zer0Kerbal Posted September 14, 2021 Author Share Posted September 14, 2021 38 minutes ago, flart said: Also looks like Source\Repo-Kaboom112.sln include only Kaboom.cs and no other files. that is correct - the other files are boilerplate that may or may not be included in this next release. if you are referring to $(K112) - that either needs to be set in system environmental variables (win) replaced with the absolute path to the KSP game root - where the game .exe lives. Quote Link to comment Share on other sites More sharing options...
Rakete Posted September 14, 2021 Share Posted September 14, 2021 (edited) Does this mod enable to auto-kaboom whole decoupled stages after a countdown? Are Screenys of the current UI available? Edited September 14, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted September 14, 2021 Share Posted September 14, 2021 2 hours ago, Rakete said: whole decoupled stages Only if you set (after 1.10) to kaboom each individual part with stage action group in VAB. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 14, 2021 Author Share Posted September 14, 2021 3 hours ago, Rakete said: Does this mod enable to auto-kaboom whole decoupled stages after a countdown? Are Screenys of the current UI available? might be a feature to suggest here. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 14, 2021 Author Share Posted September 14, 2021 looking good @flart! https://streamable.com/r8xj6m [WIP] Kaboom! 1.4.0.0 testing possible new feature see it in action (thank you @flart) (https://streamable.com/e/r8xj6m) Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 20, 2021 Author Share Posted September 20, 2021 Version 1.3.99.0 - BETA!-1 - New Feature zer0Kerbal released this 21 seconds ago Version 1.3.99.0 - BETA! DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL BETA SOFTWARE - CAVEAT EMPTOR Download the .dll on Curseforge here. New Feature: Kyanoacrylate usual spring cleaning and automation [source] update folder structure update to modern back-end automation resolves issue #6 Update recompile for KSP 1.12.2 update to .NET 4.7.2 update to C# 9.0 renamed ModuleKaboom.cs to Kaboom.cs See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted September 20, 2021 Share Posted September 20, 2021 1 hour ago, zer0Kerbal said: Kyanoacrylate Superglue? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 20, 2021 Author Share Posted September 20, 2021 9 minutes ago, OrdinaryKerman said: Superglue? better than spacetape! Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted September 20, 2021 Share Posted September 20, 2021 a storabe part would be cool like the old one in this KIS video.(with actiongroup or staging would be funtastic) Spoiler no more kessler syndrom debris, or the opposite thanks Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 20, 2021 Author Share Posted September 20, 2021 (edited) 6 hours ago, Burning Kan said: a storabe part would be cool like the old one in this KIS video.(with actiongroup or staging would be funtastic) @Burning Kan thank you for the suggestion, has been added to the GitHub repo. +1 https://github.com/zer0Kerbal/Kaboom/issues/15 Have you checked out our beta? Download the beta(s) here. a new beta version is dropping probably today. (thank you @flart! +20 Edited September 20, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 21, 2021 Author Share Posted September 21, 2021 (edited) Version 1.3.99.1 - BETA Two zer0Kerbal released this 20 Sep 2021 Version 1.3.99.1 - BETA Two 20 Sep 2021 Beta Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL BETA SOFTWARE - CAVEAT EMPTOR WARNING: Only Curseforge version will include .dll’s `Code' thank you to '@flart' @yalov Invoke() with delay instead of OnUpdate(). scale delay on timewarp. Parts are able to kaboom while timewarp fix decoupling of decouplers on glued kaboom fix missing title and fields for kabooming by kerbal within range increase range to 10, same as EVA Construction Mode range Spoiler Updates renamed [Patches] folder to [Compatibility] ✔ resolves issue #12 See Full Changelog for full details of changes See Known Issues for known issues Localization English [ ] See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute. How to support this and other great mods by [zer0Kerbal][LINK:zer0Kerbal] *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Contributors yalov aka @flart Edited September 21, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Robin Patenall Posted September 30, 2021 