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[1.8.1 - 1.12.x] Bumblebee v0.6


Rodger
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I present to you my first parts mod, Bumblebee! A (re)stockalike mod based on NASA's Dragonfly drone, designed to explore Titan-like worlds!

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Includes a black colour scheme too:

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album: https://imgur.com/a/lFNv9dI

Build Guide: https://github.com/Rodg88/BumbleBee/wiki/Build-Guide

Video review from Kottabos: 

 

Features include:

* Small electric propellers that use @Angel-125's KerbalActuators to give them spinning blades, mirroring, prop blur, and a hover mode.

* An antenna that tracks the homeworld (in one axis at least)

* A large science payload, including compatibility for some Bluedog Design Bureau and Coatl Probes Plus experiments if those mods are installed.

* Compatibility for Near Future Electrical, the probe core will include a large capacitor if installed, to increase flight range.

* A parachute/drogue combo with "fancy custom normals", that plug into the 2.5m aerodynamic back shell (which is designed to fit the Restock heat shield), or can be surface attached as a drogue/main set

Download:

https://spacedock.info/mod/2428/Bumblebee

https://github.com/Rodg88/BumbleBee/releases

Also on CKAN

V0.6
Updated deps and tested in KSP 1.12.2
Fixed prop sound on high power mode
Fixed colliders on decoupler causing sticky aeroshell deployment
Merge PR for Interstellar Extended support (thanks Shimomeitakatote)

V0.5
Added variants to the decoupler with 0.625m and 1.25m bottom diameter rings, instead of just the specialized Bumblebee decoupler.
Updated Indicator Lights patch to take advantage of new features in v1.7 (commnet connection indicator).

V0.4
Added gold and silver foil textures to the Core, Antenna, RTG, and science Sensor.
Updated all lenses to have a new reflective texture.
Added carbon texture variant to prop parts.

V0.3
New dual rotor part for light probes in light atmospheres, based on the NASA Mars Helicopter. Also a long variant of the single truss for the Duna rotor.
Added Surface Sample experiment to the landing skid part (requires the Bumblebee Probe core on the same craft to work)
Minor fixes to other parts.

V0.2:
Updated Prop parts. They now activate on Duna, but won't do you much good. Also enabled surface attachment on the single prop, and added ground FX. Also a low power mode for precision flight on low gravity moons.
Added glowing LEDs, with compatibility for NFE (blue LED's brightness = capaciter charge) and Indicator Lights (Top Green LED goes yellow/red on low/critical charge).
Added Hullcam Patch

Download includes B9 Part Switch, Kerbal Actuators, CommunityResourcePack, and DMagicScienceAnimate, which are the hard dependencies, as well as CommunityCategoryKit which is optional (parts all appear in the Rover category).

License: CC BY-NC-SA 4.0 https://creativecommons.org/licenses/by-nc-sa/4.0/

Bundles the following mods, which are covered by their own respective licenses:

ModuleManager by Sarbian and Blowfish https://github.com/sarbian/ModuleManager

B9 Part Switch by Blowfish https://github.com/blowfishpro/B9PartSwitch/releases

Kerbal Actuators by Angel-125 https://github.com/Angel-125/KerbalActuators/releases

CommunityResourcePack by Bob Palmer https://github.com/BobPalmer/CommunityResourcePack

CommunityCategoryKit by Bob Palmer https://github.com/BobPalmer/CommunityCategoryKit

DMagicModuleScienceAnimateGeneric by DMagic https://github.com/DMagic1/DMModuleScienceAnimateGeneric

 
Edited by Rodger
New update for 1.12
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11 hours ago, flamerboy67664 said:

Any craft files for this man? Kinda having trouble building it myself hehe

Just added to the Github: https://github.com/Rodg88/BumbleBee/tree/master/Ships/VAB

 

  

13 hours ago, Clamp-o-Tron said:

Sweet! Does it fly on duna?

Nope, the atmosphere is way too thin for Bumblebee, though I could maybe make an "Ingenuity" version of the prop...

Edited by Rodger
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14 hours ago, Rodger said:

I present to you my first parts mod, Bumblebee! A (re)stockalike mod based on NASA's Dragonfly drone, designed to explore Titan-like worlds!

 

Dude! Raving reviews here!

It looks amazing and fits in very well with the stock and Restock styles. I like the little details on the parts (camera's on the body, the sampler on the legs) and the antenna tracking is a nice addition.  
Did a test run from the KSC to the Island Airport. It flies very well and was even able to land it :D  With the current power requirements and without using the Near Future capacitors you could easily manage 40-50 km or something like that so the balance seems fine with me.
Can't wait to bring this to another planet for a dragonfly mission.

