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[1.7.3] Kaboom! v1.2.0.0 - Another way to not go to space today! Detonate parts from EVA / Part Menu[2020 04 05]

Next Feature  

9 members have voted

  1. 1. What feature(s) would you like to see next?

    • Able to stage KaboOom through staging menu
    • Able to blow up everything attached (entire vessel)
    • Moar BOOM!
    • recompiled/released for 1.8
    • recompiled/released for 1.9

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  • Poll closed on 05/02/2020 at 12:00 AM

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@russnash37 has indicated he will try to add me to the authors on both SpaceDock and Curseforge when he can. (Thank you @russnash37!)


Download on SpaceDock or Github or Curseforge.
Also (soon) available on CKAN.

KaboOom! (BOOM)
now with more Boom!

Adopted by @zer0Kerbal, originally by @russnash37

Mod Version KSP version KSP-AVC License GPLv2 68747470733a2f2f692e706f7374696d672e6363
SpaceDock CKAN GitHub Curseforge
Code Validate AVC .version files


What is Kaboom!?

Kaboom! is a very simple mod for KSP that allows the destruction of individual parts:

  • Kaboom parts either through the right-click menu or via action groups.
  • Parts can be kaboomed either immediately or via a tweakable delay timer of up to 30 seconds.
  • Kabooms can also be set by kerbals on EVA.

Future planned features:

  • Kabooming of parts via staging.

View full album

Installation Directions:

  • Use CKAN

Changelog Summary

  • See ChangeLog for full details of mod changes

Known Issues

  • See Known Issues for full details of feature requests, and known issues






  • none known

red box below is a link to forum post on how to get support
How to get support


aka Legal Mumbo Jumbo

Source: GitHub
License: License GPLv2 68747470733a2f2f692e706f7374696d672e6363

*** All bundled mods are distributed under their own licenses***
*** All art assets (textures, models, animations) are distributed under their own licenses***


Author: @RussNash37
Source: GitHub
License: License WTFPL 687474703a2f2f7777772e777466706c2e6e6574

Kaboom! is released under an open license, feel free to modify and re-release Kaboom! just be sure to link back to the original version and to also include this license.

Be Kind: Lithobrake, not Jedbrake! Keep your Module Manager up to date

v1.2.0.0 original: 11 Aug 2018 0K updated: 05 Apr 2020 zed'K
Edited by zer0Kerbal
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Reserved for Changelog / Changelog Archive:

See Full Changelog for full details of changes
See Known Issues for known issues


@zer0Kerbal zer0Kerbal released this 2020 Apr 05

Mod Version
KSP version:static KSP-AVC License GPLv2 68747470733a2f2f692e706f7374696d672e6363
Code Validate AVC .version files

Verison - Now with more BOOM!

  • >>-- adoption by zer0Kerbal --<<
  • recompile for KSP 1.7.3 with .NET 3.5
  • usual spring cleaning and automation
  • Add red switch safety plate to PAW
  • create new thread

See Full Changelog for full details of changes
See Known Issues for known issues

red box below is a link to forum post on how to get support
How to get support


Kerbal Space Program 1.7.3
Unity 2017
.NET Framework 3.5

*Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date*


Edited by zer0Kerbal
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  • 2 weeks later...
On 4/17/2020 at 2:28 PM, flart said:

What do you think about option for kabooming a stack part in the middle of a vessel without splitting the vessel in 2 parts? Glued Kaboom!

+1 :rep:

I like this idea.

The code exists (GPLv3 : Konstruction) - the issue become if there are more than two nodes - and how would one handle surface attachments. If it is only available for parts with two nodes - and no surface attachments....

Suggest dropping a feature request on GitHub. I also accept PR's (one can dream! :D)

I will probably have a surprise or two in store for the next version. :D

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