bcink

[1.9.x] The Martian for KSP

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Posted (edited)

Welcome to the release thread for The Martian for KSP!

This is a revamp of the Phoenix Industries Ares Rover by @-ctn- with new textures, IVA and hatches.

QSWpTpr.jpg

 

The Rover:
All parts have been re-textured.
There is an IVA for 4 kerbals
There are three hatches - one on each side and one in the rear
Handful of spotlights in the front of the vehicle

Patches include Tweakscale, KIS inventory space, Breaking Ground inventory space, Near Future Props

There are plans to finish revamping the MAV as time permits. No ETA.

Download from SpaceDock

0EKXdVE.png

MYqge7d.png

erAbxCj.png

NjCDBPo.png

 

 

License is Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

Edited by bcink

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Posted (edited)

congrats on the release!

here is how you feel:

Spoiler

Damon Is Perfect For Watney GIF - Find & Share on GIPHYMid Year Book Freak Out Tag! – icebreaker694

here's what the world sees:

Spoiler

Mark Watney GIF - Find & Share on GIPHY

+1 :rep:

now if I could only convince you to update the Mk2Y (Yarbrough08's) pod for my re-release of it. :D

Edited by zer0Kerbal

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2 hours ago, theJesuit said:

Noice.  need to download and see the iVA!

Forgot to add, should install near future props

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On 3/23/2020 at 8:21 AM, The Dressian Exploder said:

any pics?

Sure, updated OP

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Posted (edited)
2 minutes ago, bcink said:

Sure, updated OP

oy! oooooOOoooo Kerbal Eye Kandy!

Edited by zer0Kerbal

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Is this the self isolation version   :lol:  .....

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9 hours ago, glibbo said:

Is this the self isolation version   :lol:  .....

Hehehe we may as well call it that. If it wasn't for quarantine this wouldn't have happened. I dare say, I'm looking at all the MAV parts and I just need to start texturing them. They're all in Unity and ready to get worked on...

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Posted (edited)

I love this and cant wait to see what you do with it. i miss the old old mods by ctn.
im checking it out now

 

Edited by xD-FireStriker

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Awesome can't wait for the revamped MAV!

 

Question?

 

Where are the rover parts in the VAB/SPH?  Don't see them after CKAN install?

 

Thanks!

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Posted (edited)

This is a very fine revamp, but I think the nodes are configured backwards.

With help from the fantastic NodeHelper, I generated a fix for the backward nodes on the cockpit. Just replace the relevant sections in Ares-Cockpit.cfg with the following.

node_stack_trailer = 0.0, -0.65, 0.51, 0.0, -1.0, 0.0, 1, 1
node_stack_top = 0.0, -0.55, -0.63, 0.0, 0.0, -1.0, 1, 1
node_stack_bottom = 0.0, -0.36, 0.855, 0.0, 0.0, 1.0, 1, 1
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0, 1

 

Edited by BigFatStupidHead

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Lovely little rover. I'm curious what happened to the cool looking wheels (that matched the ones in the movie)?

This is from @-ctn-'s WIP thread. They were in the game at some point because Kotobo's video of the pre-release has them.
1UL5sgp.jpg

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Posted (edited)
On 7/3/2020 at 9:06 PM, DefenderX1 said:

Lovely little rover. I'm curious what happened to the cool looking wheels (that matched the ones in the movie)?

This is from @-ctn-'s WIP thread. They were in the game at some point because Kotobo's video of the pre-release has them.
1UL5sgp.jpg

I never had them in game. There was another modder that their own rover models that Kottabos reviewed that had some sort of wheel model included. 
 

Mine where never in game. I couldn’t get the suspension to work so I just quickly put the model and texture together for Blender screenshots. On every release thread, I’ve always stated that it does not include wheels and that I never got them working. 

Edited by -ctn-
Clarification

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Posted (edited)
On 7/4/2020 at 3:06 AM, DefenderX1 said:

Lovely little rover. I'm curious what happened to the cool looking wheels (that matched the ones in the movie)?

This is from @-ctn-'s WIP thread. They were in the game at some point because Kotobo's video of the pre-release has them.
 

I think you mistake it with this rover:

And here is the video you meant (I think):

 

Edited by Cheesecake

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Ahh.. things get confusing when you have two mods that add the same thing w/ the same name... :confused:

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Great little mod. I have a question though: the cockpit doesn't have a crew report function. Is this intentional or just an oversight?

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13 hours ago, Apelsin said:

Great little mod. I have a question though: the cockpit doesn't have a crew report function. Is this intentional or just an oversight?

It looks like it isn't part of the configuration, but you can add it to GameData\TM4KSP\AresRover\Cockpit\Ares-Cockpit.cfg using the following from the Mk1-3Pod (alongside a science container for storing other experiments):

Spoiler

	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport 
		experimentActionName = #autoLOC_502009 //#autoLOC_502009 = Crew Report
		resetActionName = #autoLOC_502010 //#autoLOC_502010 = Discard Crew Report
		reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
		storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
		evaOnlyStorage = True
		storageRange = 2.0
	}

 

 

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