Share Posted September 30, 2021 I had a look at this (specifically the new beta) and it looks really helpful for the construction of an station I'm going to attempt soon, mostly as I've just found out that I don't appear to be able to remove a decoupled decoupler with an attached engine fairing with EVA construction and don't want spent stack separators floating around. It look really good. One thing I was interested to check was whether you could glue kaboom docking ports and what happened if you tried to do this is a multi-docked vessel (that is, two parts of a vessel docked with multiple pairs of docking ports). Partially, because it would be helpful to me, but mostly because it was something I thought would horribly break given the tree like vessel structure. Turns out: You can glue kaboom docked docking ports but only those docked at the VAB (which is only ever one pair in a multi-docked set) You don't appear to be able glue kaboom docking ports docked in flight. I can't break this as easily as I thought by doing something ridiculously ill-advised I understand that might be asking for the Mun, but is glue kabooming docked docking ports something that might be considered for the future? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 1, 2021 Author Share Posted October 1, 2021 (edited) 6 hours ago, Robin Patenall said: glue kabooming docked docking ports something that might be considered superglue docked docking ports while in flight #24 @Robin Patenallthank you for the kind words, and the feedback is much appreciated! +1 yalov @flart did work! @flart, what do you think? so Konstruction mode? Edited October 1, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
flart Posted October 1, 2021 Share Posted October 1, 2021 10 hours ago, Robin Patenall said: You don't appear to be able glue kaboom docking ports docked in flight. I never test it, but that suppose to be working. On the next week I will look into. Quote Link to comment Share on other sites More sharing options...
Robin Patenall Posted October 1, 2021 Share Posted October 1, 2021 55 minutes ago, flart said: I never test it, but that suppose to be working. On the next week I will look into. I'll admit I didn't test a simple docked scenario, so maybe it's related to the multidock. I first tried with a multidock that was done in the VAB and one set of docking ports glued correctly but the other didn't with an error about not having 2 parts on attachment nodes when I attempted to glue. I then built a multidock craft that didn't start docked, and docked it in flight, and then found all the docking ports (both sets had the undock option) refused to be glued with the same error. If it was related to the multidock I'd have assumed that I'd still be able to glue one set. The set I managed to glue I assume was different as it was done in the VAB. I believe, although I'm not a modder, that docked joints are not handled as part of the vessel part tree but is some other way as otherwise multidock could never work, so when you look for the parent and child parts of the part to glue it only finds one. I suspect that ports docked in the VAB are actually done as part of the vessel tree which is why they act differently. I'll try check the simple docking scenario and get a save file for you with the multidocked craft I was using already docked. Quote Link to comment Share on other sites More sharing options...
Robin Patenall Posted October 1, 2021 Share Posted October 1, 2021 9 hours ago, Robin Patenall said: I'll try check the simple docking scenario and get a save file for you with the multidocked craft I was using already docked. Update: I've checked that even simple docking arrangements don't glue if they were done outside the VAB. I've attached a save file with examples to the Git issue that Zer0Kerbal raised with examples of the difference docking scenarios . Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 5, 2021 Author Share Posted October 5, 2021 I'm extended the current Beta-II until hear back from @flart; then will probably be a beta-III. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 9, 2021 Author Share Posted October 9, 2021 Beta III should be released tomorrow. I have one more little bug to flyswat... Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 10, 2021 Author Share Posted October 10, 2021 (edited) Version 1.3.99.2 - BETA III zer0Kerbal released this 09 Oct 2021 Beta Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL BETA SOFTWARE - CAVEAT EMPTOR WARNING: Only CurseForge includes .dll’s Added Localization [en-us.cfg] your localization here `Code' thank you to @flartaka @yalov if glued kaboom is enabled and there was in-flight docking, docking ports kaboom together longer ScreenMessage remove unnecessary usings update .csproj Status Issues/MileStones closes #14 - Beta One: 1.3.99.0 (file version 1.3.99.17) updates #33 - Localization project - contributed by zer0kerbal updates #22 - Localization - en-us.cfg (English) - all but one string - contributed by zer0kerbal closes #26 - [ImgBot] Optimize images - contributed by imgbot[bot] closes #27 - WeldingDockingPorts documentation, contributed by yalov closes #29 - upstream for 1.3.99.2-Beta-3 - contributed by zer0Kerbal closes #31 - Merge pull request #29 from zer0Kerbal/master upstream - contributed by zer0Kerbal closes #9 - compile for KSP 1.12.2 - .NET 4.7.2 - C# 10.0 - contributed by zer0Kerbal Bug opened #32 - Kaboom Safety Cover not localized *** Possible future changes *** #33, #20, #21, #22 - more localizations #25 - auto destruct during launch #17, #18 - bigger boom, bigger badda-boom #16 - boom stick #1 - staging Spoiler See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. [GitHub][GitHub:url] push is the best way to contribute. Additions and corrections solicited and welcome! How to support this and other great mods by [zer0Kerbal][LINK:zer0Kerbal] *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 1.3.0.0 moar boom by @zer0Kerbal in #8 Superglue by @yalov in #10 fix kabooming by kerbal by @yalov in #12 upstream for 1.3.99.2-Beta-3 by @zer0Kerbal in #29 [ImgBot] Optimize images by @imgbot in #26 WeldingDockingPorts by @yalov in #27 Merge pull request #29 from zer0Kerbal/master by @zer0Kerbal in #31 Dev kaboom superglue by @zer0Kerbal in #23 New Contributors @yalov made their first contribution in #10 @imgbot made their first contribution in #26 Full Changelog: v1.1.3...1.3.99.2-Beta-3 Contributors yalov, zer0Kerbal, and imgbot Edited October 10, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Tacombel Posted October 10, 2021 Share Posted October 10, 2021 (edited) @zer0Kerbal The link for localization is not working. This one is https://github.com/zer0Kerbal/Kaboom/tree/master/GameData/Kaboom/Localization#readme Also, PR done. Edited October 10, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 11, 2021 Author Share Posted October 11, 2021 14 hours ago, Tacombel said: @zer0Kerbal The link for localization is not working. This one is https://github.com/zer0Kerbal/Kaboom/tree/master/GameData/Kaboom/Localization#readme Also, PR done. @Tacombel+1 thank you! the link has been fixed internally. I had added more strings in the us-en.cfg - would you kindly do those as well? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 26, 2021 Author Share Posted October 26, 2021 Version 1.4.0.0 - SuperKlue Implosions!! 25 Oct 2021 Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL Added added Spanish (Español) (thank you@Tacombel Tacombel) added Russian (Русский) (thank you Forums: @flart - Github: yalov) your translation here `Code' thank you to@flart aka yalov if glued kaboom is enabled and there was in-flight docking, docking ports kaboom together longer ScreenMessage remove unnecessary usings update .csproj Updated Documentation readme release notes Attribution Status Features/Issues/Milestones closes #20 - duplicate closes #21 - duplicate closes #22 - duplicate closes #23 - Dev kaboom superglue [pull request] contributed by @zer0Kerbal closes #32 - Kaboom Safety Cover not localized closes #35 - 1.3.99.2 beta 3 beta - contributed by zer0Kerbal closes #36 - Create es-es.cfg - contributed by @Tacombel closes #37 - Localization - English (United States)] <en-us.cfg> - contributed by @zer0Kerbal closes #42 - Localization - Russian (Русский) <ru.cfg> - contributed by yalov @flart closes #52 - Localization - Spanish (Español) <es-es.cfg> - contributed by @Tacombel closes #57 - localization fixes + ru - contributed by yalov@flart closes #58 - update ru.cfg localization- contributed by yalov @flart updates #33 - Localization project - contributed by @zer0Kerbal Bug closes #24 - superklue docked docking ports while in flight - thank you to @Robin Patenall closes #54 - typo closes #56 - seconds not localized *** Possible future changes *** #39, #40, #41, #43, #44, #45, #46, #47, #48, #49, #50, #51 and #53 - more localizations #25 - auto destruct during launch #17, #18 - bigger