(Note: I've been away from the game for a while, maybe something has changed that's messing with me.)
I have a probe core--the OKTO2, tweakscaled up to fit.
I also stuck Jeb on board after the first flight got stuck.
I have power (although no way to generate it--this is a tourist hop, it's only staying up a fraction of an orbit.) Note that the engines gymbal if I attempt to turn the rocket.
I have a reaction wheel.
Furthermore, I have two designs. The first is the core of the rocket--chute, core, wheel, passengers, fuel, engine. This flies fine and has successfully completed a mission other than coming down in the mountains. The second design adds a ring of chute/passengers/fuel/engine, all exactly the same as the core--I'm simply scaling it up to carry more tourists. Mechjeb takes this up but won't circularize.
The only thing unusual here is the lack of decouplers--I'm bringing the whole thing back and trying to drop it in ocean (no way it's not going to fall over on land) off KSC.
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Loren Pechtel
(Note: I've been away from the game for a while, maybe something has changed that's messing with me.)
I have a probe core--the OKTO2, tweakscaled up to fit.
I also stuck Jeb on board after the first flight got stuck.
I have power (although no way to generate it--this is a tourist hop, it's only staying up a fraction of an orbit.) Note that the engines gymbal if I attempt to turn the rocket.
I have a reaction wheel.
Furthermore, I have two designs. The first is the core of the rocket--chute, core, wheel, passengers, fuel, engine. This flies fine and has successfully completed a mission other than coming down in the mountains. The second design adds a ring of chute/passengers/fuel/engine, all exactly the same as the core--I'm simply scaling it up to carry more tourists. Mechjeb takes this up but won't circularize.
The only thing unusual here is the lack of decouplers--I'm bringing the whole thing back and trying to drop it in ocean (no way it's not going to fall over on land) off KSC.
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