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[1.7.3]Stack Inline Lights (SIL) by A.S.E.T.(0.8.0.0)[2020 Apr 10]


zer0Kerbal

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Stack Inline Lights (SIL) KSP version License
Curseforge GitHub SpaceDock CKAN
GitHub Pages

Stack Inline Lights (SIL)

by A.S.E.T.

A.S.E.T. Stack Inline Lights (SIL) {RGB} with full color and brightness setup and in any sizes! for Kerbal Space Program.

By zer0Kerbal, originally by @alexustas

brought to you by KerbSimpleCo

StackInlineLights Hero

Preamble by @alexustas:

  • Thanks to XanderTek, and Kreuzung for their help!
  • included 2 samples of welding with Stock battery banks, FOR "StackInlineLightsRGB-v0.6" ONLY
  • Lights, welded with stock Docking Ports, by XanderTek
  • Please, leave your comments and suggestions. It is very important to me.
  • You can tweak values by editing the part.cfg or using a ModuleManager patch.
  • This module can be added to other crewed parts directly or using a ModuleManager patch.

See more

Spoiler

Help Wanted

Spoiler
  • Compatibility patches
  • Contracts for these glorious parts
  • Sample Crafts
  • Variant Textures
  • Model updates (add/improve lights, iva, hatches and so forth)
  • Marketing Images and Videos such as hero shots, animated gifs, short highlights
  • Translations: See the README in the Localization folder for instructions for adding or improving translations. There is also the quickstart guideGitHub push is the best way to contribute. Additions and corrections welcome!
  • Have a request? Glad to have them, kindly submit through GitHub.

Localization

  • English English
  • your translation here

Installation Directions 1

Spoiler

Use CurseForge/OverWolf Website/App

CurseForge/OverWolf App

orCKAN App

I take no part, nor am I interested in maintaining the CKAN metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. My support of CKAN extends with checking the checkbox in SpaceDock. Beware, CKAN can really mess up; though it tries very, very, very hard not to.

Dependencies

Recommends

Suggests

Supports

Tags

  • parts

red box below is a link to forum post on how to get support

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

Legal Mumbo Jumbo (License provenance)

Spoiler

Author (1) - zer0Kerbal

Forum: Thread - Source: GitHub
License: License License

Disclaimer(s)

All bundled mods are distributed under their own licenses
All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses

see Notices for more legal Mumbo Jumbo

Original (ROOT) (0) - Author: @alexustas

Forum: Thread - Download: Dropbox - Source: Dropbox
License: License License

"Stack Inline Light (2.5 m)", "Stack Inline Light_ lw (2.5 m)" & "Stack Inline Lights (RGB)" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

How to support this and other great mods by zer0Kerbal

Spoiler

Comment, click, like, share, up-vote, subscribe

Completely voluntary, absolutely amazing, and really does help me out a lot!
quote from cybutek cybutek creator of Kerbal Engineer

Support Github Sponsor Patreon Buy zer0Kerbal a snack

and it is true.

Connect with me

Track progress: issues here and projects here along with The Short List

zer0Kerbal | kerbalspaceprogram.comzer0Kerbal | CurseForgezer0Kerbal | redditzer0Kerbal | Patreonzer0Kerbal | YouTubezer0Kerbal | Twitchzer0Kerbal | PayPalzer0Kerbal | Buy Me a Coffeezer0Kerbal | Twitter

 

Release Schedule
Spoiler
  1. GitHub, reaching first manual installers and users of KSP-AVC. Right now.
  2. CurseForge. Right now.
  3. SpaceDock (and CKAN users). Soon™ (the button was pressed)

 

Spoiler
  1. this isn't a mod. ;P↩︎

  2. may work on other versions (YMMV)↩︎

  3. Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎

 

 

Edited by zer0Kerbal
update links and lasso the birds
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reserved for changelog / archive:

@zer0Kerbal zer0Kerbal released this 2020 Apr 10

 