boom, bigger badda-boom #16 - boom stick #1 - staging See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English Russian (Русский) @flart Github: @yalov Spanish (Español) @Tacombel your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections solicited and welcome! How to support this and other great mods by @zer0Kerbal *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 1.3.0.0 moar boom by @zer0Kerbal in #8 Superglue by @yalov in #10 fix kabooming by kerbal by @yalov in #12 upstream for 1.3.99.2-Beta-3 by @zer0Kerbal in #29 [ImgBot] Optimize images by @imgbot in #26 WeldingDockingPorts by @yalov in #27 Merge pull request #29 from zer0Kerbal/master by @zer0Kerbal in #31 1.3.99.2 beta 3 by @zer0Kerbal in #35 Dev kaboom superglue by @zer0Kerbal in #23 Create es-es.cfg by @Tacombel in #36 localization fixes + ru by @yalov in #57 update ru.cfg by @yalov in #58 Version 1.4.0.0 - SuperKlue Implosions!! by @zer0Kerbal in #59 New Contributors @zer0Kerbal made their first contribution in #8 @yalov made their first contribution in #10 @imgbot made their first contribution in #26 @Tacombel made their first contribution in #36 Full Changelog: v1.1.3...1.4.0.0 Contributors robin, yalov, and 3 other contributors Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 28, 2021 Author Share Posted October 28, 2021 (edited) Version 1.4.0.1 - Implosions de SuperKlue!! 26 Oct 2021 Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL Added added French (Français) (thank you GitHub: @vinix38) your translation here Updated Documentation readme releaseNotes Attribution Changelog.cfg add GameData/Kaboom/Localization/quickstart.md _release.json to 1.0.2.1 Status Spoiler Features/Issues/Milestones closes #13 - SuperKlue closes #19 - Beta Two: 1.3.99.1-DEBUG (file version 1.3.99.18) closes #28 - Beta Three: 1.3.99.2-DEBUG (file version 1.3.99.21) closes #21 - duplicate closes #22 - duplicate closes #23 - Dev kaboom superglue [pull request] contributed by zer0Kerbal closes #50 - Localization - French (Français) contributed by @vinix38 closes #61 - [ImgBot] Optimize images documentation- contributed by imgbot[bot] closes #64 - Name new release closes #65 - Release 1.4.0.1 Implosions de superglue!! closes #66 - update Documentation closes #67 - update Legal MumboJumbo closes #68 - update Social Media updates #38 - Localization project - contributed by zer0kerbal Bug closes - #62 - wrong link to forum thread in documentation - bug *** Possible future changes *** #39, #40, #41, #43, #44, #45, #46, #47, #48, #49, #51 and #53 - more localizations #25 - auto destruct during launch #17, #18 - bigger boom, bigger badda-boom #16 - boom stick #1 - staging See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English French (Français) GitHub: @vinix38 Russian (Русский) Forums: '@flart' Github: @yalov Spanish (Español) @Tacombel your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections solicited and welcome! How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed Spoiler 1.3.0.0 moar boom by @zer0Kerbal in #8 Superglue by @yalov in #10 fix kabooming by kerbal by @yalov in #12 upstream for 1.3.99.2-Beta-3 by @zer0Kerbal in #29 [ImgBot] Optimize images by @imgbot in #26 WeldingDockingPorts by @yalov in #27 Merge pull request #29 from zer0Kerbal/master by @zer0Kerbal in #31 1.3.99.2 beta 3 by @zer0Kerbal in #35 Dev kaboom superglue by @zer0Kerbal in #23 Create es-es.cfg by @Tacombel in #36 localization fixes + ru by @yalov in #57 update ru.cfg by @yalov in #58 Version 1.4.0.0 - SuperKlue Implosions!! by @zer0Kerbal in #59 French translation by @vinix38 in #63 [ImgBot] Optimize images by @imgbot in #61 Version 1.4.0.1 - Implosions de superglue!! by @zer0Kerbal in #69 New Contributors @zer0Kerbal made their first contribution in #8 @yalov made their first contribution in #10 @imgbot made their first contribution in #26 @Tacombel made their first contribution in #36 @vinix38 made their first contribution in #63 Full Changelog: v1.1.3...1.4.0.1 Edited October 28, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
flart Posted February 2 Share Posted February 2 there is the 1.4.0.2 pending with the action localization fix Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 2 Author Share Posted February 2 1 hour ago, flart said: there is the 1.4.0.2 pending with the action localization fix The Short List @zer0Kerbal Quote Link to comment Share on other sites More sharing options...
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