linuxgurugamer Posted May 14, 2020 Share Posted May 14, 2020 @VoidCosmos looks like you may have compiled against one or more old DLLs. Or possibly compiled against .Net 3.5 Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 14, 2020 Author Share Posted May 14, 2020 (edited) 11 minutes ago, linuxgurugamer said: @VoidCosmos looks like you may have compiled against one or more old DLLs. Or possibly compiled against .Net 3.5 It is updated to .Net 4.x (4.8 to be specific) Edited May 14, 2020 by VoidCosmos Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 14, 2020 Author Share Posted May 14, 2020 @canisin, I have looked at the cfg file. I had seen a small error with the location of the scratching sound. I'll release a fix soon™ Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 14, 2020 Author Share Posted May 14, 2020 Mod added to CKAN! Quote Link to comment Share on other sites More sharing options...
stk2008 Posted May 14, 2020 Share Posted May 14, 2020 Ohhh I shall deffo retry this later once updated. Thanks you Quote Link to comment Share on other sites More sharing options...
Gargamel Posted May 14, 2020 Share Posted May 14, 2020 6 hours ago, VoidCosmos said: I dont know how to add it to the master branch You already have a file called "sourcecode". Just use that. Quote Link to comment Share on other sites More sharing options...
ValiZockt Posted May 14, 2020 Share Posted May 14, 2020 (edited) 3 hours ago, VoidCosmos said: I feel it is a scatter related problem. It sucks a lot of fps I don't think its scatterer related, see .log file: Spoiler NotImplementedException: The method or operation is not implemented. at CollisionFXReUpdated.CollisionFX.ScrapeParticles (Part part, System.Single speed, UnityEngine.Vector3 contactPoint, System.String colliderName, UnityEngine.GameObject collidedWith) [0x0009c] in <c64ccc682a1741afa69b77e5c836c572>:0 at CollisionFXReUpdated.CollisionFX.Scrape (Part part, UnityEngine.GameObject collidedWith, UnityEngine.Transform collidedWithTransform, UnityEngine.Vector3 position, System.Single relativeVelocity, System.String colliderName, System.Boolean tyreCollision) [0x000b4] in <c64ccc682a1741afa69b77e5c836c572>:0 at CollisionFXReUpdated.CollisionFX.OnCollisionStay (UnityEngine.Collision c) [0x000f0] in <c64ccc682a1741afa69b77e5c836c572>:0 Probably what LGG said. Edited May 14, 2020 by ValiZockt Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 14, 2020 Author Share Posted May 14, 2020 3 hours ago, linuxgurugamer said: looks like you may have compiled against one or more old DLLs. How do you fix it then? (I am still learning) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 14, 2020 Share Posted May 14, 2020 1 hour ago, VoidCosmos said: How do you fix it then? (I am still learning) Look at all the references, you are probably linking against a 1.7.3 dll Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 14, 2020 Author Share Posted May 14, 2020 Getting this error Spoiler Severity Code Description Project File Line Suppression State Error The command "E:\src\CollisionFX\..\..\..\pdb2mdb\pdb2mdb.exe E:\src\CollisionFX\bin\Debug\CollisionFXReUpdated.dll if not exist "E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated" mkdir "E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\" if not exist "E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\Plugins" mkdir "E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\Plugins\" if not exist "E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\Sounds" mkdir "E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\Sounds\" copy /y E:\src\CollisionFX\bin\Debug\CollisionFX* E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\Plugins copy /y E:\src\CollisionFX\settings.cfg E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\ copy /y E:\src\CollisionFX\..\LICENSE E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\ copy /y E:\src\CollisionFX\ModuleManager_CollisionFX.cfg E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\ copy /y E:\src\CollisionFX\..\..\Readme_CollisionFX-Updated.txt E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\ copy /y E:\src\CollisionFX\CollisionFX-Updated.version E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\ xcopy /E /I /y "E:\src\CollisionFX\..\Sounds" "E:\src\CollisionFX\..\..\..\GameData\CollisionFXUpdated\Sounds" xcopy /E /I /y "E:\src\CollisionFX\..\..\..\GameData" "E:\src\CollisionFX\..\..\GameData"" exited with code 4. CollisionFXReUpdated Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 14, 2020 Share Posted May 14, 2020 Thanks for adopting this one! Like many others are reporting, I was experiencing HUGE frame lags with this one once the sparks really start going -- When it was initially released/updated (totally redone from the original collisionFX i think) last year, it switched to using the new particle system, and it had the same issues as are being stated now, so it's probably not *just* the 1.9/recompile issues. Quote Link to comment Share on other sites More sharing options...
