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How do I troubleshoot getting stuck in a "Rendering procedural drag" loop?


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The loop ends up looking like this (after loading a saved vessel which had worked fine on a previous launch of the game):

DragCubeSystem: Rendering procedural drag for mk2LanderCabin.v2
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

-INFO- Tac.LifeSupportModule[FF5B753A][568.57]: OnAwake
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

DragCubeSystem: Rendering procedural drag for mk2LanderCabin.v2
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

-INFO- Tac.LifeSupportModule[FF5B18A2][568.57]: OnAwake
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

This isn't the first time I've gotten stuck in this loop, but all the other times have been while using Bluedog Design Bureau parts so I figured that was the problem (and I've mostly avoided using them). This is the first time this loop has happened with a stock part. The only mod mentioned here is TAC Life Support, but it doesn't seem like that should be what's causing the problem (what would that mod have to do with "rendering procedural drag"? If I could narrow down which mod is causing the issue I might be able to either fix it or decide not to use that mod. Unfortunately I don't see any hint of what it might be.

Here's a complete Player.log.


Edit: This is on KSP 1.9.0 with quite a glut of mods (263, according to CKAN, though there are a couple that aren't handled by CKAN)

Edited by StarkRG
Added version info and partial mod list
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