Spoiler

 

Mod Version
KSP version KSP-AVC License CC BY-NC-SA 3.0 68747470733a2f2f6c6963656e7365627574746f
Validate AVC .version files


CLEAN INSTALL. DELETE EXISTING AND REINSTALL


  • >>-- adopted for curation by @zer0Kerbal --<<
  • KSP 1.7.3 and newer
  • Send Adoption Papers
  • Post Adoption Notice
  • gather
  • verify licenses
  • look for existing repo/postings

Changelog, .version, Readme.md

  • created Changelog.cfg [KERBALCHANGELOG] (.this)
  • Add license field
  • Add author node
  • Add version naming field
  • added additional fields in .version (might need to tweak urls)
  • added shields to Readme.md

Online

  • create spacedock/github/curseforge/forum
  • GitHub Repo
  • created Forum Thread
  • updated SpaceDock
  • updated CKAN/NetKAN

modernization, polish, update pass on .cfg

  • large .tga -> .dds ( mb -> mb)
  • moved art to .this/Assets/
  • updated texture pointers in model (original, png, dds included)
  • replaced mesh = with MODEL{}
  • merged in patches
  • Moved standard MM patches into Patches/ folder
  • removed Bulb, replaced with modulecolorchanger
  • upgraded to internal automation
  • automated deploy/release process
  • adjusted nodes (flipped orientation as needed)
  • Modernized and reformatted all part cfg files
  • converted from mesh = to MODEL
  • Moved models/textures into Assets/ folder
  • many little updates and upgrades

See Full Changelog for full details of changes
See Known Issues for known issues


red box below is a link to forum post on how to get support
How to get support

68747470733a2f2f692e696d6775722e636f6d2f


Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

 

 

Version 0.7.0.0 - Original
>>-- the pre-adoption party Beta --<<

@zer0Kerbal zer0Kerbal released this 2020 Apr 10

 

Spoiler

 

Mod Version
KSP version KSP-AVC License CC BY-NC-SA 3.0 68747470733a2f2f6c6963656e7365627574746f
Validate AVC .version files


CLEAN INSTALL. DELETE EXISTING AND REINSTALL


  • KSP 1.7.3 and newer
  • Beta Release 2020 04 10
  • from original forum post's dropbox link
  • create github repo

organize for adoption

  • folder structure
  • added license(s) file(s)
  • added .version file
  • Readme
  • automated backend
  • jsons
  • Changelog.md -> Kerbal Changelog Changelog.cfg
  • updated Readme.md
  • moved changelog into separate file

See Full Changelog for full details of changes
See Known Issues for known issues


red box below is a link to forum post on how to get support
How to get support

68747470733a2f2f692e696d6775722e636f6d2f


Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

 

 

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  • 2 months later...
  • 5 months later...

Hi

Not sure if you test the mod in 1.10.1 and if this is intended or not, but when I right click on the light, there are two light options, turning them on, one of them is emitting the real light around, this one is following the color we set, but the other one that is the visual representation of the light is not following the color like the pictures and it's pure white (or orange don't remember exactly) and regardless of the color you set, the color for this one is always the same.

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  • 2 years later...
11 hours ago, Jiraiyah said:

Digging a grave and resurfacing skeletons, I know I know

 

but, 3 years.... 3 years, and no one picked this amazing piece of mod to update? pleeeeaaaaassssseeeee

I've been eyeing an update pass on it

I now have much more experience dealing with part.cfg's and lighting.

Edited by zer0Kerbal
update links and lasso the birds
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4 hours ago, zer0Kerbal said:

I've been eyeing an update pass on it

I now have much more experience dealing with part.cfg's and lighting.

check your inbox,  although I replied like two years late lol, please check the  answer, also, if  you recall, we had a conversation on  this  mod and it looked like the base mesh had some issues? I really look forward to see this as a part of a mod or a mod by itself again

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