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[1.8.x-1.12.x] - RasterPropMonitor (adopted)


JonnyOThan
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Posted (edited)
2 hours ago, NippyFlippers said:

Thanks a ton! I justs edited the .cfg as you described.

Man, IVA mods are such a mess!

 

Which cockpit is that? It's odd that it has ASET props, but not the MFDs...the tall ones look like they'd be perfect spots for the ASET 60x40 MFD.

Regarding RPM vs MAS; you can use both.  MAS will convert many props over to its system in that case.  I don't think there are any fully-MAS IVAs for stock parts.  Some newer cockpits are built only for MAS.

And then, right now my VR mod only supports RPM if that's something you're interested in.

Turned out to be less complicated than I feared.  Next version of RPM will have accurate vision cones, and will use the FOV settings from the camera module on the part: BAu7MbO.png

(Note this is the 20 degree cone just used as an example; I will increase the default for this one to 60)

Edited by JonnyOThan
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1 hour ago, JonnyOThan said:

Which cockpit is that? It's odd that it has ASET props, but not the MFDs...the tall ones look like they'd be perfect spots for the ASET 60x40 MFD.

Regarding RPM vs MAS; you can use both.  MAS will convert many props over to its system in that case.  I don't think there are any fully-MAS IVAs for stock parts.  Some newer cockpits are built only for MAS.

And then, right now my VR mod only supports RPM if that's something you're interested in.

Turned out to be less complicated than I feared.  Next version of RPM will have accurate vision cones, and will use the FOV settings from the camera module on the part: BAu7MbO.png

(Note this is the 20 degree cone just used as an example; I will increase the default for this one to 60)

Glad that my post made you find energy to work on that mod again. :)

I don't use VR, no money for that kind of gear, but I am sure other people are very interested.

In my example post I used the PPD-12 Cupola Module from the ReStock mod.

 

Edited by NippyFlippers
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first off i'm terribly sorry for being really stupid but here's my question:

i have the ASET IVAs and see there are custom action buttons...

i saw a few years ago how to set them up in the ship description to make them show up with what you typed in the description (so action 1 would be like... idk... ignite farts or something to engage the engine.)

i'm just wondering if any of you lovely kerbol engineers would be able to either point me in the direction or tell me really simply how to do it.

thanks in advance and again sorry for my loss of memory/stupidity.

EDIT: found it. in the description field of your craft you put in

"AG1 = Ignite farts"

ag1 being action group button 1 and the rest is what is displayed if there is a field for it.

Edited by AntiMatter001
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  • 3 weeks later...

So i've got the IVA extension and the making history IVA extension and the text and images on the monitors are pixelated.

any idea on why this is happening?

If it helps my texture quality is quarter res but changing it didn't help :\

I've also got JSI Part utilities and ASET Props if that is messing with anything.

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48 minutes ago, Dreiasaiy said:

So i've got the IVA extension and the making history IVA extension and the text and images on the monitors are pixelated.

any idea on why this is happening?

If it helps my texture quality is quarter res but changing it didn't help :\

I've also got JSI Part utilities and ASET Props if that is messing with anything.

Lower texture resolution would definitely affect it.  I think you'd need to restart the game after changing it.

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Anyone I have question for Raster prob monitor.

I use Rpm for long time and its addition mod too! but that not enough And i found this in Youtube 

and i can say this is EPIC. Can anyone tell me what mod he install man he didnt tell anything about that. I'm curious!

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7 hours ago, 0vagadµg00 said:

Anyone I have question for Raster prob monitor.

I use Rpm for long time and its addition mod too! but that not enough And i found this in Youtube 

and i can say this is EPIC. Can anyone tell me what mod he install man he didnt tell anything about that. I'm curious!

Vulcan uses RPM + MAS and a lot of custom-built props and IVAs.

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@0vagadµg00 thats seemingly his latest, new IVA

2 hours ago, JonnyOThan said:

Vulcan uses RPM + MAS and a lot of custom-built props and IVAs.

I know his other, MX2_Angler IVA touches on RPM, but its mostly MAS-based.

I'm currently working on, and in discussions with MOARdV, to get over 100 of Vulkan's custom props integrated into MAS.
Vulkan graceously gave me permission to distribute his props for the MX2_Angler... this new IVA of his is *really* new, and I may reach out to him in the future about permission to release anything in it... but we'll see how the current stuff goes first, before I ask.