Krzeszny Posted May 15, 2020 Share Posted May 15, 2020 (edited) I just wanted to report that this mod makes me lose 11% framerate even if my rocket is sitting on the launchpad, connected to launch clamps. The benchmark was consistent. Besides that, it's a nice mod (specs - Intel i5 running at 4.4 GHz, GTX 970, Windows 10, 16 GB RAM, SSD) Edited May 15, 2020 by Krzeszny specs Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 15, 2020 Author Share Posted May 15, 2020 12 minutes ago, Krzeszny said: I just wanted to report that this mod makes me lose 11% framerate even if my rocket is sitting on the launchpad, connected to launch clamps. The benchmark was consistent. Besides that, it's a nice mod (specs - Intel i5 running at 4.4 GHz, GTX 970, Windows 10, 16 GB RAM, SSD) I am working on a fix! Please wait for a while Quote Link to comment Share on other sites More sharing options...
Krzeszny Posted May 15, 2020 Share Posted May 15, 2020 35 minutes ago, VoidCosmos said: I am working on a fix! Please wait for a while There's no rush. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 16, 2020 Author Share Posted May 16, 2020 11 hours ago, Krzeszny said: There's no rush. Thanks for understanding Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted May 21, 2020 Share Posted May 21, 2020 Wow, you really did it. Thank you! I really missed this mod, and am grateful you adopted it. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 21, 2020 Author Share Posted May 21, 2020 13 minutes ago, Space Scumbag said: Wow, you really did it. Thank you! I really missed this mod, and am grateful you adopted it. No problem! Quote Link to comment Share on other sites More sharing options...
RyanRising Posted May 23, 2020 Share Posted May 23, 2020 Man, pizzaoverhead’s mods have always been some of my favourites. This one seems like it’s caused people a lot of trouble to get running, though. Good luck to you with this and I hope to add it to my install soon! also, this can still add those squeaky-toy sounds to kerbals when they collide in ragdoll, right? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 24, 2020 Share Posted May 24, 2020 (edited) On 5/23/2020 at 1:37 AM, RyanRising said: Man, pizzaoverhead’s mods have always been some of my favourites. This one seems like it’s caused people a lot of trouble to get running, though. Good luck to you with this and I hope to add it to my install soon! also, this can still add those squeaky-toy sounds to kerbals when they collide in ragdoll, right? This the #1 feature for me, honestly. I hope it works again. Edited May 24, 2020 by Beetlecat Quote Link to comment Share on other sites More sharing options...
DownHereInChile Posted May 25, 2020 Share Posted May 25, 2020 Love that you brought this mod back to life! Any chance to disable the effect between interacting parts e.g. rotor and propeller blades and their engines? Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted May 26, 2020 Share Posted May 26, 2020 As an FYI, I just created a new install with (many) mods and was greeted with this ... Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 26, 2020 Author Share Posted May 26, 2020 19 minutes ago, TranceaddicT said: As an FYI, I just created a new install with (many) mods and was greeted with this ... Going to look at it. Quote Link to comment Share on other sites More sharing options...
katateochi Posted May 28, 2020 Share Posted May 28, 2020 Really pleased to see this mod making a return. Yes! the Squeaky toy kerbals! So good. The other big win with this mod was having tyre squeals when landing....seems that aspect is there, but a little calibration is needed. I don't get any sound as the tyres hit the runway, but then constant tyre squeaks as you're going along the runway until you stop (and it's squeak squeak squeak, rather than a constant squeal). It seems that once a tyre has had an impact it then keeps squeaking, which is also a problem if you have a rover that goes over a jump, from them on it sounds like it badly needs an oil can! Also, not getting any dust effects....but then that never worked for me in the original mod either. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 29, 2020 Author Share Posted May 29, 2020 9 hours ago, katateochi said: I don't get any sound as the tyres hit the runway, First of all thanks for sharing your thoughts on this mod, katateochi. Secondly, this is a know bug. I am done fixing it. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 29, 2020 Author Share Posted May 29, 2020 Version 1.1.0 Bugfix. Fixed sound bug Quote Link to comment Share on other sites More sharing options...
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