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[1.2.x -1.11.x] CST-100 Starliner- v2.1 - [30th/May/2020] 3.75 m 7 Seat Crew Vehicle!


VoidCosmos

Updating the mod after the new starliner mod is ready  

12 members have voted

  1. 1. Should I update the mod after the release of the new Starliner mod?

    • Yes
      7
    • No
      2
    • I don't know
      3

This poll is closed to new votes


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CST-100 Starliner

CST--100%20Starliner-1.0-redLicense-CC%20BY--NC--SA%204.0-greenCKAN%20-Indexed-blueSpacedock-Listed-blueGithub-Indexed-blueKSP%20Versions%20supported-1.2.X--1.9.X-

Spoiler

Since the Author of this thread and mod has not replied to my PM to adopt this mod, I have decided to adopt this mod. @xxhansonmaxx, if you ever want to take this mod back, I am not going to deny you from taking it back. Also thank you for your wonderful mod that you have given to the community to use. Thanks for everything.

Nevermind

Quote

yeah its completely fine for u to take over lol

Okay, so @xxhansonmaxx has given me his blessings to continue this wonderful mod! Thanks!

 

 

The CST-100 spacecraft is a part of NASA's commercial crew program to send US astronauts from US soil to the ISS.

This is the Original Thread: 

 

Exploded view of the parts:

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Review by @Kottabos

A pad abort test by @Kraken that doesn't exist:

 

 

 

Old Pics:

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New Pics:

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More to come

Dependacies/Recommended mods:

1. Habtech2 by @benjee10: it contains parts to build a replica of the International Space Station. It can be found here: 

2. USI Survivability Pack by @RoverDude: it contains airbags to use so that your Starliner command pod can land safely. It can be found here:

The following 2 are required for IVA props to show

3. Raster Prop Monitor by @JonnyOThan: it adds functional IVA props to the the CST command pod. It can be found here:

4. ASET prop pack by @alexustas: it adds functional IVA props to the CST command pod. It can be found here:

REQUIRED MODS:

Texture Unlimited By @Shadowmage: for Parachute covers to work. It can be found here:

 

TweakScale by @Lisias: For The NoseCone And Other Parts to be Scaled to your liking. It can be found here: 

Download Links:

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License: CC BY-NC-SA 4.0

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Credits: 

@OrbitalEscape: Unity/Configs

@xxhansonmaxx: Models/Textures

@Tristonwilson12: Original creator

@Kartoffelkuchen: Old SM creator

 

New maintainers:

@VoidCosmos: re writing configs

@Drakenex: re modelling models

@zer0Kerbal: re writing configs

 

 

YdYfStN.jpg

 

 

Edited by VoidCosmos
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Changelog archive:

v2.1: Removed All Tweak Patch that had been mixed in the files while testing.

v2.0: MAJOR FIX: added Textures Unlimited suppot. Added Brown HeatShield. Changed Capsule size to 3.15m (I Guess). Temporary fix to weird Parachute bug. Changed CST OMS Variant. Re named Heat shields (may break save files). Added *some* shiny stuff to service module. Added TweakScale Compatibility (Nosecone REQUIRES this) Added Better Crash tolerrance to Heatshield

v1.0: Adopted by New maintainers. Redone models and cfg files. Updated for KSP 1.2.X - 1.9.X YMMY

Edited by VoidCosmos
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Old Changelog:

Spoiler


v0.7.6 Fixed texture shaders, Added nosecone collider mesh, Fixed heatshield ablator
 
v0.7 Updated IVA to closely resemble real life version, Added bump maps to textures

v0.6 Added parachutes!

v0.5 3 New docking ports + IDA, Adjusted nose cone to fit docking ports, Changed file names to have no conflicts, Added IVA, Combined Solar Panels with SM, Added SM Ring, Updated textures again

v0.4 Rotated capsule and SM 180 degrees, Updated capsule and heatshield textures, Added new adapters, Increased capsule mono to 50, Decreased sm mono to 200, Decreased ablator on heatshield, Changed tech level for career mode

v0.3 Fixed holes in heatshield, nosecone doesn't get stuck when decoupled, solar panels receive light, resized adapter to fit 2.5m fuel tanks, added flag decal

v0.2 Added Textures, Added Center Solar Panel 

v0.1 Initial test build release

 

 

Edited by VoidCosmos
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8 hours ago, HebaruSan said:

It's under review.

@VoidCosmos, it looks like you've tried to create a .version file in the Versioning folder, but it's named "New Text Document.txt". Should be CST100Starliner.version.

No. It is for the next release. I have done it on purpose. It is ok. Thanks

Edited by VoidCosmos
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Just now, AdmiralSirJohn said:

Any suggestions on what to use for a launch vehicle until a new Atlas pack is released?

The BDB Atlas. It fits best for this mod's capsule. I believe that it's around 2.5 meters in diameter. I've used it for a while now, and it works great.

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Just now, AdmiralSirJohn said:

Any suggestions on what to use for a launch vehicle until a new Atlas pack is released?

Maybe Real Scale Boosters:

Or KK launchers Atlas Pack

https://spacedock.info/mod/632/Atlas Pack

Or Blue Dog Design Bureau:

First two are realistic and the third one is stockalike

1 minute ago, alberro+ said:

The BDB Atlas. It fits best for this mod's capsule. I believe that it's around 2.5 meters in diameter. I've used it for a while now, and it works great.

I didn't see your post. Oopsy!

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11 minutes ago, VoidCosmos said:

Can someone please check whether there are any issues with anything related to the mod and let me know?

So far, the only glitch i'm aware of is the parachute lighting. 

I had a question about the docking ports that this mod implemented. Are the resized or removed?

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8 hours ago, VoidCosmos said:

Can someone please check whether there are any issues with anything related to the mod and let me know?

Getting 2  Errors on 1.9 when loading KSP with this mod...

 

Related to: Gamedata/CST-100 Starliner/PatchesPP_RCS.cfg

 

Installed via CKAN.

 

Anyone know what the issues are?

 

Thanks!

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