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KSC Archives: Journey to the stars


MacLuky

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11 hours ago, MacLuky said:

Yes, even when a conventional craft approaches a flapjack and enables RCS the flapjack will respond, but this one was even funnier. Btw. I saw three transforms in the gravitic engine config file, I presume the forward and reverse point opposite to each other and the hover one points "up"?

Sounds like I need to check if the gravitic engine is running before producing RCS effects... For the thrust transforms, those aren't really used anymore for the gravitic engine. I need to do some code and config cleanup this summer when I get back to KFS...

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9 hours ago, Space Nerd said:

Am I the only one who thinks the NX-10 looks like starship enterprise from star trek?

I would be disappointed ;-) It's modeled loosely after the NX-01, but I like to keep the center of thrust in-line, where as in startrek the nacelles are offset.

Well okay, not loosely perhaps ;-)

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I kind of stole the idea, but yeah it is probably one of the best way to build circular sections. The excalibur has great parts too, they may just  make the next generation saucer, but I wanted something between the Manley/Flapjack and that. 

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I have two more flapjack derivative designs in the pipeline ;-) one is a light gunboat, but that one doesn't seem to work out another is a resource gatherer that resembles a Nebula Class from Startrek. I like the frame, it is very versatile.

----

And here is Chapter 146. Arrival at Jool

screenshot66_resized.jpg

 

 

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Chapter 148. The Other Side of the Mirror

through-the-wormhole.gif?w=600&zoom=2

19 hours ago, Angel-125 said:

I should make some bussard collectors...

// add xenon to Jool
PLANETARY_RESOURCE
{
	ResourceName = XenonGas
	ResourceType = 2
	PlanetName = Jool

	Distribution
	{
		PresenceChance = 100
		MinAbundance = 0.005
		MaxAbundance = 1
		Variance = 5
	}
}

// stock atmo sensor can scan and scoop gasses
@PART[sensorAtmosphere]
{
	// Scan for it
	MODULE
	{
		name = ModuleResourceScanner
		ScannerType = 2
		ResourceName = XenonGas
		RequiresUnlock = false // I haven't touched this
	}

	MODULE
	{
		name = ModuleResourceScanner
		ScannerType = 2
		ResourceName = Propellium
		RequiresUnlock = false // I haven't touched this
	}

	// scoop it
	MODULE
	{
		name = ModuleResourceHarvester
		HarvesterType = 2
		Efficiency = 0.75
		ResourceName = XenonGas
		ConverterName = XenonGas Filter
		StartActionName = Start Xenon filter
		StopActionName = Stop Xenon filter
		AutoShutdown = true
		UseSpecialistBonus = false
		GeneratesHeat = false
		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 1
		}
	}

	MODULE
	{
		name = ModuleResourceHarvester
		HarvesterType = 2
		Efficiency = 0.75
		ResourceName = Propellium
		ConverterName = Propellium Filter
		StartActionName = Start Propellium filter
		StopActionName = Stop Propellium filter
		AutoShutdown = true
		UseSpecialistBonus = false
		GeneratesHeat = false
		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 1
		}
	}
}

I am testing with this, to see if it is overpowered

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