Kartoffelkuchen

[1.9.1] KK's SpaceX Pack | June 03 2020

Recommended Posts

23 hours ago, Spaceman20290 said:

You need to download the mod off of Space Dock for now, I had the same issue you did. For some reason CKAN will not install the mod right.

23 hours ago, Insanity_BK said:

CKAN never does

When you're aware of a problem with how CKAN installs a mod, please report it on the CKAN thread or in an issue so we can fix it, rather than bothering mod authors.

The missing folder should be included in installs in a few minutes.

Share this post


Link to post
Share on other sites

Could someone make a RO config for this? I'd love to use this in my RO save!

Great mod by the way!

Share this post


Link to post
Share on other sites
Posted (edited)
17 hours ago, NewRetroMan said:

Will it work fine with 1.8? Has anyone tested this?

I've got it on 1.8.1 with Kopernicus. It works wonderfully. 

Also, just wanted to ask; Will the original Dragon be added? It'd be a great addition.

Edited by alberro+

Share this post


Link to post
Share on other sites

Update v6.1 has been released!

p7bOzIg.png

Changelog

Spoiler

Version 6.1 | May 26 2020

* Added logos to F9 stage 2 for DM2 mission
* Added extendable docking port and improved the model
* Added docking node size to Crew Dragon docking port description
* Added Abort action group to rescaled F9- and FH Crew Dragon Stack
* Improved F9 Worm texture
* Fixed potential bug on Falcon 9 Block 5 second stage fuel tank
* Added troubleshooting section to the readme file

Download from Spacedock

Share this post


Link to post
Share on other sites
1 hour ago, Kraken that doesn't exist said:

i'm watching demo-2 rn and i'm about to install this

Quite a shame that it was scrubbed for today though.

Share this post


Link to post
Share on other sites
 
Hi my trunk triggers immediately when starting and the FH decouplers for the boosters trip but the boosters are still attached.

Share this post


Link to post
Share on other sites

@msp307 Hm that's weird. Do you have Animated Decouplers installed (link in OP) or playing without it?

You could try downloading that and seeing if that fixes it until I have the time to take a look at it.

Share this post


Link to post
Share on other sites
8 minutes ago, Kartoffelkuchen said:

@msp307 Hm that's weird. Do you have Animated Decouplers installed (link in OP) or playing without it?

You could try downloading that and seeing if that fixes it until I have the time to take a look at it.

 
yes i installed. the decouplers for the boosters had worked before my update.

Share this post


Link to post
Share on other sites
On 5/17/2020 at 5:59 AM, Get Rice said:

Hey all,

I can't seem to install the mod properly. I followed the readme instructions perfectly and all that's available is the F9 Demo parts. Everything else is hidden or doesn't exist. I installed the mod off of https://spacedock.info/mod/269/SpaceX Launch Vehicles?ga=+3102+'kerbal+space+program'> and I am on version 1.9.1. while running KSP through Steam. I don't understand why I am the only one affected. Can someone offer me assistance?

Thanks,

Alex

Do you have any other mods installed?

Share this post


Link to post
Share on other sites
Posted (edited)

hi I was wondering when I use Mechjeb 2 with theses it gets wonky at the end of a burn when the time gets below 1 sec of burn time the ship just goes around trying to follow the bue marker on the navball

I also use FASA and it works work fine. Also I had another type of SpaceX mod installed and it did the same thing this one does. but this one handles it a bit better. could you test this out on your end?

 

I'm using the latest versoion of mechjeb and both expansions  I also have it set to use rescale. also KSP 1.91

Edited by cashaber
added version numbers

Share this post


Link to post
Share on other sites
2 hours ago, cashaber said:

Also I had another type of SpaceX

Tundra Exploration?

Share this post


Link to post
Share on other sites

I just looked on Ckan and it looks like there are two Tundra Exploration and Kerbalized SpaceX. 

Share this post


Link to post
Share on other sites

looks very nice, congrats on the release!! I will try it out as soon as Realism Overhaul support is introduced!

Share this post


Link to post
Share on other sites

Hey! Nice mod! But i have a problem, the merlin 1D vacuum has low TWR. I've tried to change it myself, but i can't do this. It doens't matter if you modify the files, the power does not change. Another little visual issue is that the FH booster decoupler is white, instead of black (another thing that i could not modify). If you know any solution please make me know. Thanks :D

Share this post


Link to post
Share on other sites

@Kartoffelkuchen I decided to land F9 Demo on a droneship, just for funzies :D

OkecGE0.png

This took a lot of tries.

Also, has anyone else had problems with Falcon 9 stage 2 flipping after stage separation? Even if I set the SAS to prograde before separation, and activate RCS, it still wants to go backwards after I separate stage 1. Am I doing something wrong, or is this a bug?

