Jump to content

Finally, some news from Star Theory!


KSACheese

Recommended Posts

12 minutes ago, Incarnation of Chaos said:

But all of the assumptions we've made should go straight out the window until this new team gives us more context on what the hell is going on.

In addition to that, everything we know about KSP2 from ST interviews and youtuber events should go straight out the window as well. This new vision of KSP2 can be very different now.

Link to comment
Share on other sites

Just now, kerbiloid said:

About the studio.

Too much room in the room.

The cramped 2x2x2 m MOL-style cubicles and a cooler with limited water supply would be more atmospheric and inspiring.

  Reveal hidden contents

a5b0ccbd31e5eeb667d3bbfd3d4971a0.jpg


Though, maybe they imagine they are in a Martian glass dome with terraformed garden out of the window.

Mentioning the studio, IMO from what I saw it definitely looks bigger and has more monitors. Hopefully if anything, the team has expanded, showing they are determined to make a really good game

Link to comment
Share on other sites

2 minutes ago, mcwaffles2003 said:

just no warp please

Why use warp in KSP where one can just freeze orange-suited specialists and send them by a generation ship piloted by white-suited expendables which even don't require personal names, 'cuz who cares.

Edited by kerbiloid
Link to comment
Share on other sites

2 hours ago, Incarnation of Chaos said:

You're assuming there WAS a codebase to hand over; any number of things could've happened to source files in the transition. For all we know what we're seeing is the few working demos they cobbled togther into something presentable; though i do doubt that personally.

But all of the assumptions we've made should go straight out the window until this new team gives us more context on what the hell is going on.

Well they bought KSP back in 2017 so 4 years ago and planned to release this spring so I assumed they was done with the codebase and was now fleshing it out with balancing and getting stuff like carrier mode to work. 
They might had some serious performance issues they was unable to figure out but more than that and we get into Anthem territory.
That is no real plan and lots of redesigns who is kind of hard to do with an game like KSP2. All they needed to do was to make an better KSP.

Have more an feeling this is an business related as other say it looks like star theory is out of private division. 

Link to comment
Share on other sites

3 hours ago, kerbiloid said:

Why they couldn't just buy a new building with no dramatic explanation? Sometimes a cigar is just a cigar.

Most businesses rent office space unless they are large. 
I read new studio as new location as the old was to cramped or perhaps they had to move because changes to the old. 

Link to comment
Share on other sites

12 minutes ago, magnemoe said:

Most businesses rent office space unless they are large. 
I read new studio as new location as the old was to cramped or perhaps they had to move because changes to the old. 

I mean not the office renting itself, but the forum assumptions about possible references between the new studio and coding progress.

Edited by kerbiloid
Link to comment
Share on other sites

3 minutes ago, kerbiloid said:

I mean not the office renting itself, but the forum assumptions about possible references between the new studio and coding progress.

This isn't just a new building. They kicked out the old studio (Star Theory), poached some of their core team for a new one, and hired new developers. That indicates major trouble.

Link to comment
Share on other sites

26 minutes ago, Incarnation of Chaos said:

I'm really hoping it is just a case of "More money; sweeter digs, better location,

... less other people, more space where those people used to have desks...

You don't say "We kept these 3 specific people" when you keep everybody.

Edited by 5thHorseman
Stupid forum triple posting.
Link to comment
Share on other sites

4 hours ago, mcwaffles2003 said:

PD spokesperson (unnamed):

Quote

“The decision to open our own studio and move development in-house allows us to provide the development team with the necessary time and resources to complete development of KSP 2 at the quality level we all want to deliver our players.

“Our goal – and the goal of our developers – is to provide our community with the highest level gaming experience with Kerbal Space Program 2.”

PD Boss, Michael Worosz:

Quote

“Since we acquired Kerbal Space Program in 2017, we have consistently produced, high-quality content for our community, which in turn has resulted in strong growth, both in terms of new players engaging with the franchise, and our ambitions to take it to the next level.

“The opening of this new studio, whose purpose is dedicated solely to the ongoing development of KSP, is a reinforcement of our promise to bring the best experiences to our fans and players for Kerbal Space Program 2 and beyond.”

