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[1.8.1] Asteroid 33434 scottmanley (extension for RSS[or stock solar system])


tosha
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NOW HAS A NON RSS VERSION! THANKS TO LINUXGURUGAMER AND PHOENIX D FOR IDEAS AND HELP!

 

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https://spacedock.info/mod/2437/Asteroid 33434 scottmanley Stock System

https://spacedock.info/mod/2436/Asteroid 33434 scottmanley (RSS)

 

8gzzGQq.png

It had to be done.

 

 

REQUIRES:

Kopernicus

Real Solar System

...and their dependencies

 

Licence: GPL 3

Edited by tosha
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14 minutes ago, linuxgurugamer said:

What would it take to adjust the orbit?

not much really, just change the SMA. If I was porting this for the stock solar system I would also probably kill the inclination

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Hi, I made a .cfg to place this in the stock system just past the orbit of Dres (with a high but lower inclination- 50% of real) Replace the socttmanly/planets/scott.cfg 's  text with this

Spoiler
Quote

@Kopernicus:FOR[scottmanley]
{
    Body
    {
        name = 33434 scottmanley
        flightGlobalsIndex = 50
        cacheFile = scottmanley/Cache/scott.bin
        Template
        {
            name = Eeloo
        }
        Orbit
        {
            referenceBody            = Sun
            semiMajorAxis            = 44863612616
            eccentricity             = 0.06
            inclination              = 14.15
            meanAnomalyAtEpochD      = 1.7
            longitudeOfAscendingNode = 374
            argumentOfPeriapsis      = 127
            color                    = 0.7, 0.7, 0.7, 1.0
        }
        Properties
        {
            description = An average main belt asteroid. Named after youtuber and astrophysicist Scott Manley.
            radius = 5600
            mass = 5.39e+16
                    geeASL = 0.006
            rotationPeriod = 40000
            tidallyLocked = false
            initialRotation = 0
            isHomeWorld = false
            timewarpAltitudeLimits = 0 10000 30000 75000 150000 200000 300000 600000
            
            ScienceValues
            {
                landedDataValue = 7
                inSpaceLowDataValue = 6
                inSpaceHighDataValue = 5
                flyingAltitudeThreshold = 18000
                spaceAltitudeThreshold = 300000
            }
        }
        ScaledVersion
        {
            type = Vacuum
            fadeStart = 50000
            fadeEnd = 52000
            Material
            {
                texture = scottmanley/PluginData/ScottColor.png
                normals = scottmanley/PluginData/Scott_NRM.png
                shininess = 0.05
                specular = 0,0,0,1
            }
        }
        PQS
        {
            maxQuadLengthsPerFrame = 0.03
            minLevel = 2
            maxLevel = 12
            minDetailDistance = 11
            Mods
            {
                VertexColorMap
                {
                    map = scottmanley/PluginData/ScottColor.png
                    order = 9999993
                    enabled = true
                }
                VertexHeightMap
                {
                    map = scottmanley/PluginData/ScottHeight.png
                    offset = -10
                    deformity = 345
                    scaleDeformityByRadius = false
                    order = 10
                    enabled = true
                }
                VertexSimplexHeightAbsolute
                {
                    seed = 3339066
                    octaves = 4
                    persistence = 0.5
                    deformity = 100
                    frequency = 40
                    order = 11
                    enabled = true
                }
                VertexSimplexHeight
                {
                    seed = 3339067
                    octaves = 3
                    persistence = 0.5
                    deformity = 10
                    frequency = 3
                    order = 12
                    enabled = true
                }
                VertexHeightNoise
                {
                    seed = 45
                    deformity = 20
                    frequency = 5
                    lacunarity = 2.5
                    persistence = 0.5
                    octaves = 2
                    noiseType = RiggedMultifractal
                    mode = Low
                    order = 13
                    enabled = true
                }
            }
        }
    }
}

 

 

I also made a ResearchBodies.cfg. Just put this in the scottmanly folder as scott_ResearchBodies.cfg. Both the same license as the original mod (currently listed as GPL3 on github), feel free to add them to the download or not as your leisure. :) No github account here to do a request with. I'd make the first one a non-RSS MM patch but I'm not confident enough with MM's syntax to do that to other people's saves.

Spoiler
Quote

RESEARCHBODIES
{
    loadAs = mod
    name = scottmanly
    ONDISCOVERY
    {
        33434 scottmanley = Fly Safe!
    }
    IGNORELEVELS
    {
        // body = easy normal medium hard
        33434 scottmanley = true false false false
    }
}

 

 

Edited by Phoenix-D
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  • 2 weeks later...

 

On 6/3/2020 at 1:13 PM, Jansn67 said:

Game finally dont load anymore when drop that into GameData.
(Mod Stock version in 1.81 game version.)

Delete mod, game loads gain.

sorry for the delay, but I'll have a look at that

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  • 6 months later...
On 6/3/2020 at 9:13 PM, Jansn67 said:

Game doesn't load anymore when I drop that into GameData.
(Mod Stock version in 1.81 game version.)

Delete mod, game loads gain.

I had the same problem in 1.10.1.

Stock version.

Installed with CKAN, which installs it in directory scottmanley_NORSS. This is the same directory as the ZIP file on SpaceDock.

That's not the directory that the plugin expects, for example:

cacheFile = scottmanley/Cache/scott.bin

So I renamed the mod directory from scottmanley_NORSS to scottmanley.

Problem solved!

Here it is, in my save with 83 planetary bodies:

vtu1jEE.png

The CKAN install did not include the ResearchBodies cfg, so I manually added that too.

I don't know who is responsible for the CKAN install, either the mod maintainer or the CKAN team, but someone should definitely look into that.

Edited by Amedee
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  • 4 weeks later...
On 12/23/2020 at 5:37 PM, Amedee said:

my save with 83 planetary bodies:

Wow, what an insame challenge :p
How much FPS with all of them with RemoteTech, SCANsat,
Science- and EPLStations- and Bases?

Cant remember what my problem was this time.
 

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I used to play with RemoteTech, but don't do that anymore since the stock CommNet.

I do use SCANsat.

I have started a game with ResearchBodies, Tarsier Space Technology (for the space telescopes), KerbalGPS and kOS, and my goals/challenges are:

  • Totally unmanned
  • All probes controlled by kOS
  • No debris left in orbit
  • Discover every planetary body with space telescopes
  • Full SCANsat scan of every planetary body: polar LEO orbits
  • GPS coverage: MEO orbits
  • Communication coverage: GEO or semi-synchronous or Tundra or Molnya, depending whether synchronous orbit falls within the SOI. I define semi-synchronous as an orbital period that is a simple fraction of the rotational period, like 1/2 or 2/3.

... should I record this and put it on YouTube? I don't think anyone would be interested though...

I have no clue at all how to display Frames Per Second. Do I need a mod for that or some third party software?

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7 hours ago, Amedee said:

I have no clue at all how to display Frames Per Second. Do I need a mod for that or some third party software?

I have to use the Steam overlay, apparently.

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