Share this post


Link to post
Share on other sites

Hello, really nice mod !!

I`m just having one problem, as soon as i try to launch the dragon crew, the trunk triggers and separates before i`m even able to do anything. Is there anything i can do to fix it?

Here is the list of mods i`m using. I`m on 1.9.1 by the way.

Spoiler

KSP: 1.9.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10  (10.0.0) 64bit


ClickThroughBlocker - 0.1.9.5
Filter Extensions - 3.2.5
USI Tools - 1.3
ToolbarControl - 0.1.9.4
KSP-Recall - 0.0.3.1
All Tweak!!! - 
AllYAllContinued - 0.11.19
Animated Decouplers - 1.4.2
Antenna Helper - 1.0.7.2
Astrogator - 0.10
B9 Animation Modules - 1.7
B9 Part Switch - 2.16
B9 Aerospace - 6.6
B9 Aerospace HX Parts - 6.6
B9 Aerospace Legacy Parts - 6.6
B9 Aerospace Procedural Parts - 0.92
Behemoth Aerospace Engineering Large Parts - 1.6.1
BetterSRBs - 1.2.2
Bluedog Design Bureau - 1.6.2
Chatterer - 0.9.99.2788
CivilianPopulation - 3.0.0.8
Colorful Fuel Lines - 0.3.3
CommNetAntennasInfo - 2.4.1
Community Category Kit - 5.1
Community Resource Pack - 1.0
CommunityTechTree - 3.4.1
Connected Living Space - 2.0.0.4
Crew Light - 1.20
CriticalTemperatureGauge - 1.9.1
CryoEngines - 1.1.3
CryoTanks - 1.5.1
Community Terrain Texture Pack - 1.0.4
DaMichel's AeroRadial - 1.1.0.1
DaMichel's CargoBays - 1.1.0.1
DecouplerShroud - 0.7.2
DeployableEngines - 1.2.1
DistantObjectEnhancement - 2.0.2
DMagic Orbital Science - 1.4.3
DockRotate - 1.9.1.46
DynamicBatteryStorage - 2.1.6
Easy Vessel Switch - 2.1.7366.39779
EVAFollowerFollowed - 1.1.1.5
ExtraplanetaryLaunchpads - 6.7.2
FarFutureTechnologies - 0.3.1
Firespitter - 7.13
Flexible Docking - 1.0.8
FMRS (Flight Manager For Reusable Stages) - 1.2.9.1
FShangarExtender - 3.6
GrannusExpansionPack - 1.1.5
GalaxiesUnbound - 1.2.3
HeatControl - 0.5.1
HideEmptyTechTreeNodes - 1.1.2
Interstellar Fuel Switch - 3.16.0.5
JSIPartUtilities - 0.5.0.4
JSIAdvTransparentPods - 0.1.22
RasterPropMonitor - 0.31.3
KAS - 1.6.7421.34540
KerbalAtomics - 1.1.2
Kerbal Engineer Redux - 1.1.7.1
Kerbal Foundries - 2.4.8.18
Kerbal Joint Reinforcement - 4.1.15
KerbalKrashSystem - 0.5
HyperEdit - 1.5.8
Feline Utility Rover - 1.2.11
Shielded PicoPort (SPP) - 1.0.1.1
Kerbal Inventory System - 1.25.7420.31998
KronalVesselViewer - 0.1.1
KSP-AVC Plugin - 1.4.1.4
KSPWheel - 0.16.14.33
KWRocketryRebalanced - 3.2.7.1
Infernal Robotics - 3.0.2
Infernal Robotics ActiveStruts - 3.0
Infernal Robotics Sequencer - 3.0
Modular Rocket Systems - 1.13.2
ModularFlightIntegrator - 1.2.7
ModuleAnimateGenericEffects - 0.0.1.2
NearFutureAeronautics - 1.0.4
NearFutureConstruction - 1.2.2
NearFutureElectrical - 1.1.2
NearFutureExploration - 1.0.7
NearFutureLaunchVehicles - 2.0.2
NearFutureProps - 0.6.2
NearFuturePropulsion - 1.2.1
NearFutureSolar - 1.2.2
NearFutureSpacecraft - 1.3.1
NovaPunch Rebalanced - 0.1.7.1
On Demand Fuel Cells - 1.2.0.95
OuterPlanetsMod - 2.2.6
OPT Legacy Spaceplane Parts - 1.6.2
OPT Reconfig - 1.9.3
PartCommanderContinued - 1.1.6.1
Persistent Rotation - 1.8.7
Photon Sailor - 1.4.11.5
Kerbal Planetary Base Systems - 1.6.11
Procedural Fairings - 1.8.2
RCS Build Aid - 0.10
RealChute - 1.4.7.6
AmpYear - 1.5.7
DeepFreeze Continued... - 0.28
RetractableLiftingSurface - 0.2.1.1
RLA_Reborn - 0.15.2
SCANsat - 1.1.8.14
PicoPort - 0.1.6.1
Ship Manifest - 6.0.0.2
SimpleLogistics! - 2.0.3.2
SmartParts - 1.9.16
SpaceY Expanded - 1.4
SpaceY Lifters - 1.17.2
SSTULabs - 0.12.50.162
StationPartsExpansionRedux - 1.3.4
StationScienceContinued - 2.6
Surface Mounted Lights - 1.16.7437.40107
TAC Fuel Balancer - 2.21.5.1
TarsierSpaceTechnology - 7.10
The World Beyond - 1.1.1
TAC Life Support - 0.15
ToadicusToolsContinued - 0.22.4.3
Trajectories - 2.3.1
TransparentPods - 1.2.3.3
Alternate Resource Panel - 2.10
TweakableEverything - 0.2.0.1
TweakScale - 2.4.3.14
USI Core - 1.3
Konstruction - 1.3
Malemute Rover - 1.3
MKS - 1.3
NuclearRockets - 1.3
Sounding Rockets - 1.3
USI Alcubierre Drive - 1.3
Universal Storage - 1.4
VesselMover - 1.9
VesselViewerContinued - 0.8.8.3
KSP Interstellar Extended - 1.25.21.5
WernherChecker - 0.5.11
WildBlueTools - 1.76.1
Kerbal Actuators - 1.8.2
Buffalo - 2.8.1
Classic Stock Resources - 1.1.1
Deep Space Exploration Vessels - 3.5
Kerbal KIS Items - 2.1.7
Kerbal Komets - 0.7.1
Mark One Laboratory Extensions - 1.22
Pathfinder - 1.35
XPCR - 1.1.8.5

