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Before u move on fully to Ksp 2....


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  • 3 weeks later...
On 4/7/2020 at 6:48 PM, Syczek said:

Add load on demand so ram with modded instances won't be overloaded. I beg u for this

LOD would certainly be a good idea, but given that KSP has never been coded particularly efficiently (new features just being 'bolted on' to the original codebase) I'm not sure if it would be that easy, or improve performance all that much for that matter.

Also, sorry for being nitpicky, but KSP 2 is being developed by a completely different team to KSP 1. SQUAD will continue to develop the original game alongside the new one, so they won't 'move on fully' to KSP 2. Think of it as less a sequel and more a continuation.

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4 hours ago, RealKerbal3x said:

Think of it as less a sequel and more a continuation.

Or I like to think of it, them wanting to add all these new features (LOD being one of them), and it was just easier to start over than fix the old stuff. 

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  • 2 weeks later...

Don't planets already use LOD via the PQS system? If Kerbin didn't keep most terrain unloaded/at low detail levels it would take many TB of ram to load. And indeed, storing a full vertex heightmap for Kerbin would take many TB of HDD space. So Kerbin is at least partially generated on demand.

Edited by Pds314
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