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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18

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I'm having a problem with FAR with my rockets. I'm not sure what could be causing the Center of lift to be significantly outside the dimensions of the rockets, and causing severe control difficulty as a result. here is an imgur album of the issues i'm having https://imgur.com/a/ZJ3k0pY

and here is the output_log from KSP_x64_Data and KSP.log https://files.fm/u/8vqzpj7w#sign_up

if there are any other logs i need to provide, please let me know. Thanks in advance!

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On 12/3/2018 at 2:04 PM, soulsource said:

Phew, that was some time ago... Let's see if I remember correctly...
Somewhere in the last few pages of this thread (sorry, I don't have the link any more) there's a link to a forked github repo with a version of FAR for 1.4.1. I checked out that repo, made the changes to the compatibility checker file, recompiled it, and installed that version to my GameData folder. I think I also copied over the shaders package and icons from the last official release.

Alright, thanks! I'll give it a shot later tonight. 

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On 12/3/2018 at 7:59 PM, Initial-Dee said:

I'm having a problem with FAR with my rockets. I'm not sure what could be causing the Center of lift to be significantly outside the dimensions of the rockets, and causing severe control difficulty as a result. here is an imgur album of the issues i'm having https://imgur.com/a/ZJ3k0pY

and here is the output_log from KSP_x64_Data and KSP.log https://files.fm/u/8vqzpj7w#sign_up

if there are any other logs i need to provide, please let me know. Thanks in advance!

It looks like you're building rockets in the spaceplane hanger, which will make things... Odd. 

The center of lift in the hanger is assuming that you vehicle is traveling towards the door.

Try the same thing in the VAB where it assumes your rocket will travel towards the ceiling.

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On 12/3/2018 at 2:04 PM, soulsource said:

Phew, that was some time ago... Let's see if I remember correctly...
Somewhere in the last few pages of this thread (sorry, I don't have the link any more) there's a link to a forked github repo with a version of FAR for 1.4.1. I checked out that repo, made the changes to the compatibility checker file, recompiled it, and installed that version to my GameData folder. I think I also copied over the shaders package and icons from the last official release.

What exactly is the compatibility checker file? 

 

Sorry im a noob at this. 

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13 hours ago, iXeon said:

What exactly is the compatibility checker file? 

 

Sorry im a noob at this. 

It's a file in the FAR source code. Details are somewhere in the last few pages of this thread.

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