 

This made me think of something from Isaac Asimov's Foundation series, where the psychohistorians (people who apply mathematics to social interactions to foresee the future statistically) applied their speech math to a visiting dignitary from (if I recall correctly, it's been a long time) a new, dangerous, and growing political neighbor of theirs.

From the late Dr. Asimov:

Quote
“The analysis was the most difficult of the three by all odds. When Holk, after two days of steady work, succeeded in eliminating meaningless statements, vague gibberish, useless qualifications - in short, all the goo and dribble - he found he had nothing left. Everything cancelled out.

Lord Dorwin, gentlemen, in five days of discussion didn't say one thing, and said it so you never noticed.”

 

Link to comment
Share on other sites

3 minutes ago, 5thHorseman said:

This made me think of something from Isaac Asimov's Foundation series, where the psychohistorians (people who apply mathematics to social interactions to foresee the future statistically) applied their speech math to a visiting dignitary from (if I recall correctly, it's been a long time) a new, dangerous, and growing political neighbor of theirs.

From the late Dr. Asimov:

“The analysis was the most difficult of the three by all odds. When Holk, after two days of steady work, succeeded in eliminating meaningless statements, vague gibberish, useless qualifications - in short, all the goo and dribble - he found he had nothing left. Everything cancelled out.

Lord Dorwin, gentlemen, in five days of discussion didn't say one thing, and said it so you never noticed.”

Asimov was at times prophetic, and only seems to be more right as the years go by.

That should be terrifying to everyone.

Link to comment
Share on other sites

A number of posts debating (in great detail) the purported realism of a specific feature mentioned in KSP 2 promotional materials have been removed from this thread and moved to the thread specifically for the metallic hydrogen debate.

Please confine further metallic hydrogen realism discussion to that thread.


Thank you for your understanding,
KSP Moderation Team

Link to comment
Share on other sites

10 hours ago, Brikoleur said:

It’s fairly obvious that something went wrong. You don’t poach a studio’s core people and quietly start a new one if everything is going great. It’s a big disruption even in the best case.

 If Private Division had bought Star Theory it would be a different matter.

I expect everybody’s under NDA so I doubt we’ll hear the real story any time soon.

It’s good the project is alive and Private Division is committed to it but I expect quite a long delay. Other than that this is not good news.

Star Theory has most likely been absorbed by Private Division. The people in the video now work for Private Division (yay for Linked In) and worked for Uber Entertainment (later Star Theory) in the past, so it’s the same people working on the project, which is all that matters.

To me it makes sense, there’s a lot of resources the various independent studios can share that they otherwise couldn’t, including some niche specialists that are otherwise hard to come by or expensive to hire.

Link to comment
Share on other sites

I hate to say it... but this unfortunately doesn't look like it's going in the direction I was hoping for. Perhaps it's a bit biased (this is the future tech episode after all) but I'm getting much more of a "cool sci-fi" vibe off that video, rather than a "realistic science game-ified" vibe.

My concern, I guess, is that the whole metallic hydrogen issue is just the tip of the iceberg - there's a lot of talk in the video about what things might be like in the future, or what things could look like, as opposed to current KSP tone of what things do or at worst should look like. I'm bit saying that that's not a valid design decision, but personally it's not really what I'm looking for in the game.

My biggest worry at the moment is how essential all of this is going to be on a gameplay level. It's an assumption on my part, but it sounds an awful lot like Met. H in particular will be an assumed part of even just moving around the stock system, and everything balanced as such. Only time will tell I suppose.

Link to comment
Share on other sites

1 hour ago, GluttonyReaper said:

My concern, I guess, is that the whole metallic hydrogen issue is just the tip of the iceberg - there's a lot of talk in the video about what things might be like in the future, or what things could look like, as opposed to current KSP tone of what things do or at worst should look like. I'm bit saying that that's not a valid design decision, but personally it's not really what I'm looking for in the game.

