zer0Kerbal Posted April 6, 2020 Share Posted April 6, 2020 (edited) Kaboom! (BOOM) Another way to not go to space today! What can be more Kerbal than more Explosions! Now with SuperKlue Implosions! By @zer0Kerbal, originally by @russnash37 adopted with express permission and brought to you by KerbSimpleCo Description What is Kaboom!? Kaboom! is a very simple add-on for KSP that allows the: destruction of individual parts SuperKluing / welding of two or more parts (see below) Features NEW SuperKlue parts together in flight! aka Glued Kaboom aka Kaboom Kryowelding aka Kyanoakrylate Kaboom parts either through the right-click menu or via action groups. Kabooms can also be set by kerbals on EVA. Parts can be Kaboomed either immediately or via a tweakable delay timer of up to 30 seconds. Another very helpful feature is to destroy parts in Stock Inventory, because there is no way to destroy parts, that you can't put out of inventory, like Jetpacks, personal parachutes, etc Currently KaboOm does not work on asteroids and comets. This mod adds no parts (yet) View full album Before and After SuperKluing Youtube review by @Kottabos/Kottabos Gaming Youtube review by @Kottabos Gaming Cabin notes and Help Wanted Future Plans: help add: more localizations help add: auto destruct during launch help add: bigger boom, bigger badda-boom help add: boom stick help add: staging kaboom Have a request? Glad to have them, kindly submit through GitHub. Localization English Spanish (Español) - thank you @Tacombel French (Français) - thank you GitHub: @vinix38 @vinix Russian (Русский) - thank you Forums: @flart Github: @yalov your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 1 Dependencies Kerbal Space Program 2 Module Manager 3 Recommends Comprehensive Kerbal Archive Network (CKAN) 1 Suggests SimpleLogistics! (SLOG!) SimpleConstructon! (SCON!) Tags plugin *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jebbrake! Keep your Module Manager up to date Kerbal Space Program 1.12.3 — .NET Framework 4.7.2 Credits and Special Thanks see Attribution.md for comprehensive list @russnash37 - author @flart aka @yalov - SuperKlue Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licensesAll art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: @russnash37 Forum: Thread - Download: Dropbox - Source: GitHub License: Kaboom! is released under an open license, feel free to modify and re-release Kaboom! just be sure to link back to the original version and to also include this license. Footnotes this isn't a mod. ;P ↩ ↩2 ↩3 may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩ Edited March 25, 2022 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 6, 2020 Author Share Posted April 6, 2020 (edited) Reserved for Changelog / Changelog Archive: See Full Changelog for full details of changes See Known Issues for known issues Version 1.3.0.0 - MoarBooms! DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL usual spring cleaning and automation GitHub .zip (release) does not contain the actual .dll; only Curseforge has it for now. update folder structure update to modern back-end automation resolves issue #6 Update recompile for KSP 1.12.x update to .NET 4.7.2 update to C# 9.0 renamed ModuleKaboom.cs to Kaboom.cs See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support ![][HERO:0] Kerbal Space Program 1.12.1 Unity 2019.2.2f1 .NET Framework 4.7.2 C# 9.0 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Verison 1.2.0.0 - Now with more BOOM! zer0Kerbal released this 2020 Apr 05 Spoiler Verison 1.2.0.0 - Now with more BOOM! DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL >>-- adoption by zer0Kerbal --<< recompile for KSP 1.7.3 with .NET 3.5 usual spring cleaning and automation Add red switch safety plate to PAW create new thread See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Kerbal Space Program 1.7.3 Unity 2017 .NET Framework 3.5 *Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date* Edited July 18, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 7, 2020 Author Share Posted April 7, 2020 @russnash37 has added me to the authors on Spacedock; which is now updated and so CKAN should be updating. @HebaruSan heads up. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted April 7, 2020 Share Posted April 7, 2020 6 minutes ago, zer0Kerbal said: @russnash37 has added me to the authors on Spacedock; which is now updated and so CKAN should be updating. @HebaruSan heads up. Yup. https://github.com/KSP-CKAN/CKAN-meta/commit/bcbcb1e1602c7d3b6323e06789e83888b7dfe5f0 Quote Link to comment Share on other sites More sharing options...
