St4rdust 2,448 Posted June 10, 2020 Share Posted June 10, 2020 As you know we are partnering with ESA and yes, we have a preview of what you will find in the next update. Take a look and let us know what you think in the comments! Images HD here Quote Link to post Share on other sites
Kerbalstar 594 Posted June 10, 2020 Share Posted June 10, 2020 Decals! Quote Link to post Share on other sites
EchoLima 482 Posted June 10, 2020 Share Posted June 10, 2020 Will there be a new science experiment for the magnetometer? Quote Link to post Share on other sites
Guest Posted June 10, 2020 Share Posted June 10, 2020 How about an actual EAP, as opposed to a rather basic Kickback reskin? Really, I could replicate that one with ten mikes in GIMP, and the only things I can do are applying filters and copypasting stuff. Whatever happened to "never enough boosters"? Actual new stuff looks reasonably nice, so it's not like it can't be done... At least the tank variants won't give ReStock people too much grief, they already have a metal one. Quote Link to post Share on other sites
SOXBLOX 285 Posted June 10, 2020 Share Posted June 10, 2020 Suh-weeeet! Thanks, you guys! Looking forward to launching my ATV soon! Quote Link to post Share on other sites
HafCoJoe 2,790 Posted June 10, 2020 Share Posted June 10, 2020 I'm getting excited Quote Link to post Share on other sites
Jebediah Kerman Jr. 63 Posted June 10, 2020 Share Posted June 10, 2020 While this is cool and all, I simply don't see the point in adding the "MTM" stage. KSP is about designing things yourself, not snapping a few parts together in the correct way to create a predetermined craft. Quote Link to post Share on other sites
Rocketology 538 Posted June 10, 2020 Share Posted June 10, 2020 I think the stock flags are so overdue! Happy to see them coming soon! And bonus, new probe parts! Have any more in the works? *hint, hint, nudge, nudge* Quote Link to post Share on other sites
Clamp-o-Tron 1,044 Posted June 10, 2020 Share Posted June 10, 2020 Flag decals are cool, magnetometer is cool, new textures are cool for those not using ReStock, MTM is meh, but I would really like some new SRBs, as the Kickbacks are not really correctly proportioned. I really hope that the mainsail revamp isn't going to be our version of the Vulcain. Quote Link to post Share on other sites
OrbitsR4Sissies 186 Posted June 10, 2020 Share Posted June 10, 2020 Looking very forward to building my own Ariane 5ish launch vehicle. I've practiced long on making multiple gravity assists from Eve to Moho and can get a vehicle into orbit with under 600dV. To be able to put two relays into orbit like this will be fun. Quote Link to post Share on other sites
RyanRising 469 Posted June 10, 2020 Share Posted June 10, 2020 (edited) 1 hour ago, Jebediah Kerman Jr. said: While this is cool and all, I simply don't see the point in adding the "MTM" stage. KSP is about designing things yourself, not snapping a few parts together in the correct way to create a predetermined craft. I don’t think it’s quite as limited as that. Sure you can use it that way, but I can easily see people getting a little more creative than that - after all, some thought the new Mk3 space plane parts were a cookie-cutter way to make a space shuttle and nothing else when they first showed up. There will probably be a few good uses other than “stand-alone probe bus.” Also decals are awesome, metal tanks are neat, but I’m still not sure I’m a fan of using the kickback SRBs to approximate the Ariane 5 boosters. I’m definitely not a fan of the Mainsail as Vulcain thing, but we’ve had a thread about that already (KSP loading preview of the Mainsail revamp.) Edited June 10, 2020 by RyanRising Added actual discussion of the OP Quote Link to post Share on other sites
spicyspace 4 Posted June 10, 2020 Share Posted June 10, 2020 Can't wait! This is amazing! Quote Link to post Share on other sites
Cataclism 76 Posted June 10, 2020 Share Posted June 10, 2020 Such a beautiful work... as usual! \o/ !!! Quote Link to post Share on other sites
Matuchkin 1,564 Posted June 10, 2020 Share Posted June 10, 2020 That's great. And how much will this update cost? Quote Link to post Share on other sites
DeltaDizzy 1,898 Posted June 10, 2020 Share Posted June 10, 2020 11 minutes ago, Matuchkin said: That's great. And how much will this update cost? It's free for those who have bought the game. Quote Link to post Share on other sites
Probro 27 Posted June 10, 2020 Share Posted June 10, 2020 damn now ill have to update restock for 1.10 now how do i do that? Quote Link to post Share on other sites
RoninFrog 961 Posted June 10, 2020 Share Posted June 10, 2020 (edited) Wow! Look at that massive boom! Now the key is, can we use it like a gargantuan piston? Edited June 10, 2020 by RoninFrog Because if we can, I'm so gonna have a lot of fun! Quote Link to post Share on other sites