I dont know how hard it is to down-convert MAS stuff to RPM (it usually goes the other way), but when I'm done, I may hit you up JonnyOThan, to see if it would be possible to convert, & mebbe integrate some of these into RPM releases, itself. ;)

Edited by Stone Blue
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  • 2 weeks later...

New release available: https://github.com/JonnyOThan/RasterPropMonitor/releases/tag/v0.31.8

## What's Changed
* MM Patch fixes to remove unnecessary log spam by @StoneBlue in https://github.com/JonnyOThan/RasterPropMonitor/pull/36
* Fixes a memory leak in RPMVesselComputer.cs by @linuxgurugamer in https://github.com/JonnyOThan/RasterPropMonitor/pull/48
* Fix JSI resource page formatting by @k-dueb in https://github.com/JonnyOThan/RasterPropMonitor/pull/45
* Fix ACTIVEENGINECOUNT variable
* External camera is no longer a reskinned linear RCS part.  Now it's a reskinned Ant engine so you can tell which way it's oriented.
* Warp props are now placeable in Unity
* The external camera FOV is now taken from the part instead of the MFD config
* External camera FOV previews in the VAB are now accurate
* rpm-config is now loaded properly and can be targeted with MM patches
* Add "remove node" to target menu on MFDs
* Add WHEELSTEER and WHEELTHROTTLE builtin variables
* Support relative paths in most transform fields
* Add quicksave/quickload/revert buttons to JSIMainCompUnit prop
* Add deployable antenna and radiator functionality and props
* Fix translation indicators on ASET 60x30 docking screen
* Add snacks support to life support monitor
* Re-exported shader package in hopes of fixing linux text issues
* Fix time to impact calculation
* Fix time to an/dn calculations

## New Contributors
* @StoneBlue made their first contribution in https://github.com/JonnyOThan/RasterPropMonitor/pull/36
* @linuxgurugamer made their first contribution in https://github.com/JonnyOThan/RasterPropMonitor/pull/48
* @k-dueb made their first contribution in https://github.com/JonnyOThan/RasterPropMonitor/pull/45

**Full Changelog**: https://github.com/JonnyOThan/RasterPropMonitor/compare/v0.31.7...v0.31.8

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  • 2 weeks later...
On 10/20/2022 at 8:29 AM, Robhar174 said:

Hi all, is it strange I can't find the camera anymore?

 

I changed the camera model (now it's a repainted Ant engine so you can tell the orientation better).

Can you show a screenshot of the misc parts screen?

Do you have restock installed?  I wonder if it's interfering.

Can you post your logs?

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14 hours ago, JonnyOThan said:

I changed the camera model (now it's a repainted Ant engine so you can tell the orientation better).

Can you show a screenshot of the misc parts screen?

Do you have restock installed?  I wonder if it's interfering.

Can you post your logs?

Not who you were replying to but I just noticed the same. In my KSP log I see this: 

[LOG 19:16:23.041] PartLoader: Compiling Part 'JSI/RasterPropMonitor/Library/Parts/ExternalCameraPart/external-camera-v2/JSIPrimitiveExternalCamera_v2'
[ERR 19:16:23.043] PartCompiler: Cannot clone model 'Squad/Parts/Engine/liquidEngineLV-1_v2/Assets/Spider' as model does not exist

[ERR 19:16:23.043] PartCompiler: Model was not compiled correctly

[ERR 19:16:23.043] PartCompiler: Cannot compile model

[ERR 19:16:23.043] PartCompiler: Cannot compile part

Since you mentioned ReStock, I did a bit of digging and I believe it is because this line in external-camera.restockwhitelist is missing the trailing slash. I added the slash to my local install, and the camera part now appears with the Spider model.

Literally a one char change but just in case it's easier I created a PR for this here: https://github.com/JonnyOThan/RasterPropMonitor/pull/52

Edited by Zelda
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7 hours ago, Zelda said:

Since you mentioned ReStock, I did a bit of digging and I believe it is because this line in external-camera.restockwhitelist is missing the trailing slash. I added the slash to my local install, and the camera part now appears with the Spider model.

Literally a one char change but just in case it's easier I created a PR for this here: https://github.com/JonnyOThan/RasterPropMonitor/pull/52

Hero!

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