linuxgurugamer 17,491 Posted May 9, 2020 Share Posted May 9, 2020 Written by @Antipodes, life took over and he couldn't continue. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/130575-13-walkabout-v171-17-07-2017/ The WalkAbout mod allows you to take an available kerbal from the Astronaut Complex and have him/her placed outside any door at the KSC (see Placement, see note 6). It also allows you to move your kerbal around without having to hold down the W-A-S-D keys (see Perpetual Motion below). Availability Source: https://github.com/linuxgurugamer/WalkAbout Download: https://github.com/linuxgurugamer/WalkAbout/releases - BETA License: GPL Placement: You can activate WalkAbout from the Space Centre scene by pressing ctrl-W. The WalkAbout seclections screen will appear. 1 - List of available kerbals. any kerbal currently not assigned to a craft or on EVA will appear in this list. Simply click on a kerbal to select that one. 2 - Facilities a list of the KSC facilities with locations for placing kerbals. Click on one of these to restrict the list of Locations (see below) to only those locations associated with the facility. 3 - Locations - list of all locations where a kerbal may be placed. Or, if a facility has been selected, a list of all locations associated with that facility. See notes 1, 2, 3 and 4. 4 - Action Button - when the button text is green, click it to send your kerbal on WalkAbout. 5 - Top 5 Button - Restricts the locations shown to only the top 5 most commonly selected locations. See notes 3, 4 and 5. For players who use the Kerbal Inventory System mod: 6 - Toggle Inventory Button (only appears if the Kerbal Inventory System mod is installed) - turns the inventory display on or off 7 - Kerbal's Inventory - lists all items in the selected kerbal's inventory. 8 - Available Items - list all items that can be added to the kerbal's inventory. Spoiler Note 1 Locations are recorded in the .loc files. Each location corresponds to a position just outside of one of the doors found on the outside of the buildings of the KSC. I have tried to catalogue every door available at each of the 3 levels of upgrade for all of the buildings, but as you may imagine, it would be easy for me to miss one (or two (or three (...)))). If you notice any doors or exits that I have missed, please let me know on the forum page. Note 2: Since the individual buildings in KSP are not named, I tried to come up with a generic naming convention for the buildings and the locations. Most location names are formatted as follows ff_bldg[_subsection]_[d]ls where ff is an abbreviation of the facility name, bldg is a name for the building subsection may be a wing or a separate building name (eg ..._QuonsetF_...) d is the direction the side of the building faces (N, S, E, W) l is the floor # s is the sequence letter for the door (A, B, C...). So R+D_WindTunnel_BldgC_N1B is 2nd door on the first floor of the north side of Building C of the Wind Tunnel complex of the R&D facility. Note 3: When the selection screen first appears, all locations for all facilities are shown. Use the Facilities selector and/or the Top 5 button to limit the number of locations shown. Note 4: Locations are shown in alphabetical order. However, each time a location is used, it is moved up the list thereby keeping the most often used locations at the top of list. Note 5: The Top 5 button is not limited to 5 entries. The number of locations selected by this button can be set by altering the value for TopFew in the settings.cfg file. Note 6: Placing kerbals in locations where a portion of the building is above them has proven problematic. As a result locations for doors on all but the bottom and top levels of most stairwells have been omitted. This is also why kerbals are placed beyond any projecting awnings and eaves. Perpetual Motion: When a kerbal is on EVA, it is now possible to walk/swim or run without having to hold down the movement keys. To do this enter Perpetual Motion mode by pressing the activation key (single quote ['] - see note 1). Your kerbal should now start walking forward (see note 2). The movement keys (W-A-S-D) will now change your kerbal's direction of movement. See note 2. The run key (left-shift) will act as a toggle, switching your kerbal's movement between walking and running. Time acceleration is limited to physics time-warp only (1x, 2x, 3x, 4x). Pressing the activation key again will take you out of Perpetual Motion mode. Spoiler Note 1: The activation key is configurable in the settings.cfg file. Note 2: In Perpetual Motion mode the kerbal always moves forward (in the direction it is facing). Note 3 Direction change is relative to the camera. So pressing W turns the kerbal to same direction as camera is facing. Quote Link to post Share on other sites
