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Would You Be OK With A Real Propellant Mod For Space Games?


Spacescifi

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Namely... metal embittlement is a concern if you use hydrolox for your spaceship overtime, plus it has it's advantages simulated that we know, plus the disadvantages (huge tanks required).

Methalox, RP1 etc... how hard would this be to simulate?

 

It is doable is it not? It's a lot easier than trying to simulate damage per acceleration or speed (like in real life) which is why games typically rely on DPS overtime instead.

What you think?

Edited by Spacescifi
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