CanOmer Posted November 24, 2022 Share Posted November 24, 2022 I lost only the engine of my aircraft and when I click edit in KCT window to fix it, construction percentage shows 0% and it will took as much time as to build the aircraft completely, instead of just the engine. I tried removing ScrapYard and so; KCT showed 53% construction time without fixing and slightly less than that for fixing the engine. I am confused about this. Anyone encountered similar issue? Quote Link to comment Share on other sites More sharing options...
stk2008 Posted December 6, 2022 Share Posted December 6, 2022 not sure which mod this is scrapyard or ohscrap https://oshi.at/aCgw/KSPBugReport_2022-12-06_161615.zip Quote Link to comment Share on other sites More sharing options...
Lan_Morehell Posted December 13, 2022 Share Posted December 13, 2022 Good evening! Having the same issue with "quick aply" on latest version. Its quite challenging to apply manually a whole lot of parts Also a small suggestion to mod - to be able to discard automatically all parts with certain use count or safety rating.... Thanks! Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 13, 2022 Author Share Posted December 13, 2022 what version of KSP? all roads lead to 1.12.4 and the new launcher. Try again by starting from KSP_x64.exe. Quote Link to comment Share on other sites More sharing options...
Lan_Morehell Posted January 1 Share Posted January 1 On 12/13/2022 at 11:22 PM, zer0Kerbal said: what version of KSP? all roads lead to 1.12.4 and the new launcher. Try again by starting from KSP_x64.exe. Exactly the way I launch KSP. Currently 1.12.4 Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 9 Author Share Posted January 9 (edited) On 7/27/2022 at 2:05 PM, Alexsys said: Gents, For some reason Scrapyard fails to reuse Command pods, they just stack up every time, 1 use each. When I apply it, it appears "1 previous use" for a split second, then switches to Part Is New immediately. Command pods aren't in favor or something? Ofc I run it with KCT and kerbalism Writes this in the log, for some reason [LOG 22:03:11.816] [ScrapYard] Copied tracker. Recovered 1 times with id 2740612802 [LOG 22:03:11.816] [ScrapYard] Found inventory part on vessel that is not in inventory. Resetting. mk1pod.v2:2740612802 https://www.dropbox.com/s/ud0qj4mdn6e6087/KSP.log?dl=0 zi log @Alexsys issue is here: https://github.com/zer0Kerbal/ScrapYard/issues/62 working on pushing out 2.2.99.0-prerelease and confirmed what you saw. I know have a large stack of Mk1 pods in Kanford and Sons junk yard. KSP.log:9866:[LOG 22:45:13.655] [ScrapYard] Vessel Rollout! KSP.log:9869:[LOG 22:45:13.655] [ScrapYard] Adding build (parts) KSP.log:9870:[LOG 22:45:13.655] [ScrapYard] mk1pod.v2 has been used 5/5/0 (T/N/I) times. KSP.log:9871:[LOG 22:45:13.655] [ScrapYard] mk1pod.v2 has been used in 4/4/0 (T/N/I) builds. KSP.log:9876:[LOG 22:45:13.661] [ScrapYard] OnSave KSP.log:10272:[LOG 22:45:52.096] [ScrapYard] Found a part in inventory for mk1pod.v2 KSP.log:10273:[LOG 22:45:52.096] [ScrapYard] VerifyEditor.ApplyInventoryToVessel: 0ms KSP.log:10274:[LOG 22:45:52.097] [ScrapYard] Copy: 0ms KSP.log:10275:[LOG 22:45:52.097] [ScrapYard] Convert To IParts: 0ms KSP.log:10276:[LOG 22:45:52.097] [ScrapYard] Found part on vessel with same ID as inventory part, but not matching. Resetting. mk1pod.v2:2904372386 KSP.log:10279:[LOG 22:45:52.097] [ScrapYard] Check Parts: 0ms KSP.log:10281: ScrapYard.Utilities.EditorHandling.VerifyEditorShip () (at <ef3e45a011a34dcb890693cee6e67d1f>:0) KSP.log:10282: ScrapYard.ScrapYard.VerifyEditor () (at <ef3e45a011a34dcb890693cee6e67d1f>:0) Edited January 9 by zer0Kerbal flocking the trees Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 9 Author Share Posted January 9 (edited) Version 2.2.99.0-prerelease - <Project Zelda II> edition Release Notes Released 08 Jan 2023 for Kerbal Space Program 1.12.4 by zer0Kerbal For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary Spoiler Recompiled for 1.12.4 with .NET 4.7.2 using C# 7.0 Added Agency and Flags Split configs between Compatibility and Config Deployed science parts now blacklisted, without a cool hat fix for game settings localization string (code) two releases: one with and one without SYD_ContractConfigurator.dll best solution right now seems to work Code Recompile for KSP 1.12.2 .Net 4.7.2 C# 7.0 <ScrapYard.dll> v2.2.1.23 --> 2.2.99.89 <ScrapYard_ContractConfigurator.dll> v2.2.1.6 --> 2.2.99.58 cannot duplicate issues described in #62 Localization Code is localized. <en-us.cfg> 1.1.0.0 add agent specific strings See More Spoiler How It Works Pages for so much more (WIP) Marketing Slicks ChangeLog for more details of changes Discussions or KSP Forums for discussions and news Known Issues for known issues and feature requests Localization English your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal compiled with: KSP 1.12.4 — .NET 4.7.2 — C# 7.0 Release Schedule Spoiler GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). Soon™ (the button has been pushed) @Zelda Edited January 9 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted January 19 Share Posted January 19 I don't want to have to say this but since the latest update (I am on a fully fresh install with the latest version) the issue of the errors shown by skt2008 6 posts above have gone from an annoyance to fully breaking vehicle assembly if you have more than ~30 parts in inventory. Once I hit around this threshold the VAB/SPH began to stutter so horribly that you cant actually place parts anymore since the game cant figure out where the cursor is. The log shows around 2k errors produced in 2 min it is just infinitely looping through the parts in inventory and spitting 1-3 errors per part. Been a long time fan of the mod but this is a game breaking level issue now. Unfortunately I cant even get a log for you since the game is working so hard to spit out these errors that printing the log is actually broken. No errors showing up in the default logs and it is not causing crashes. Wish I had better info for you. Quote Link to comment Share on other sites More sharing options...
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