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Breaking Ground robotics parts - are hydraulic levers possible?


Omeran

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I was wondering - is there a way to make this kind of contraption work?

I would like to have a hinged telescopic arm support another hinged part so it can handle higher torque.

VS4a61K.jpggGRe57v.jpg

Edited by Omeran
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Did some testing. Same Vessel Interaction makes no difference at all with the legs.

However, I got some more luck when I strutted the bottom hinge on the piston part to the leg. By turning up the traverse rate and turning off damping on the truss' hinge, I could use the piston to make a difference on the landing legs, but only when gravity was hacked in the debug menu to a level similar to the Mun. For reference, I tried to recreate the setup seen in the screenshots, but the piston part was attached to the fuel tank.

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12 hours ago, Stamp20 said:

However, I got some more luck when I strutted the bottom hinge on the piston part to the leg.

Yes, that would also be my approach. I'd attach the hinge - I-beam - leg to the fuel tank and then the hinge - piston - hinge to the fuel tank. But at the lower hinge of the latter I would also add a cubic octagonal Strut and add then strut that to the I-beam.

I tried it, and got it to work after a fashion. But not reliably, something always got stuck after a few cycles. One important thing is to set the hinges and piston to be "free" after a power loss, and not to set autostruts on the robotic parts themselves. Also don't try to extend the landing gear when the hinge between tank and I-beam is not locked! Otherwise I got 100% kraken-bait.

And finally: I think just  the lower part, without the piston and with an autostrut on the I-beam, would work just as well if you only move it in microgravity - with no forces on the structure - and lock it whenever there is some load on the structure.

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