 

Thank you very much !!

Share this post


Link to post
Share on other sites
5 hours ago, Xenooom said:

Hello, really nice mod !!

I`m just having one problem, as soon as i try to launch the dragon crew, the trunk triggers and separates before i`m even able to do anything. Is there anything i can do to fix it?

Here is the list of mods i`m using. I`m on 1.9.1 by the way.

  Reveal hidden contents

KSP: 1.9.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10  (10.0.0) 64bit


ClickThroughBlocker - 0.1.9.5
Filter Extensions - 3.2.5
USI Tools - 1.3
ToolbarControl - 0.1.9.4
KSP-Recall - 0.0.3.1
All Tweak!!! - 
AllYAllContinued - 0.11.19
Animated Decouplers - 1.4.2
Antenna Helper - 1.0.7.2
Astrogator - 0.10
B9 Animation Modules - 1.7
B9 Part Switch - 2.16
B9 Aerospace - 6.6
B9 Aerospace HX Parts - 6.6
B9 Aerospace Legacy Parts - 6.6
B9 Aerospace Procedural Parts - 0.92
Behemoth Aerospace Engineering Large Parts - 1.6.1
BetterSRBs - 1.2.2
Bluedog Design Bureau - 1.6.2
Chatterer - 0.9.99.2788
CivilianPopulation - 3.0.0.8
Colorful Fuel Lines - 0.3.3
CommNetAntennasInfo - 2.4.1
Community Category Kit - 5.1
Community Resource Pack - 1.0
CommunityTechTree - 3.4.1
Connected Living Space - 2.0.0.4
Crew Light - 1.20
CriticalTemperatureGauge - 1.9.1
CryoEngines - 1.1.3
CryoTanks - 1.5.1
Community Terrain Texture Pack - 1.0.4
DaMichel's AeroRadial - 1.1.0.1
DaMichel's CargoBays - 1.1.0.1
DecouplerShroud - 0.7.2
DeployableEngines - 1.2.1
DistantObjectEnhancement - 2.0.2
DMagic Orbital Science - 1.4.3
DockRotate - 1.9.1.46
DynamicBatteryStorage - 2.1.6
Easy Vessel Switch - 2.1.7366.39779
EVAFollowerFollowed - 1.1.1.5
ExtraplanetaryLaunchpads - 6.7.2
FarFutureTechnologies - 0.3.1
Firespitter - 7.13
Flexible Docking - 1.0.8
FMRS (Flight Manager For Reusable Stages) - 1.2.9.1
FShangarExtender - 3.6
GrannusExpansionPack - 1.1.5
GalaxiesUnbound - 1.2.3
HeatControl - 0.5.1
HideEmptyTechTreeNodes - 1.1.2
Interstellar Fuel Switch - 3.16.0.5
JSIPartUtilities - 0.5.0.4
JSIAdvTransparentPods - 0.1.22
RasterPropMonitor - 0.31.3
KAS - 1.6.7421.34540
KerbalAtomics - 1.1.2
Kerbal Engineer Redux - 1.1.7.1
Kerbal Foundries - 2.4.8.18
Kerbal Joint Reinforcement - 4.1.15
KerbalKrashSystem - 0.5
HyperEdit - 1.5.8
Feline Utility Rover - 1.2.11
Shielded PicoPort (SPP) - 1.0.1.1
Kerbal Inventory System - 1.25.7420.31998
KronalVesselViewer - 0.1.1
KSP-AVC Plugin - 1.4.1.4
KSPWheel - 0.16.14.33
KWRocketryRebalanced - 3.2.7.1
Infernal Robotics - 3.0.2
Infernal Robotics ActiveStruts - 3.0
Infernal Robotics Sequencer - 3.0
Modular Rocket Systems - 1.13.2
ModularFlightIntegrator - 1.2.7
ModuleAnimateGenericEffects - 0.0.1.2
NearFutureAeronautics - 1.0.4
NearFutureConstruction - 1.2.2
NearFutureElectrical - 1.1.2
NearFutureExploration - 1.0.7