I will keep an eye out for updates or anything else you come up with! 

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Roll (q and e) is backwards, but I don’t think there’s much I can do about that. If you go to the control section of the right click menu of the probe, you can change the control point to “forewords” which makes it steer like a plane instead, which makes it a bit easier to fly, but maybe not as good for VTOL. And I have considered putting a BTDT scanner in the core too if scansat is installed, will probably be in the next round of patches.

 

Edited by Rodger
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You know this mod got me thinking about other drone based space missions. I found these: 

https://en.m.wikipedia.org/wiki/Venus_Atmospheric_Maneuverable_Platform

https://en.m.wikipedia.org/wiki/Mars_Helicopter_Ingenuity

No hint at all haha, just thought they were cool.

And a BTDT scanner would work well in the mod I guess. Perhaps also an idea to make an alternative to the science package and make a resource scanner.

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dQ82Z88.pngbUNrJSZ.png

Nice to see the foldable rover wheels from Making History DLC fit into the ballistic aeroshell and probe core like a glove. :)

As this Bumblebee can't fly on Duna yet....I might have to bring this rover there haha

Edited by flamerboy67664
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@Rodger the new version of scansat which is due for release anytime I think has much nicer and smaller models so building one in may not be required. I am playing around with the new version and the BTDT scanner is awesome and has two varieties all look good I can post a pic if your interested in looking at the variants

That rover looks great going to build one of those

A pic of the new BTDT on a Rover inspired by @flamerboy67664

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This is from ScanSat Development Build  its not a main release yet

 

Edited by Virtualgenius
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Yeah I did select the ckan option. Might be delayed since I include dependancy mods? I uploaded it as 1.8.1 and then told spacedock it was also 1.9.1 compatible too, so hopefully that also indexes it for 1.8.1? Is it there for 1.9.1? No idea really though since I don’t use ckan myself. 

Edited by Rodger
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@HebaruSan @linuxgurugamer Special request for this mod concerning CKAN. Its download contains all of its dependencies which I believe will cause issues. So the relationships I see are:

  • Depends: B9 Part Switch, Community Resource Pack, DMagicScienceAnimate
  • Suggests: Community Category Kit
  • Provides: Kerbal Actuators

The ability to install a Ships folder (for sample craft files) will be welcome too for when @Rodger adds that to the download.

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17 minutes ago, JadeOfMaar said:

@HebaruSan @linuxgurugamer Special request for this mod concerning CKAN. Its download contains all of its dependencies which I believe will cause issues. So the relationships I see are:

  • Depends: B9 Part Switch, Community Resource Pack, DMagicScienceAnimate
  • Suggests: Community Category Kit
  • Provides: Kerbal Actuators

The ability to install a Ships folder (for sample craft files) will be welcome too for when @Rodger adds that to the download.

Shouldn’t be a problem.  The .netkan will specify the folder to install, the others will be ignored.

@HebaruSan will need to talk about the Ships folder, althougn I thing it is also ok

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On 5/15/2020 at 10:18 AM, DownHereInChile said:

Love it! I will download it as soon as it shows up on CKAN

10 hours ago, Jiraiyah said:

In spacedock, when you look in editing panel of your mod, there is a check mark for ckan, did you check that check mark? because I can't find this on 1.8.1 game on ckan

5 hours ago, DownHereInChile said:

New mods take a while to be listed on CKAN. Just gotta Bumblebee patient :wink:

2 hours ago, catloaf said:

CKAN?

23 minutes ago, JadeOfMaar said:

@HebaruSan @linuxgurugamer Special request for this mod concerning CKAN

4 minutes ago, linuxgurugamer said:

 

@HebaruSan will need to talk about the Ships folder, althougn I thing it is also ok

CKAN listing was requested already, but this mod can't be listed in CKAN because it depends on a mod whose author is on the opt-out list.

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10 hours ago, Rodger said:

Yeah I did select the ckan option. Might be delayed since I include dependancy mods? I uploaded it as 1.8.1 and then told spacedock it was also 1.9.1 compatible too, so hopefully that also indexes it for 1.8.1? Is it there for 1.9.1? No idea really though since I don’t use ckan myself. 

Cant be done until all the mods it depends on are allowed to be in CKAN

Edited by linuxgurugamer
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