They do have to step beyond the current a bit, as they want to go interstellar and nothing we have at the moment would be appropriate for that - so they'll have to get into speculative territory there at least.  Colonization is borderline speculative - we know *most* of what's needed, but not quite all of it.

But I see your worry.

Link to comment
Share on other sites

I’ve already played KSP1 using traditional engines, in traditional ways. 

I’m not interested in simply paying for the game a second time to do everything exactly the same way again with prettier graphics.

I want new challenges, new problems to solve, new technologies, and new areas to explore. If that requires speculative technology to accomplish, so be it. The goal of the game is to be fun and apply to a wide audience, while giving the player the ability to accidentally learn new concepts. It’s goal is not to provide fan service to our extremely niche community.

Edited by MechBFP
Link to comment
Share on other sites

2 hours ago, Kerbart said:

Star Theory has most likely been absorbed by Private Division. The people in the video now work for Private Division (yay for Linked In) and worked for Uber Entertainment (later Star Theory) in the past, so it’s the same people working on the project, which is all that matters.

I'm pretty sure this is not the case. Private Division could simply have bought Star Theory. If they had done that, then that's what they would have announced. Moreover, when GamesIndustry.biz asked Star Theory for a comment, they declined: https://www.gamesindustry.biz/articles/2020-02-20-private-division-to-move-kerbal-space-program-2-development-to-new-internal-studio

On the face of it, it appears that Star Theory and Private Division canceled their contract to develop KSP2, and Private Division poached a few key people from Star Theory to start their own studio. The fact that Star Theory isn't commenting on this strongly suggests that the split wasn't amicable. 

Much more than that we can't infer, but it clearly isn't a matter of a studio being absorbed or bought out by a publisher, nor an amicable "business as usual" affair of some other kind.

Link to comment
Share on other sites

2011: "Wow-wow! We can make rokkitz in computer and even launch them in several mouse clicks!"
...
2020: "These torch ships do not have a perfect scientific basis, and this metallic hydrogen is a nonsence because it isn't proven in real world!"

Link to comment
Share on other sites

31 minutes ago, Brikoleur said:

I'm pretty sure this is not the case. Private Division could simply have bought Star Theory. If they had done that, then that's what they would have announced. Moreover, when GamesIndustry.biz asked Star Theory for a comment, they declined: https://www.gamesindustry.biz/articles/2020-02-20-private-division-to-move-kerbal-space-program-2-development-to-new-internal-studio

On the face of it, it appears that Star Theory and Private Division canceled their contract to develop KSP2, and Private Division poached a few key people from Star Theory to start their own studio. The fact that Star Theory isn't commenting on this strongly suggests that the split wasn't amicable. 

Much more than that we can't infer, but it clearly isn't a matter of a studio being absorbed or bought out by a publisher, nor an amicable "business as usual" affair of some other kind.

from that article:

Quote

"We're very excited about the launch of Kerbal Space Program 2 in Take-Two's fiscal year 2021 (ending March 31, 2021). Private Division believes strongly in the talented group of developers behind the game. The decision to open our own studio and move development in-house allows us to provide the development team with the necessary time and resources to complete development of KSP 2 at the quality level we all want to deliver our players. Our goal - and the goal of our developers - is to provide our community with the highest level gaming experience with Kerbal Space Program 2."

Sounds like after they announced the hype they got was far beyond expectations and PD didn't trust ST to be capable of bringing KSP 2 to its full potential so they dedicated a new studio for it. Either that or maybe ST was getting a fair cut on a niche indie title which would do meh... But then They find out its a "blockbuster" and that cut becomes "more than fair" ?

 

Hope its the prior not the latter 

Link to comment
Share on other sites

2 hours ago, kerbiloid said:

2011: "Wow-wow! We can make rokkitz in computer and even launch them in several mouse clicks!"
...
2020: "These torch ships do not have a perfect scientific basis, and this metallic hydrogen is a nonsence because it isn't proven in real world!"

Also:

2011: "Fly to another planet?!? How is that even possible?!?"

...

2020: "Getting to Duna is super easy, barely an inconvenience"

Link to comment
Share on other sites

×
×
  • Create New...