DylanSemrau

[1.9] Provenance Aerospace - Stockalike New Glenn Mod

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Posted (edited)

Provenance Aerospace v1.0

yEZMM97.png

Provenance Aerospace adds stockalike New Glenn parts to the game.

Currently, the landing legs for the first stage are not present in the mod. This will change in a later release, however you'll have to use stock legs for now.

Join the Discord to follow any progress

Dependencies:

B9PartSwitch by Blowfish (included in download)

CommunityResourcePack by Roverdude (included in download)

SimpleAdjustableFairings by Blowfish (included in download)

 

Download:

Github

 

Development Branch

 

 

Roadmap

 

Images:

Spoiler

wwDR6TM.pngWvSoXcu.pngZHdq4G5.pngFSrvDiV.pngofj0vLu.png

 

Special thanks to @Superpenguin160 for the amazing BE-4 engine!

This mod is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Edited by DylanSemrau

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It lives again! Fantastic stuff.

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It's..... Incredible. 

Blue Origin has been left out quite a bit in terms of part mods made for it, So seing a quality New Glenn is rather nice.

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Thanks for your work! Congrats

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Update:

I've gone ahead and fixed a few issues, the fixes are up on the Dev branch on GitHub

-Fixed colliders on S1 Engine Mount which made it difficult to place and select engines

-Added node symmetry to S1/S2 Engine Mounts

-Fixed RCS on the S3 Engines Mount

-Fixed BE-3U gimbal struts

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1 minute ago, DylanSemrau said:

Update:

I've gone ahead and fixed a few issues, the fixes are up on the Dev branch on GitHub

-Fixed colliders on S1 Engine Mount which made it difficult to place and select engines

-Added node symmetry to S1/S2 Engine Mounts

-Fixed RCS on the S3 Engines Mount

-Fixed BE-3U gimbal struts

Cool!

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Also here's a few screenshots from the other day:

uAe1e9e.pngC1rjZkX.pngkPAJrrR.pngjYV6vJL.pngkdwdTZF.pngGE6T48w.png6OqgZdS.png3seQwXj.png

Other mods (all of which I highly recommend) :

-Near Future (Exploration, Solar, Launch Vehicles)

-Bluedog Design Bureau

-CryoTanks

-JNSQ

-Tundra Space Center

-Modular Launch Pads

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3 minutes ago, DylanSemrau said:

 

uAe1e9e.pngC1rjZkX.pngkPAJrrR.pngjYV6vJL.pngkdwdTZF.pngGE6T48w.png6OqgZdS.png3seQwXj.png

 

Looks awesome! A few questions:

1. Where is the satellite body from?

2. Are you planning to add a landing ship by any chance in the future?

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Just now, VoidCosmos said:

1. Where is the satellite body from?

2. Are you planning to add a landing ship by any chance in the future?

1) most of it is Near Future Tech

2) idk

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Posted (edited)
18 hours ago, DylanSemrau said:

1) most of it is Near Future Tech

2) idk

I'm off to check it out :ph34r:

And TNX :D

Edited by VoidCosmos

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Make New Shepherd plz 

Spoiler

:sticktongue::D:wink:

 

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Currently working on v1.0.1

Most of the things that will be coming in that release will be bug fixes, however I'm also going to be prioritizing making the mod more easily usable with others. Since these parts use an unconventional size of 4.375m, I'll be bringing in a few adapters to connect to other sizes. I'll also introduce a couple of nosecones, since none exist at this size. The payload adapter will also be receiving a few new size options for the top, so you're not stuck with 0.9375m. :)

Check out the roadmap to see the progress -----> https://trello.com/b/46rwj70F/provenance-aerospace-roadmap

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I saw KottabosGames reviewing this on YouTube, and from what I can tell, I gotta say it's absolutely amazing.

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to cure my OCD

@PART[PA_S1EngineMount]
{
    %stackSymmetry = 5
}
@PART[PA_S1EngineMount]
{
    %stackSymmetry = 1
}

 

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Just now, Drakenex said:

to cure my OCD


@PART[PA_S1EngineMount]
{
    %stackSymmetry = 5
}
@PART[PA_S1EngineMount]
{
    %stackSymmetry = 1
}

 

sorry, are you saying to add stack symmetry or is this a fix for me being dumb?

If you're saying to add stack symmetry, check the dev branch :) 

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11 minutes ago, DylanSemrau said:

sorry, are you saying to add stack symmetry or is this a fix for me being dumb?

If you're saying to add stack symmetry, check the dev branch :) 

me being dumb for not checking the dev branch

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