zer0Kerbal 1,140 Posted April 11, 2020 Share Posted April 11, 2020 (edited) Download on SpaceDock or Github or Curseforge. Also available on CKAN. Stack Inline Lights (SIL) by A.S.E.T. Stack Inline Light' with full color and brightness setup and in any sizes! Adopted by @zer0Kerbal, originally by @alexustas Cabin notes by @alexustas: Thanks to XanderTek, and Kreuzung for their help! included 2 samples of welding with Stock battery banks, FOR "StackInlineLightsRGB-v0.6" ONLY Lights, welded with stock Docking Ports, by XanderTek Please, leave your comments and suggestions. It is very important to me. You can tweak values by editing the part.cfg or using a ModuleManager patch. This module can be added to other crewed parts directly or using a ModuleManager patch. Stack Inline Light' with full color and brightness setup and in any sizes! Lights, welded with stock Docking Ports, by XanderTek Installation Directions: Use CKAN Changelog Summary See ChangeLog for full details of mod changes Known Issues See Known Issues for full details of feature requests, and known issues Dependencies Kerbal Space Program may work on other versions ]/YMMV/ Recomends Module Manager [^1] Kerbal Changelog SIL Patches adds Stack Inline Lights to docking ports and other things Suggests Docking Port Descriptions(DPD) PicoPort Shielded (PPS) On Demand Fuel Cells {ODFC)} Field Training Facility (FTF) Field Training Lab (FTL) Transparent Command Pods Repressurized)(TCP) Stork Delivery System (SDS) Biomatic B9 Stock Switches (BSS) Oh Scrap!: ScrapYard: DaMichel's AeroRadial DaMichel's CargoBays DaMichel's Fuselage DaMichel's Spherical Tanks Stork Delivery System (SDS) SimpleConstructon! Not So SimpleConstructon! TweakScale Community Resource Pack Bulb Evolved Supports Bulb Evolved TweakScale Kerbal Changelog Conflicts none known Tags mod, ksp, docking port, parts, CC, light red box below is a link to forum post on how to get support License aka Legal Mumbo Jumbo Source: GitHub License: *** All bundled mods are distributed under their own licenses*** *** All art assets (textures, models, animations) are distributed under their own licenses*** Original Author: @alexustasThreadDownload Source: GitHub License: "Stack Inline Light (2.5 m)", "Stack Inline Light_ lw (2.5 m)" & "Stack Inline Lights (RGB)" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v0.8.0.0 original: 01 Oct 2019 zed'K | updated: 16 Mar 2020 zed'K [^1]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Edited April 11, 2020 by zer0Kerbal Quote Link to post Share on other sites
zer0Kerbal 1,140 Posted April 11, 2020 Author Share Posted April 11, 2020 reserved for changelog / archive: Version 0.8.0.0 - Brushing off the Construction Dust zer0Kerbal released this 2020 Apr 10 Spoiler CLEAN INSTALL. DELETE EXISTING AND REINSTALL >>-- adopted for curation by @zer0Kerbal --<< KSP 1.7.3 and newer Send Adoption Papers Post Adoption Notice gather verify licenses look for existing repo/postings Changelog, .version, Readme.md created Changelog.cfg [KERBALCHANGELOG] (.this) Add license field Add author node Add version naming field added additional fields in .version (might need to tweak urls) added shields to Readme.md Online create spacedock/github/curseforge/forum GitHub Repo created Forum Thread updated SpaceDock updated CKAN/NetKAN modernization, polish, update pass on .cfg large .tga -> .dds ( mb -> mb) moved art to .this/Assets/ updated texture pointers in model (original, png, dds included) replaced mesh = with MODEL{} merged in patches Moved standard MM patches into Patches/ folder removed Bulb, replaced with modulecolorchanger upgraded to internal automation automated deploy/release process adjusted nodes (flipped orientation as needed) Modernized and reformatted all part cfg files converted from mesh = to MODEL Moved models/textures into Assets/ folder many little updates and upgrades See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Version 0.7.0.0 - Original>>-- the pre-adoption party Beta --<< zer0Kerbal released this 2020 Apr 10 Spoiler CLEAN INSTALL. DELETE EXISTING AND REINSTALL KSP 1.7.3 and newer Beta Release 2020 04 10 from original forum post's dropbox link create github repo organize for adoption folder structure added license(s) file(s) added .version file Readme automated backend jsons Changelog.md -> Kerbal Changelog Changelog.cfg updated Readme.md moved changelog into separate file See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Quote Link to post Share on other sites
Dave-Daring 6 Posted July 9, 2020 Share Posted July 9, 2020 Very useful for the bottom of Stations, landers & for Bases, during the nights, I can think of a number of uses for these. Thanks for this! Quote Link to post Share on other sites
Jiraiyah 180 Posted December 10, 2020 Share Posted December 10, 2020 Hi Not sure if you test the mod in 1.10.1 and if this is intended or not, but when I right click on the light, there are two light options, turning them on, one of them is emitting the real light around, this one is following the color we set, but the other one that is the visual representation of the light is not following the color like the pictures and it's pure white (or orange don't remember exactly) and regardless of the color you set, the color for this one is always the same. Quote Link to post Share on other sites
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