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Help needed for Problems with Texture of a Part


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I made a Model and a Texture for a Part for KSP. But I have the Problem that something went wrong and I don't know what.

In Unity the model looks as it should:

unknown.png

 

But the Problem is in KSP it looks like this:

Screenshot_53.png

 

Please can somebody help me to fix this Texture Glitch because I have no clue what's went wrong there.

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your transparent faces are maybe with their normals reverted, you can flip them manually or recalculate it (in Blender at least), maybe an option in unity too (not sure about it),

by default Blender show double-sided  texturing faces, you can change with an option called "back-face culling" (or something like this) and so you will be able to see the flipped faces easily.

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