NearFutureLaunchVehicles - 2.0.2
NearFutureProps - 0.6.2
NearFuturePropulsion - 1.2.1
NearFutureSolar - 1.2.2
NearFutureSpacecraft - 1.3.1
NovaPunch Rebalanced - 0.1.7.1
On Demand Fuel Cells - 1.2.0.95
OuterPlanetsMod - 2.2.6
OPT Legacy Spaceplane Parts - 1.6.2
OPT Reconfig - 1.9.3
PartCommanderContinued - 1.1.6.1
Persistent Rotation - 1.8.7
Photon Sailor - 1.4.11.5
Kerbal Planetary Base Systems - 1.6.11
Procedural Fairings - 1.8.2
RCS Build Aid - 0.10
RealChute - 1.4.7.6
AmpYear - 1.5.7
DeepFreeze Continued... - 0.28
RetractableLiftingSurface - 0.2.1.1
RLA_Reborn - 0.15.2
SCANsat - 1.1.8.14
PicoPort - 0.1.6.1
Ship Manifest - 6.0.0.2
SimpleLogistics! - 2.0.3.2
SmartParts - 1.9.16
SpaceY Expanded - 1.4
SpaceY Lifters - 1.17.2
SSTULabs - 0.12.50.162
StationPartsExpansionRedux - 1.3.4
StationScienceContinued - 2.6
Surface Mounted Lights - 1.16.7437.40107
TAC Fuel Balancer - 2.21.5.1
TarsierSpaceTechnology - 7.10
The World Beyond - 1.1.1
TAC Life Support - 0.15
ToadicusToolsContinued - 0.22.4.3
Trajectories - 2.3.1
TransparentPods - 1.2.3.3
Alternate Resource Panel - 2.10
TweakableEverything - 0.2.0.1
TweakScale - 2.4.3.14
USI Core - 1.3
Konstruction - 1.3
Malemute Rover - 1.3
MKS - 1.3
NuclearRockets - 1.3
Sounding Rockets - 1.3
USI Alcubierre Drive - 1.3
Universal Storage - 1.4
VesselMover - 1.9
VesselViewerContinued - 0.8.8.3
KSP Interstellar Extended - 1.25.21.5
WernherChecker - 0.5.11
WildBlueTools - 1.76.1
Kerbal Actuators - 1.8.2
Buffalo - 2.8.1
Classic Stock Resources - 1.1.1
Deep Space Exploration Vessels - 3.5
Kerbal KIS Items - 2.1.7
Kerbal Komets - 0.7.1
Mark One Laboratory Extensions - 1.22
Pathfinder - 1.35
XPCR - 1.1.8.5

 

Thank you very much !!

Hello ! Very same probelm here, looking forward if you have any solutions :)

Share this post


Link to post
Share on other sites

Just as a fyi a log file would help out a lot. I will put the file path way for you the log file here  C:\Users\User\AppData\LocalLow\SQUAD\Kerbal Space Program. Other then that uninstall all other mods but this one and try it again there mite be mod that does not work good with this mod.

Share this post


Link to post
Share on other sites

hi, thanks @Kartoffelkuchen for this great mod.

While trying do some orbit maneuvers with CrewDragon and trunk, and since the SuperDraco are now only used for launch escape. I attempted to use the "reversed" mode of the capsule and use the 4 monoprop thrusters around the docking port for higher deltaV maneuvers. But there are NO thrust-transforms in the model for these 4 thrusters... so they are not usable yet to realistically mock-up the real Crew Dragon dynamic.

Do you plan to add these 4 transforms to the model in a future update or patch?

Thanks

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.