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[1.8.x+] Routine Mission Manager - BETA RELEASE


linuxgurugamer

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@PrivateFlip is not modding and is letting me continue this mod.  Original thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/77308-14-routine-mission-manager-v032/page/3/

Routine Mission Manager

This mod allows a player to track flights to vessels and station in orbit of Kerbin and it's moons.

After completion of the original flight, repeat flights can be ordered at stations and vessels in orbit.

These flight will happen in the background, cost money and will take time to complete. After completion the mission vehicle will be found docked on the station or vessel.

The mission vehicle can also be ordered to automatically return to Kerbin.

(Only missions which start at KSP and end with a docking event in orbit of Kerbin or its moons are supported.)

Currently in BETA

Availability

Full release will be uploaded to the current Spacedock entry when ready.

New Dependencies

In-Game Manual

There is an in game manual detailing the operation of the mod. When placing a vessel on the launch pad or runway or viewing a vessel in orbit around Kerbal, Mun and Minmus the 'rmm' button will appear in the ksp button bar. This button will open the routine mission manager menu which will contain a 'Manual' option.

 

The mod is operational for Kerbin and it's moons. This can however be changed by altering the AllowedBodies.txt and HomeBodies.txt files of the mod, especially relevant for those using planet mods.

An AllowedBodies.txt and HomeBodies.txt file are present in the RoutineMissionManager folder in GameData. Both can be edited to edit and change the allowed bodies and the home bodies the mod works with. Planetary body names are case sensitive. Each planetary body should be placed on a new line in the file. Allowed bodies defines the planetary bodies can have their orbit be a destination for repeat missions handled by the mod. A home body defines the planetary bodies which from which launches can occur and to which missions can return to. (All basic functionality should function with multiple home bodies, but the mod logic is geared towards a single home body and could display somewhat weird behaviour from a game play point of view.)

Changes from previous version

  • Adoption by Linuxgurugamer
  • Note:  Latest code was included in the release, but was not updated on Github
  • Updated for KSP 1.8
  • Created Changelog file from release history on Spacedock
  • Added support for ClickThroughBlocker
  • Updated button graphic
  • Replaced stock toolbar code with ToolbarController
  • Added alternate skin
  • Added settings page
  • Improved layout of various screens by merging lines as appropriate, not having only one item (label or data) per line
  • Fixed some typos in variable names
  • Added some spacing to manual

Source code is no longer included in the mod

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On 2/29/2020 at 9:08 AM, leatherneck6017 said:

Cool. Sounds more straight forward than KSTS and having the possibility to allow it to work at other planets is nice. Might have to hyperedit a station to Edna and see if I can get it working.

It isn't as powerful as KSTS.  I'll support it, but would recommend KSTS.  

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5 hours ago, linuxgurugamer said:

In what way?

USI uses the launch event to trigger life support mechanics such as homesickness/habitation.  Kerbals "launched" virtually using KSTS therefore don't register as away from home.

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6 hours ago, Friznit said:

USI uses the launch event to trigger life support mechanics such as homesickness/habitation.  Kerbals "launched" virtually using KSTS therefore don't register as away from home.

I see.  But unmanned vessels are fine?  Maybe it's something I can add in the future

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extra info: 

On 1/4/2020 at 10:54 PM, linuxgurugamer said:

 

If you are running a successful space agency, you will be flying to Kerbin-Orbit a lot. The Kerbal Space Transport System (or KSTS) will allow you to record launches of your transport rockets and planes to be used in automated missions later. It will allow you to transfer resources, crew-members and even deploy brand new ships directly into orbit. And because the cost of launching your payload is only as high as the cost of the mission you've previously recorded, you will benefit greatly of building reusable space planes without the hassle of landing them by hand every time.

 

Known Incompatibilities (this mod skips the usual launch phase, any mod which depends on this might not work correctly):

  • ModularFuelTanks (tank-configuration does not work)
  • USI Life Support (some timers connected to the launch-time don't work)

 

 

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