James M 192 Posted June 10, 2020 Share Posted June 10, 2020 I think I agree with most of what is said here. The Boom and the flag adjustments are awesome but the rest is meh. Still, more content is always good. No real reason to complain. Quote Link to post Share on other sites
StrandedonEarth 7,386 Posted June 11, 2020 Share Posted June 11, 2020 2 hours ago, Clamp-o-Tron said: Flag decals are cool, magnetometer is cool, new textures are cool for those not using ReStock, MTM is meh, but I would really like some new SRBs, as the Kickbacks are not really correctly proportioned. I really hope that the mainsail revamp isn't going to be our version of the Vulcain. For those that missed it, here's an explanation by Maxsimal on why the proportions aren't quite right: Quote First - we choose the 2.5m size because we didn't want to make the Bepi/Rosetta spacecraft too small relative to this craft and had in mind what sizes we wanted for those. Also, 2:1 on the diameter for the real craft vs the KSP version lines up well with some of our other Kerbalized craft. For instance, the Acapello, our Saturn V-like craft, is a 5m diameter core while the real one is a 10.1m core.With that chosen, the SRBs we'd use was pretty obvious, so we chosen the Kickbacks for those - though yes, they're slimmer than the real Ariane 5's SRBs in relation, they'd have to be 1.4m to match perfectly - but we don't want to create odd-diameter parts. And as you already noted, we had updated the mainsail to be more like a Vulcain, both as a cool visual update and with this in mind - who doesn't like dual exhaust pipes after all? Quote Link to post Share on other sites
Bej Kerman 746 Posted June 11, 2020 Share Posted June 11, 2020 Will decals look the same between instances (and thus different gamedata folders with different flags in them)? Quote Link to post Share on other sites
Jognt 592 Posted June 11, 2020 Share Posted June 11, 2020 3 hours ago, Jebediah Kerman Jr. said: While this is cool and all, I simply don't see the point in adding the "MTM" stage. KSP is about designing things yourself, not snapping a few parts together in the correct way to create a predetermined craft. I second the old school LEGO approach. Though I’m a crappy builder, I’ve been longing for not-round parts to snap together, set contents (fuel/mono prop/guidance/storage/experiment cubby), and send off. The Making History help a lot, but the angled ones don’t mirror properly, and they feel like a sin when I’m trying to optimize mass. (For example. Think Rovemate, but only a structural shell like a PC case, where you slot in what you want) On another note: please don’t listen to me. I mainly just need someone to kick me out of the SPH and VAB onto the launchpad. Quote Link to post Share on other sites
desert 35 Posted June 11, 2020 Share Posted June 11, 2020 I really wished we would have new panels. Deployable panels now are not very equally spaced in size . And Rosetta and Bepicolombo have interesting panels not similar to stock. Its good that we don't get new engines and tanks, there are a lot already. New command module is too specific, but okay. New and realistic experiment is cool. But maybe there is still time to add panels? Or at least add them as fix a bit later? Quote Link to post Share on other sites
Burning Kan 241 Posted June 11, 2020 Share Posted June 11, 2020 decals are great for creativity and idividualism, MPO & MTM not. sorry squad, and esa magnetoboom is top-moar science! Quote Link to post Share on other sites
HansonKerman 1,907 Posted June 11, 2020 Share Posted June 11, 2020 BOOMS! PROBE CORES! DECALS! DECALSDECALSDECALSYES! 2 minutes ago, desert said: I really wished we would have new panels. Deployable panels now are not very equally spaced in size . And Rosetta and Bepicolombo have interesting panels not similar to stock. Its good that we don't get new engines and tanks, there are a lot already. New command module is too specific, but okay. New and realistic experiment is cool. But maybe there is still time to add panels? Or at least add them as fix a bit later? Yes I am disappointed abt the panels and specific probe. That’s exactly what I didn’t want. COMETS THO!!! I am happy that it’s still a “Kerbalized” approach but... cmon. Those probes are the opposite of what I wanted. Add some modular parts. For the cultured people, it feels like Aperture suddenly added a wall attached to the mine walls as part of a test chamber. Like cmon. CMON! Quote Link to post Share on other sites
HansonKerman 1,907 Posted June 11, 2020 Share Posted June 11, 2020 4 hours ago, Jebediah Kerman Jr. said: While this is cool and all, I simply don't see the point in adding the "MTM" stage. KSP is about designing things yourself, not snapping a few parts together in the correct way to create a predetermined craft. exactly. That’s gonna be a nightmare to incorporate into original craft. I might make a mission idea in Challenges and Mission Ideas just to challenge someone to do that. again, opposite of what I wanted Quote Link to post Share on other sites
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