from the Martian. also would you be interested in doing a kerbal version of the dynetics lander one that can land different living modules and mabe detach them from the craft to join together to create a colony. just a thought. Also I personaly think a kerbal version of the ship from the series Space Odyssey Voages to the Planets from 2004 would be beyond awsome. You are one of the few that I know of that could take on such a project and have it be a number one ksp mod. here is the location of an intro to the seies, if you are interested and are having trouble watching it then it can be found on amazon prime video. if you dont have that then let me know and I might be able to send you a copy. The design of the main ship is great for touring the solar system and caring multiple landers. 

Thank you! :D   I am messing around with the previous Hermes in my spare time, seeing what it will take to bring it back to life. It shouldn't really take much. I won't be re-doing the textures on it but it looks like some work needs done either way. (Getting the habitats to rotate properly again without Infernal Robotics, why there is some weird texture artifacts going on, looks like a normal map is needed or something, I don't know exactly yet.) Anyways, these mods take up a *lot* of time. I have to break in between these things. So maybe that... and if anything else next possibly the habitat.

Also, no link present above ;]  

Edited by bcink
Link to post
Share on other sites
1 hour ago, R.A.P.I.R.E. said:

I apologize for mistakes this is not my native language)

No apologies necessary. I read you loud and clear :D :D :D

Link to post
Share on other sites
  • 2 weeks later...

Hello,

Maybe I'm doing something wrong, but it seems the solar panel implementation in the Rover Batteries needs some improvement.

It looks like they only detect sunlight in a VERY NARROW angle. Therefore, even at mid day in Kerbin, the sunlight hitting it registers only at "0.25".

When taking the rover to another planet is even worse. To the point that in Duna and Eve, even at mid-day, the sun exposure can register as zero.

This is a huge paint point in what otherwise would be an awesome mod :(

Any way this can be fixed, or a workaround that can be used?

 

Thanks

Link to post
Share on other sites
20 hours ago, morgoth said:

Any way this can be fixed, or a workaround that can be used?

Heck. Sorry. This fix was supposed to be in the release.... 
You may replace the battery .mu file with this one:

https://www.dropbox.com/s/a6jz7jbea55biww/AresBattery.zip?dl=0

Warning: I believe this will break any existing craft with the battery on it.

Thanks,

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...