intelliCom Posted October 24, 2022 Share Posted October 24, 2022 (edited) On 10/24/2022 at 9:29 PM, intelliCom said: Yet another irritable KSP 1.12 player here. Has there been any news on getting Persistent Thrust working properly for 1.12? @linuxgurugamer? Update: Persistent Thrust seems to be working fine on latest Kopernicus as of this date. I'm not sure what problems everyone else was going through, but I'll have to use it a bit more to figure it out. Edit: I have found a few quirks so far. Will update this comment as I find more. I also have persistent rotation, so some of these might be caused by that: Upon staging an empty stage, increasing throttle on the current vessel results in the previous stage also accelerating, moving insanely quick in whatever direction its facing despite the lack of fuel and control. After going outside of 2200 meters, this acceleration stops. This would not be good for detaching two spacecraft Apollo-style. On occasion, timewarp will just fail to work, both regular and physics. It seems to only be when I am on a suborbital trajectory. I suspect that the timewarp changes correctly, but then instantaneously changes back to x1 timewarp. Can sometimes fix it by turning my rocket engines on and off. Cutting back to x1 timewarp is very sudden and instantaneous, no gradually slowing down or anything. The moment "/" is pressed, time returns to normal. This has the unintended consequence of automatic timewarps stopping too early. Timewarping to any point in a trajectory, whether by clicking directly on it or going to a maneuver node, results in the craft halting long before the actual point is reached proper, which would have happened with gradual slowdown. Edited October 26, 2022 by intelliCom Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted December 4, 2022 Share Posted December 4, 2022 Inb4 linuxguru comes to the rescue Quote Link to comment Share on other sites More sharing options...
SpeedShot7 Posted December 17, 2022 Share Posted December 17, 2022 Is there any updates or any affilate mods like this that work for Realism Overhaul/RO? Quote Link to comment Share on other sites More sharing options...
EnderiumSmith Posted December 27, 2022 Share Posted December 27, 2022 This mod breaks both air breathing engines like the rapier and the pulsed plasma/vasimir engines from near future. they no longer even show in the electrical window and consume less EC at higher power level instead of more. even worse the EC required changes depending on what power setting it was when launched. so if you launch it with more than 0 power setting it becomes unusable. As for the rapier it does let its thrust go above static thrust making it unusable. Quote Link to comment Share on other sites More sharing options...
SAEEDX Posted February 8, 2023 Share Posted February 8, 2023 لقد قمت بتنزيل أحدث إصدار من التعديل ، لكن لا يوجد زر على اليمين Quote Link to comment Share on other sites More sharing options...
Nori Posted May 3, 2023 Share Posted May 3, 2023 Was looking for something to use during long electric engine burns. Sometimes it can be hours.. Time Control helps to some extent, but even a 10x can be a long burn. Would be great if this was updated again. Quote Link to comment Share on other sites More sharing options...
Toaster355 Posted October 2, 2023 Share Posted October 2, 2023 Sometimes I try timewarping and the game refuses to let me. @intelliCom says turning the engines on and off sometimes works but does nothing for me. What can I do?? I understand that this is old and outdated and BetterTimeWarp is a better option, but warping at say 32x physics time warp with a very-high-part-count craft is going to produce... less than ideal framerates. Quote Link to comment Share on other sites More sharing options...
CreeperDude050906 Posted February 19 Share Posted February 19 I've encountered a bug, atleast using the KSPI plasma nozzle paired with a tokomak fusion reactor. I have a ship with a vtol lander attached to it, with the vtol engines pointed perpindicular to the rest of the craft. Despite them being turned off, they seem to receive priority over the plasma nozzle which is enabled. The craft gains no thrust from the plasma nozzle under timewarp, but the vtol engines (which are just the restock twich engines) will cause the ship to move undertime warp if I activate them. Quote Link to comment Share on other sites More sharing options...
verniervonkerman Posted March 14 Share Posted March 14 On 12/17/2022 at 1:51 AM, SpeedShot7 said: Is there any updates or any affilate mods like this that work for Realism Overhaul/RO? Not that I know of Quote Link to comment Share on other sites More sharing options...
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