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[1.9.x] C.E.D.A "Aethon" Interplanetary Transport System (ITS)


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Posted (edited)

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"Travel to Kerbol system bodies in style!" - Stephen Kerbon Jr. (C.E.D.A Technologies Chief Engineer of ITS)

This modpack consists of parts that allow you to build vessels that are well suited to explore Kerbol planets with ease. What are you waiting for?!

 

It's recommended to install KRE (Kerbal Reusability Expansion) mod to fully experience the pack.

 

Dependencies (Bundled):

 

Downloads:

GitHub - https://github.com/KerboNerd/ITS-Aethon

SpaceDock - https://spacedock.info/mod/2427/[1.9.x] C.E.D.A "Aethon" Interplanetary Transport System (ITS)


 

If you have any suggestions for parts to add to this pack, shoot a comment!

In the case of a bug, please use the "Issues" tab on the pack's GitHub page.
https://github.com/KerboNerd/ITS-Aethon/issues

 

 

! ATTENTION !

This is NOT a SpaceX Starship ripoff! :P

Edited by KerboNerd
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Nice mod! Was sorta disappointed that the craft didn’t come with exact actuating fins like the SpaceX starship was hoping to do its reentry's maybe possibly add that in the next update? Oh I’d love to have a craft save file so I can fly the craft already. Any way have a good week!

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10 hours ago, Cloakedwand72 said:

Nice mod! Was sorta disappointed that the craft didn’t come with exact actuating fins like the SpaceX starship was hoping to do its reentry's maybe possibly add that in the next update? Oh I’d love to have a craft save file so I can fly the craft already. Any way have a good week!

I'll make sure to add these suggestions to the pack's To-Do list!

8 hours ago, Weimaraner said:

Looks nice. do you plan on adding the landing legs that the real starship uses, or are you keeping the falcon 9 legs?

Legs are being made as we speak! The plan is to have many types of legs that the starship prototypes use and probably even new designs.

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  • 4 weeks later...
  • 2 weeks later...

Great mod, but please make Real Fuels-Stock compatible!
With RealFuels-Stock engine clusters start using Kerosene with Oxygen, while those nice huge carbon tanks still use Liquid Fuel + Oxidizer and there is no way to change fuel.

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I have added third fuel sub-type for fuel tanks (Kerosene+LqdOxygen).

It now works perfectly fine with Modular Fuels/RealFuels-Stock. Engines automatically were patched to Kerosene+LqdOxygen by Module Manager and fuel tanks were left useless.

With this quick tweak I added compatibility (fuel tanks are not useless now while using RealFuels-Stock). Feel free to use it as you see fit (mod author) or incorporate into your main download and etc.

Here is download link until mod author updates this mod and adds compatibility.
Works on 1.9.1. 
https://drive.google.com/file/d/10P_5vQyYWzdYfDov21ha_NUFo0BDijJF/view?usp=sharing

I hope I do not break any rules! :D

Edited by Selphadur
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