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[All versions] Kerbal Tubes


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Forum user @Sticky32 made these wonderful parts, hasn't been around for more than 2 years, original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/126241-ksp-105beta-10-kerbal-tubes/

 

Mod Description

  • A small parts pack that adds stock-alike, hollow structural parts to the game, designed to be EVA'd through or for storing things. 

Availability

Available Parts

  • Iris Docking Ports
    • Medium Docking Iris
    • Docking Iris Sr
    • Docking Iris Max.
  • Hollow Hubs
    • Rockomax "Hollow-HubMax" Hex-Adapter
    • Medium Rockomax "Hollow-HubMax" Hex-Adapter
    • Large Rockomax "Hollow-HubMax" Hex-Adapter
    • X-Large Rockomax "Hollow-HubMax" Hex-Adapter
  • Structural Viewselages
    • Structural Viewselage (Half Length)
    • Structural Viewselage
    • Medium Structural Viewselage (Half Length)
    • Medium Structural Viewselage
    • Large Structural Viewselage (Half Length)
    • Large Structural Viewselage
    • X-Large Structural Viewselage (Half Length)
    •  X-Large Structural Viewselage
  • Structural Adapters
    • Tunnel Adapter
    • Tunnel Adapter (Double Length)
    • Large Tunnel Adapter
    • Large Tunnel Adapter (Double Length)
  • Cupolas
    • Mini-Capola
    • Structural Capola
    • Medium Capola
    • Large Structural Capola

 

Screenshots:

Image of First-Kerbal-View in 1.3:

hSMsUYn.png

The Full Album of initial 1.0 release:
http://imgur.com/a/9hlX6


A Few Highlights From The Album:
WdG7Chh.png

3m2hlOW.png

lGkJpik.png

 

Edited by linuxgurugamer
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Updated beta, 1.3.3.1

  • Added 1.875m & 3.75m parts
  • Recalculated all costs and masses
  • Reorganized tech tree placements
  • Merged HollowHub directories
  • Merged Cupola directories
  • Changed all old style "mesh =" to MODEL
  • Created half size of all Viewselage
  • Created double length of structural adapter
  • Added spreadsheet showing calcs for cost and mass
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  • 4 weeks later...
17 hours ago, Rocket Witch said:

There's a .psd file in the agencies folder. This is just an extraneous Photoshop project version of the .png, right?

Actually left over from PaintShopPro

12 hours ago, DStaal said:

Would this be to permissive?
 


@PART[KT_*]:HAS[!MODULE[ModuleConnectedLivingSpace]]:AFTER[KerbalTubes]
{
    MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

 

Make a PR, please.  I’ll review all the parts, but it looks ok

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Apologies, because this isn't quite on topic, but this reminds me of this ancient mod that had these full-on giant walkable interiors. Bridge sections and everything. Does anyone else remember  that, or  what it was? I seem to recall it looked kinda indigo-colored...

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On 4/15/2020 at 1:51 PM, DStaal said:

Added.

Note that I haven't tested it.  It was composed in-forum.  ;)

Tested, last night.  I may update based on the testing - it only allows passage through node connections.  (Though surface is toggleable with the right CLS settings.)

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20 hours ago, DStaal said:

Tested, last night.  I may update based on the testing - it only allows passage through node connections.  (Though surface is toggleable with the right CLS settings.)

Ill wait, then.  Please ping me when your testing is completed

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9 hours ago, linuxgurugamer said:

Ill wait, then.  Please ping me when your testing is completed

I've updated it @linuxgurugamer - Updated version in the PR.  Now allows surface attachment in all the parts except the docking ports, and is specific enough that I'm not worried about it accidentally hitting other parts.

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