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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS


tony48
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9 hours ago, rogerwang86 said:

I made a mod to recreate Cape Canaveral for 2.5x KSRSS. Try it if you need.

He just keeps popping them out! I would download it, but I am already playing a 2.5x KSRSS science game on 1.11. It looks great though! I'll try checking it out some other time.

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24 minutes ago, DeliriumTrigger said:

Where exactly is this 0.7 beta?  I looked on gitlab but only 0.61 and under are listed under releases.

 

 

 

Soft released a couple of pages ago, link is HERE

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11 minutes ago, DeliriumTrigger said:

That's just a link to the gitlab, which I already checked.  The releases page only has 0.61 and under.    Or am I supposed to download the repo?

I believe so yes, you should get a nearly 3gb zip titled “KSRSS-megapack.zip” In there is a folder simply titled “KSRSS” that goes directly into your GameData folder. 

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Posted (edited)

Okay, so I installed this from the gitlab repo, dragging the KSRSS folder into gamedata, then installed Kopernicus from CKAN, then manually installed EVE and Scatterer since CKAN forces you to download config files for them.

Did as the first post suggested, deleted settings.cfg, started the game.  No clouds on earth on the loading screen.  Selected the texture settings in the window that popped up, saved, restarted, still no clouds

Here is a link to my latest KSP log.

Not sure what the problem is but any help fixing it would be appreciated.

Edit:  If this is normal and the clouds will show up once I actually start a game then disregard.  Every time they don't show up on the main menu they typically don't show up in game either but i didn't actually check yet.

Edit2:  Ok the clouds actually load once you get into the game.  I am dumb.  Disregard.

Edited by DeliriumTrigger
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20 minutes ago, DeliriumTrigger said:

Ok the clouds actually load once you get into the game.

Yep that threw me off first time I loaded it up too :joy:

As for the screenshot tax: Here is a picture from my latest mission - a kitbashed Galileo probe to Jupiter.

xfqPhs4.png

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2 hours ago, lemon cup said:

Yep that threw me off first time I loaded it up too :joy:

As for the screenshot tax: Here is a picture from my latest mission - a kitbashed Galileo probe to Jupiter.

xfqPhs4.png

oh wow is that Reshade or TUFX?

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Posted (edited)
1 hour ago, TruthfulGnome said:

oh wow is that Reshade or TUFX?

Thanks, that is TUFX. 

Check out the full mission on page 2 of THIS THREAD

And if you are asking because you’re interested, Kuiper_Belt (the thread’s OP) provides a link to his TUFX profiles, one of which I happen to be using a slightly modified version of.

P.S. Your Cape Canaveral patch was a big help in the mission so thank you!

Edited by lemon cup
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Posted (edited)
2 hours ago, lemon cup said:

Thanks, that is TUFX. 

Check out the full mission on page 2 of THIS THREAD

And if you are asking because you’re interested, KuiperBelt (the thread’s OP) provides a link to his TUFX profiles, one of which I happen to be using a slightly modified version of.

P.S. Your Cape Canaveral patch was a big help in the mission so thank you!

that is one beautiful TUFX profile thank you :)

also very much welcome! 


also how'd you get the shuttle pad to work with the 39 site?  my spazzes out 

Edited by TruthfulGnome
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1 hour ago, TruthfulGnome said:

also how'd you get the shuttle pad to work with the 39 site?  my spazzes out 

Also credit to @Kuiper_Belt here. He discovered that if you make the Shuttle Tower Base the root part, then spawn the craft, it doesn’t spaz out... somehow!

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13 hours ago, lemon cup said:

Also credit to @Kuiper_Belt here. He discovered that if you make the Shuttle Tower Base the root part, then spawn the craft, it doesn’t spaz out... somehow!

this works perfectly thank you! although i cant figure out how to actually launch without the Shuttle getting stuck to the pad 

also could you add me on discord so we dont clutter the chat :) (Truthful#2548)

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Posted (edited)
On 6/2/2021 at 11:21 PM, GuessingEveryDay said:
On 6/2/2021 at 9:46 PM, NotMyProblem said:

I wonder if there is a Cape Canaveral for Kerbin or Kerbin-sized Earth...

Katniss only works for RSS because of Katniss modifies RSS' EarthHeight.dds to adding a hole in Cape Canaveral so it won't float mid-air. RSS' height map isn't the same color as the KSRSS'.

Not unless somebody makes a KSRSS heightmap with a hole for the Cape Canaveral to fit in and scale it down, I don't think there will be a Cape Canaveral for KSRSS that is not scaled increased.

Edited by NotMyProblem
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