mabdi36 395 Posted May 9, 2020 Share Posted May 9, 2020 21 minutes ago, linuxgurugamer said: *snip* Compatibility with KIS is yes? Toycat definitely is Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted May 9, 2020 Author Share Posted May 9, 2020 11 hours ago, mabdi36 said: Compatibility with KIS is yes? Toycat definitely is Actually needs testing. One of the notes I saw was a problem with KIS, would be great if you could test and report back Quote Link to post Share on other sites
mabdi36 395 Posted May 9, 2020 Share Posted May 9, 2020 6 minutes ago, linuxgurugamer said: Actually needs testing. One of the notes I saw was a problem with KIS, would be great if you could test and report back Sorry, I don’t think I can. I have school, so even though I can check the forums, download mods and the such, I can’t actually play the game. I know, weird, but it is what it is. Sorry again Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted May 9, 2020 Author Share Posted May 9, 2020 2 minutes ago, mabdi36 said: Sorry, I don’t think I can. I have school, so even though I can check the forums, download mods and the such, I can’t actually play the game. I know, weird, but it is what it is. Sorry again No problem, Someone else may, or I might get some more time. And then one day you may get some time as well. Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted May 19, 2020 Author Share Posted May 19, 2020 New beta release 0.1.8.1 Fixed KIS integration Available from the Github link: https://github.com/linuxgurugamer/WalkAbout/releases/tag/0.1.8.1 Quote Link to post Share on other sites
MaxPeck 593 Posted May 20, 2020 Share Posted May 20, 2020 (edited) So two questions... Is this compatible with 1.9.1? Does it have dependencies on your other mods? I have click thru blocker and toolbar installed, and while this is showing in the log, I can't get it to run in the space center scene. CTRL-W does nothing and no icon is showing up. Clicking on the yellow toolbar manager wrench shows no options for it. Am I doing something wrong? I installed in the usual way, put the Walkabout folder in Gamedata… The only references in the logs are: [LOG 23:08:19.805] Load(Assembly): WalkAbout/Plugins/WalkAbout [LOG 23:08:19.805] AssemblyLoader: Loading assembly at C:\KSP_win64\GameData\WalkAbout\Plugins\WalkAbout.dll It's listed in the mod folders section In the mod dlls section: WalkAbout v1.0.0.0 and again.. WalkAbout 1.0.0.0 1.0.0.0 dc2ce8d3476caf3add5025d6509f13aa26ae48ce28e88dc359e4ff702d2843ab and that's it. Here's the list of my absurdly long mod collection: Spoiler Folders and files in GameData: 000_AT_Utils 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_TexturesUnlimited 000_USITools 001_ToolbarControl 002_CommunityPartsTitles AirplanePlus ARPIcons ASET AviationLights B9AnimationModules B9PartSwitch B9_Aerospace B9_Aerospace_HX B9_Aerospace_Legacy B9_HX_Reconfig BahaSP BetterOrderPartsNumbered BetterScienceLabsContinued BonVoyage Bumblebee ChopShop CommNetAntennasExtension CommNetAntennasInfo CommNetConstellation CommunityCategoryKit CommunityResourcePack CommunityTechTree ConfigurableContainers ContractConfigurator ContractPacks CorrectCOL CTN CTTP CustomPreLaunchChecks DavonSupplyMod DecouplerShroud DeployableBatteries DeployableEngines DKSalvage DMagicOrbitalScience DMagicScienceAnimate DynamicBatteryStorage Eskandare_Heavy_Industries EvaFollower ExtraplanetaryLaunchpads FieldTrainingFacility FieldTrainingLab Firespitter ForScience FShangarExtender FTLDriveContinued FuelTanksPlus GroundConstruction Hangar HaystackContinued HeatControl HideEmptyTechTreeNodes Impact IndicatorLights Interkosmos InterstellarFuelSwitch JSI JX2AntennaKAS KAX KEI KerbalFoundries KerbalJointReinforcement KerbalKonstructs KerbalOccupationColors KerbalRenamer KerbetrotterLtd KerbinSide KerbNetControllerKIS KramaxAutoPilot KSP-AVC KSPCasher KspCraftOrganizer KSPWheel KWRocketry LETech MagicSmokeIndustries MarkIVSystem MechJeb2 MemGraph MinimalisticNationalFlags MiningExpansion Mk2Expansion Mk3ExpansionMM configs MoarFilterExtensionConfigs ModPods ModRocketSys ModularFuelTanks ModuleAnimateGenericEffects NearFutureAeronautics NearFutureConstruction NearFutureElectrical NearFutureExploration NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft NEBULA Nereid NotSoSimpleConstruction OrbitalColony PersistentRotation PhotonSail PlanetaryBaseInc QuizTechAeroContinued RemoteTechRedev RocketEmporium SCANsat SimpleConstruction SmartParts SmokeScreen SOS SpaceTuxSA SpaceY-Expanded SpaceY-Lifters Stock folder: Squad Stock folder: SquadExpansion StageRecovery StationPartsExpansion StationPartsExpansionRedux STMRibbons StructuralDisks TacSelfDestruct TarsierSpaceTech TDProps TextureReplacer ThrottleControlledAvionics TriggerTech TweakScale UmbraSpaceIndustries United States Flag Pack v2 UniversalStorage UniversalStorage2 UnKerballedStart WalkAbout WarpPlugin WaypointManager WildBlueIndustries Workshop WorldStabilizer ZeroMiniAVC zFinal_FilterExtensions 999_Scale_Redist.dll FinalFrontier.dat KSPModFileLocalizer.dll ModuleManager.4.1.3.dll ModuleManager.Physics ModuleManager.TechTree WBIPlayMode.cfg Any ideas? Edited May 20, 2020 by MaxPeck Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted May 22, 2020 Author Share Posted May 22, 2020 On 5/19/2020 at 11:41 PM, MaxPeck said: Is this compatible with 1.9.1? Yes On 5/19/2020 at 11:41 PM, MaxPeck said: Does it have dependencies on your other mods? I have click thru blocker and toolbar installed, and while this is showing in the log, I can't get it to run in the space center scene. CTRL-W does nothing and no icon is showing up. Clicking on the yellow toolbar manager wrench shows no options for it. Am I doing something wrong? I installed in the usual way, put the Walkabout folder in Gamedata… Yes, you have them installed On 5/19/2020 at 11:41 PM, MaxPeck said: [LOG 23:08:19.805] Load(Assembly): WalkAbout/Plugins/WalkAbout [LOG 23:08:19.805] AssemblyLoader: Loading assembly at C:\KSP_win64\GameData\WalkAbout\Plugins\WalkAbout.dll You installed the wrong version. This is a BETA, and is only available from the location specified in the OP: https://github.com/linuxgurugamer/WalkAbout/releases Quote Link to post Share on other sites
MaxPeck 593 Posted May 24, 2020 Share Posted May 24, 2020 On 5/22/2020 at 10:30 AM, linuxgurugamer said: Yes Yes, you have them installed You installed the wrong version. This is a BETA, and is only available from the location specified in the OP: https://github.com/linuxgurugamer/WalkAbout/releases Thanks! I must’ve grabbed it off of SpaceDock. My mistake. Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted May 24, 2020 Author Share Posted May 24, 2020 The beta seems to work fine, the only thing I'm aware of is Some of the locations need to be updated. would be a big help if someone tested all the locations and let me know which ones need fixing Quote Link to post Share on other sites
wasml 371 Posted May 24, 2020 Share Posted May 24, 2020 I'm having the same problem as MaxPeck - ctrl-W does nothing. Re-downloaded from thee OP link just to be sure I had the correct version (double checked the file time stamp to make sure it was the one I just downloaded). Running KSP 1.9.1 on Windows 10, Walkabout, ClickThroughBlocker and ToolbarControler are the only mods on a fresh install. The log is listing the Walkabout version as 1.0.0.0 ************************************************************************ Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 MiniAVC v1.4.1.1 ClickThroughBlocker v0.1.9.5 / v1.0.0.0 ToolbarControl v0.1.9.4 / v1.0.0.0 WalkAbout v1.0.0.0 Folders and files in GameData: 000_ClickThroughBlocker 001_ToolbarControl Stock folder: Squad WalkAbout ************************************************************************ Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted May 26, 2020 Author Share Posted May 26, 2020 (edited) On 5/24/2020 at 6:50 PM, wasml said: I'm having the same problem as MaxPeck - ctrl-W does nothing. Re-downloaded from thee OP link just to be sure I had the correct version (double checked the file time stamp to make sure it was the one I just downloaded). Running KSP 1.9.1 on Windows 10, Walkabout, ClickThroughBlocker and ToolbarControler are the only mods on a fresh install. The log is listing the Walkabout version as 1.0.0.0 Ctrl-w is not a thing anymore. If you aren't seeing the button in the Space Center, then something is wrong and I'll need to see the entire log file. But I can say that you are not running the BETA based on that snippit you posted. Again, the beta is only available here: Download: https://github.com/linuxgurugamer/WalkAbout/releases - BETA NOT THROUGH CKAN Did you bother to read my reply to @MaxPeck? Which, according to him, solved his problem Edited May 26, 2020 by linuxgurugamer Quote Link to post Share on other sites
