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Hello, If creating windows on my model generates bunch of shading artifacts, it is acceptable to not attach them to the mesh? For example, i have made a 'can' designed for kerbals. when i try to make windows on it (via bevel, insets etc) it creates bunch of shading artifacts that are unremovable (model is autosmoothed via corner angle normal averaging).  Can I make windows seperated from the mesh  (somewhat like 'stickers' sticked to the main body of this 'can'

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On 3/15/2020 at 12:27 AM, MrFancyPL said:

Hello, If creating windows on my model generates bunch of shading artifacts, it is acceptable to not attach them to the mesh? For example, i have made a 'can' designed for kerbals. when i try to make windows on it (via bevel, insets etc) it creates bunch of shading artifacts that are unremovable (model is autosmoothed via corner angle normal averaging).  Can I make windows seperated from the mesh  (somewhat like 'stickers' sticked to the main body of this 'can'

yes, i'm not a pro but at least some of the stock parts are like this (mesh in multiple separate pieces etc..),

i also use this trick in one of my mod, so no problem :P

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3 minutes ago, MrFancyPL said:

thank you

no problem, maybe check in game when zooming  out or in  if there isn't artifacts (or not too much), because of textures overlapping.

if yes set your windows position a bit farther from the main mesh.

here is my mod just in case:

 

 

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