So, sometimes the game freeze and the last lines of the KSP.log are: [WRN 16:25:46.084] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 16:25:46.084] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations Any idea of what is this and how to avoid it?