wasml 371 Posted May 27, 2020 Share Posted May 27, 2020 I did read Max's post - and made sure I went to the GitHub site (I've never bothered with CKAN) and downloaded the file "WalkAbout-1.8.0-0.1.8.1.zip". Opening the zip I see under the dll properties the version is 1.0.0.0 - made me wonder if maybe the wrong dll got packaged? Here's the log file: https://www.dropbox.com/s/txw9hpmiwanz8rz/Player.zip?dl=0 Quote Link to post Share on other sites
MaxPeck 593 Posted May 29, 2020 Share Posted May 29, 2020 On 5/26/2020 at 9:11 PM, wasml said: I did read Max's post - and made sure I went to the GitHub site (I've never bothered with CKAN) and downloaded the file "WalkAbout-1.8.0-0.1.8.1.zip". Opening the zip I see under the dll properties the version is 1.0.0.0 - made me wonder if maybe the wrong dll got packaged? Here's the log file: https://www.dropbox.com/s/txw9hpmiwanz8rz/Player.zip?dl=0 Sorry, I’m just circling back to this after a few days; had end-of-semester stuff going on that kept me away from the game. I had the same experience as wasml - I downloaded the latest BETA version from Github and I’m still showing 1.0.0.0 in my log and no joy on the icon in the space center. If you find the time, I know you’re busy, you might want to check your package on github. It’s probably something stupid on my end though, I’m sure. An incompatibility somewhere in the mod list or something. Whatever, just letting you know. Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted June 2, 2020 Author Share Posted June 2, 2020 new release, out of Beta, 0.1.8.2 0.1.8.2 Removed unnecessary lines from config file, replaced by stock Settings page Fixed window resizing 0.1.8.1 Fixed KIS integration Fixed legs not moving after using Perpetual Motion 1.8 Adoption by Linuxgurugamer Updated for 1.8 Added Clickthroughblocker support Added Toobarcontroller support Added toolbar code for main and add utility Removed activation via hotkey for both windows, toolbar button is now used instead Replaced non-functional GUI.Button with Fixed bug where changing to new vessel wouldn't enable/disable the mod (ie: switching to a Kerbal from a vessel, mod stayed disabled) Fixed exceptions when launching a vessel and then changing to another in the area Added stock setting page Quote Link to post Share on other sites
Probus 536 Posted June 2, 2020 Share Posted June 2, 2020 I see you won the battle with the Riverdancing Kerbals! lol Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted June 2, 2020 Author Share Posted June 2, 2020 1 hour ago, Probus said: I see you won the battle with the Riverdancing Kerbals! lol Yup. New minor release, 0.1.8.3 Fix mistake in .version file Quote Link to post Share on other sites
linuxgurugamer 17,491 Posted June 25, 2020 Author Share Posted June 25, 2020 Just an FYI for everybody, I wasn't clear in the previous post. This mod is now out of beta Quote Link to post Share on other sites
kerbnub 17 Posted September 10, 2020 Share Posted September 10, 2020 Was there ever a KIS working version for KSP 1.6.1? Quote Link to post Share on other sites
kerbnub 17 Posted September 11, 2020 Share Posted September 11, 2020 So I've updated to KSP 1.8.1 and tried just about every release of walkabout, but always had the same issue of no button showing up. I tried ctrl+W too, tried looking in options, launching a ship and coming back to space center, all to no avail. Here's a logfile using the latest walkabout on a pure stock 1.8.1 install: https://gofile.io/d/HZP6YO Quote Link to post Share on other sites
captinjoehenry 92 Posted October 1, 2020 Share Posted October 1, 2020 This mod doesn't seem to work in 1.10.x I've installed it from the github but the button doesn't show up Quote Link to post Share on other sites
klarch 0 Posted November 28, 2020 Share Posted November 28, 2020 Too bad this doesn't work on 1.10.1. I used to use this to collect all the EVA science at KSC with Bob while waiting for KCT to finish building my 1st craft. Gave me a nice science boost for unlocking research nodes. As a bonus it didn't add to mission count for Kerbals as they were just going outside. Quote Link to post Share on other sites
evileye.x 285 Posted December 11, 2020 Share Posted December 11, 2020 On 10/1/2020 at 5:29 AM, captinjoehenry said: This mod doesn't seem to work in 1.10.x I've installed it from the github but the button doesn't show up Yep, it doesn't Quote Link to post Share on other sites
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