flart Posted April 17, 2020 Share Posted April 17, 2020 What do you think about option for kabooming a stack part in the middle of a vessel without splitting the vessel in 2 parts? Glued Kaboom! Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 20, 2020 Author Share Posted April 20, 2020 (edited) On 4/17/2020 at 9:28 AM, flart said: What do you think about option for kabooming a stack part in the middle of a vessel without splitting the vessel in 2 parts? Glued Kaboom! +1 I like this idea. The code exists (GPLv3 : Konstruction) - the issue becomes if there are more than two nodes - and how would one handle surface attachments. If it is only available for parts with two nodes - and no surface attachments.... Suggest dropping a feature request on GitHub. I also accept PR's (one can dream! :D) I will probably have a surprise or two in store for the next version. Edited July 18, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
flart Posted June 30, 2021 Share Posted June 30, 2021 (edited) Hi @zer0Kerbal nice to see you around again. Another very helpful feature is to destroy parts in Stock Inventory, because there is no way to destroy parts, that you can't put out of inventory, like Jetpacks, personal parachutes, etc Edited June 30, 2021 by flart Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 1, 2021 Author Share Posted July 1, 2021 17 hours ago, flart said: Hi @zer0Kerbal nice to see you around again. Another very helpful feature is to destroy parts in Stock Inventory, because there is no way to destroy parts, that you can't put out of inventory, like Jetpacks, personal parachutes, etc its nice to be back! Interesting. I like this. The Disposal Mode. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 2, 2021 Author Share Posted July 2, 2021 I have decided to push KaboOom! up in the queue. not next, but sooner™. Current plan is to release a version for every version of KSP from 1.7.x to 1.12.x. Then I will go back and add features into the 1.12.x version. Quote Link to comment Share on other sites More sharing options...
theleg Posted July 4, 2021 Share Posted July 4, 2021 On 7/2/2021 at 7:41 AM, zer0Kerbal said: I have decided to push KaboOom! up in the queue. not next, but sooner™. Current plan is to release a version for every version of KSP from 1.7.x to 1.12.x. Then I will go back and add features into the 1.12.x version. Can't wait to see it for KSP 1.12 Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 17, 2021 Author Share Posted July 17, 2021 On 7/4/2021 at 9:30 AM, theleg said: Can't wait to see it for KSP 1.12 might be a spell - have it compiled for 1.12.x (no errors or warnings) and it hangs the load at 'loading part upgrades' the code couldn't be simpler. looking into it. https://github.com/zer0Kerbal/Kaboom/issues/6 Quote Link to comment Share on other sites More sharing options...
Tacombel Posted July 17, 2021 Share Posted July 17, 2021 @zer0Kerbal Check if you have any copy of miniAVC.dll in your gamedata directory and delete it Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 18, 2021 Author Share Posted July 18, 2021 (edited) 10 hours ago, Tacombel said: @zer0Kerbal Check if you have any copy of miniAVC.dll in your gamedata directory and delete it Thanks! !! well Bob's your Uncle and color me a banana by a monkey Spoiler I had compiled with .NET 4.8 and it hasn't had an issue with that until 1.12.x / Kaboom! recompiled with .NET 4.7.2 and seemingly all is good! new version coming maybe in the next couple of hours. no new bells, but working in 1.12.x Edited July 18, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 18, 2021 Author Share Posted July 18, 2021 (edited) download it from: Version 1.3.0.0 - MoarBooms! DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL usual spring cleaning and automation GitHub .zip (release) does not contain the actual .dll; only Curseforge has it for now. update folder structure update to modern back-end automation resolves issue #6 Update recompile for KSP 1.12.x update to .NET 4.7.2 update to C# 9.0 renamed ModuleKaboom.cs to Kaboom.cs See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Kerbal Space Program 1.12.1 Unity 2019.2.2f1 .NET Framework 4.7.2 C# 9.0 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Edited July 18, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Tacombel Posted July 18, 2021 Share Posted July 18, 2021 Working perfectly in KSP 1.12.1, with tens of other mods. I had never use kaboom. favoring instead MKS functionality, but this mod is great. Love the Safety Cover!!! Quote Link to comment Share on other sites More sharing options...
