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[1.12.x] [Planet Pack] Minor Planets Expansion


Exo's Lab

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  • 1 month later...

I haven't tried this yet, but was considering adding it to my next game.  If all that needs to be done is create a patch for 'invisible planets'.  I'm sure one of us can do that to make it playable until @Exo's Lab's next project is ready to be released.  I'm sure wondering what it is.  Gonna head over to the development thread and see if I can find it. :) 

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It's definitely not with all the bodies. Yesterday I landed on (or rather, pushed myself against) Geito, everything went fine.

So yeah the patch would be welcome but it's not like it's unplayable.:P

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  • 4 weeks later...
On 1/11/2021 at 12:14 AM, Omni122 said:

Hey,

I'm running 1.11 with this mod and Kopernicus Bleeding Edge. I'm experiencing those issues with Vant where it turns invisible, is there a hotfix for this that I can do in my configs?

Thanks, Omni

EDIT: After extended testing, atleast Zore is experiencing this issue as well and probably all other bodies.

As far as I know this issue doesn't happen with Ki'ki, I can confirm this because I have tried to land on it before and it didn't ever turn invisible for me, I can also confirm that Zore does indeed experience the same issue you have stated that Vant does.

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For those of you interested, I created a quick MM patch to apply the invisibility fix from earlier in the thread:

@Kopernicus:AFTER[MPE]{
		@Body:HAS[#name[Vant]] {
			@Template {
				@name = Bop
			}
		}
		@Body:HAS[#name[Zore]] {
			@Template {
				@name = Bop
			}
		}
}

Just save it as a .cfg file somewhere in Gamedata.

 

I haven't tested extensively, but seems to work. 

Edited by AtomicRocketBooster
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  • 4 weeks later...
On 5/6/2021 at 11:56 AM, Probus said:

I haven't tried this yet, but was considering adding it to my next game.  If all that needs to be done is create a patch for 'invisible planets'.  I'm sure one of us can do that to make it playable until @Exo's Lab's next project is ready to be released.  I'm sure wondering what it is.  Gonna head over to the development thread and see if I can find it. :) 

did you find anything?

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  • 2 weeks later...
  • 1 month later...
On 6/15/2021 at 3:46 PM, AtomicRocketBooster said:

For those of you interested, I created a quick MM patch to apply the invisibility fix from earlier in the thread:

@Kopernicus:AFTER[MPE]{
		@Body:HAS[#name[Vant]] {
			@Template {
				@name = Bop
			}
		}
		@Body:HAS[#name[Zore]] {
			@Template {
				@name = Bop
			}
		}
}

Just save it as a .cfg file somewhere in Gamedata.

 

I haven't tested extensively, but seems to work. 

Exactly what I was looking for! Thanks a bunch!

I think the invisibility is to due with the ScaledSpace version not offloading at the time the normal version loads in, meaning a gap in time before both load in.

Also I feel important to mention that I would be up for adopting this. While I am hesitant to add more bodies as I feel the mod is pretty much complete, and is of higher quality than I can create additions for I would very much be interested in maintaining and updating this. It works fine for 1.12 apart from that little patch, support for more mods such as DoE is something I would be interested in doing for this mod. I have some experience in Kopernicus planet packs so feel free to msg me if you are wanting me to adopt this mod :D

Edited by Meid
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  • 2 weeks later...

Congratulations, MPE 1.1.0 is officially released! Here's the changelog:

  • NEW BODY: Quazen, Pallas analog.
  • Fixed disappearing bodies glitches
  • Smoothed out Scaled/PQS transitions
  • Modified TimeWarp Altitudes
  • Edited descriptions for grammar

Here is the official SpaceDock download page for this mod: SpaceDock. I will be making sure this is actively developed and making sure to fix bugs as they come. I hope to ensure that memory usage is as low as possible in case of any bugs.

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48 minutes ago, Interplanet Janet said:

Congratulations, MPE 1.1.0 is officially released! Here's the changelog:

  • NEW BODY: Quazen, Pallas analog.
  • Fixed disappearing bodies glitches
  • Smoothed out Scaled/PQS transitions
  • Modified TimeWarp Altitudes
  • Edited descriptions for grammar

Here is the official SpaceDock download page for this mod: SpaceDock. I will be making sure this is actively developed and making sure to fix bugs as they come. I hope to ensure that memory usage is as low as possible in case of any bugs.

Awesome!

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7 hours ago, Interplanet Janet said:

Congratulations, MPE 1.1.0 is officially released! Here's the changelog:

  • NEW BODY: Quazen, Pallas analog.
  • Fixed disappearing bodies glitches
  • Smoothed out Scaled/PQS transitions
  • Modified TimeWarp Altitudes
  • Edited descriptions for grammar

Here is the official SpaceDock download page for this mod: SpaceDock. I will be making sure this is actively developed and making sure to fix bugs as they come. I hope to ensure that memory usage is as low as possible in case of any bugs.

Amazing! Love this mod.

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2 hours ago, MCWither_Storm said:

Amazing.  That is all I can say.

PS. Think the mod files are missing their folder inside the "gamedata" folder. 

Ah, thanks! My bad, I'll just get that changed out really, really quickly.

Edit: PATCHED. Thanks for alerting me!

Edited by Interplanet Janet
New patch.
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