Tacombel Posted July 18, 2021 Share Posted July 18, 2021 There is a small issue, that can be solved with correct procedures, but that is curious. If a remove a piece with EVA construction and drop it, it stays there, floating. I can kill it from the tracking center, but I can't kaboom it. Probably a KSP thing, because this parts are not considered debris even if they lack a control part. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 18, 2021 Author Share Posted July 18, 2021 48 minutes ago, Tacombel said: Love the Safety Cover!!! *sheepish grin* came about after someone () accidentally pressed the Kaboom! button in flight ---- and that ended that. 8 minutes ago, Tacombel said: EVA construction and drop it, it stays there, floating. I can kill it from the tracking center, but I can't kaboom it. Probably a KSP thing, because this parts are not considered debris even if they lack a control part. I can see that - at the same time it seems to be one of the only ways to delete items from stock inventory. if it isn't debris - then it should disappear when you switch away away from physics rendering distance and come back. Quote Link to comment Share on other sites More sharing options...
Tacombel Posted July 18, 2021 Share Posted July 18, 2021 1 minute ago, zer0Kerbal said: if it isn't debris - then it should disappear when you switch away away from physics rendering distance and come back. But, if it is, it should disappear as per my settings as all the discarded boosters do when I go back to KSC. Next time I will use the filters at the tracking center and see how they are classified. Quote Link to comment Share on other sites More sharing options...
flart Posted September 13, 2021 Share Posted September 13, 2021 @zer0Kerbal do you miss the VS solution/project files in the repo or was using some other ide/tools? I was trying to look into https://github.com/zer0Kerbal/Kaboom/issues/5 but couldn't find the .sln or .csproj Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 13, 2021 Author Share Posted September 13, 2021 (edited) 3 hours ago, flart said: @zer0Kerbal do you miss the VS solution/project files in the repo or was using some other ide/tools? I was trying to look into https://github.com/zer0Kerbal/Kaboom/issues/5 but couldn't find the .sln or .csproj excellent point. thank you @flart. +1 I've added those files to Kaboom\source. Please give me an hour or two and I will clean up the repo a tad. My GithubFu has gotten much better since I last touched that repo. Reason to exclude - PR's used to mess me up because the person behind the PR would have to edit the .sln / .csproj to fit their system and that could propagate back through the repo to my system. I have multiple versions (one for each version of KSP) also they used to contain identifying information - but that has been replaced with the use of system/environmental variables. The ones I just uploaded are for KSP 1.12.2 and .NET 4.7.2. using '$K12' as the system/environmental variable pointing to my compile install of KSP 1.12.2 Oh, and the .gitignore will ignore any file or directory starting with an underscore character (a.k.a. `_`) so any push/pull shouldn't mess up my personal .sln or .csproj. Happy exploding! Edited September 13, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted September 13, 2021 Share Posted September 13, 2021 24 minutes ago, zer0Kerbal said: KSP 1.12.2 I think there may be a slight typo in the title, or you’ve packaged a new version of KSP along with the mod! Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 13, 2021 Author Share Posted September 13, 2021 the repo is ready(ier) @flart there is a dev branch https://github.com/zer0Kerbal/Kaboom/tree/Dev-KaboomSuperglue meant for you. 47 minutes ago, Spaceman.Spiff said: I think there may be a slight typo in the title, or you’ve packaged a new version of KSP along with the mod! isn't the current version of KSP 1.12.2? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted September 13, 2021 Share Posted September 13, 2021 8 minutes ago, zer0Kerbal said: the repo is ready(ier) @flart there is a dev branch https://github.com/zer0Kerbal/Kaboom/tree/Dev-KaboomSuperglue meant for you. isn't the current version of KSP 1.12.2? I meant the forum title, sorry for not elaborating. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 14, 2021 Author Share Posted September 14, 2021 2 hours ago, Spaceman.Spiff said: I meant the forum title, sorry for not elaborating. ah... +1 thank you @spaceman_spff! fixed: [1.11.2] Kaboom! v1.3.0.0 - Another way to not go to space today! Detonate parts from EVA / Part Menu[2021 Jun 17] Quote Link to comment Share on other sites More sharing options...
flart Posted September 14, 2021 Share Posted September 14, 2021 11 hours ago, zer0Kerbal said: PR's used to mess me up because the person behind the PR would have to edit the .sln / .csproj to fit their system and that could propagate back through the repo to my system. the person just need to not include changed .sln / .csproj in the PR. Also looks like Source\Repo-Kaboom112.sln include only Kaboom.cs and no other files. I tried to add them, and there is some problems: the Constants could not be found, and config.cs is not in the Kaboom namespace so it can't find Log Quote Link to comment Share on other sites More sharing options...
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