RaiderMan Posted June 16, 2020 Share Posted June 16, 2020 it works but I keep self destructing on reentry. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 16, 2020 Author Share Posted June 16, 2020 25 minutes ago, RaiderMan said: it works but I keep self destructing on reentry. Flies just fine for me and others.. Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted June 16, 2020 Share Posted June 16, 2020 14 minutes ago, Angel-125 said: Flies just fine for me and others.. true except, i did a bad landing in my vid Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 17, 2020 Author Share Posted June 17, 2020 2 hours ago, Kraken that doesn't exist said: true except, i did a bad landing in my vid I suggest not doing bad landings Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted June 17, 2020 Share Posted June 17, 2020 It's alright I guess Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted June 17, 2020 Share Posted June 17, 2020 9 hours ago, Angel-125 said: I suggest not doing bad landings Mechjeb? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted June 17, 2020 Share Posted June 17, 2020 @Angel-125 Another great mod - the parts look amazing! I look forward to seeing further development! Also, thanks for including the 3.75m mount on the aerospike engine. It means I can build stuff like this: I know that these parts were designed with the Restock style in mind, but I found that the aerospike engine actually does still fit quite well with the stock 3.75m tank textures. (I prefer the stock textures anyway, please don't kill me ) One thing to note, though: it does still seem a bit overpowered for stock scale even if you empty the forward and aft tanks. Without anything in the payload bay, it ended up accelerating at 10g during ascent and had 1.5km/s dV left in LKO. I didn't actually test it in flight, but I put a 50t dummy payload in the cargo bay in the VAB and it still had enough dV to reach orbit. Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted June 17, 2020 Share Posted June 17, 2020 Hey @Angel-125 just wondering when do you think this mod will have 1.9.x in the name? maybe when it is proven to work in 1.9? eh i'll just test it in 1.9.1 to see if it works, apparently part packs are able to work in more versions then it says Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted June 17, 2020 Share Posted June 17, 2020 (edited) it works in 1.9 i tested it, so do you think it will be compatible with 1.10 right away? here is proof of it working in 1.9 you can see 1.9.1.2788 (WindowsPlayer x64) at the bottom of the navball Edited June 17, 2020 by Kraken that doesn't exist Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 17, 2020 Author Share Posted June 17, 2020 It is a parts pack, minimum KSP is 1.8.1. Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted June 17, 2020 Share Posted June 17, 2020 Just now, Angel-125 said: It is a parts pack, minimum KSP is 1.8.1. i misunderstood why it said [KSP 1.8+] in the title and yes i just crtl + c crtl + v'd that [KSP 1.8+] from the title here Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted June 17, 2020 Share Posted June 17, 2020 it runs in 1.7.1 @Angel-125 I ran it yesterday. as far as self destructs on reentry..I was running atmospheric autopilot...I got the nose up, did a fuel transfer to the back to lighten the nose further...overheat explosion. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted June 17, 2020 Share Posted June 17, 2020 I love this mod, would it be possible to get some vertical cargo bays? I'd like to use this to launch my science rockets or a non-recoverable rover and I need a vertical cargo bay. It would also be awesome if you could create a rear diffuser that covers the top over the engines to make the entire top of the plane sleek. If there was a few attachment nodes on it to we could add some aero effects to aid in aerodynamics. I really love this plane!!!! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 18, 2020 Author Share Posted June 18, 2020 (edited) 2 hours ago, KIMCHI said: I love this mod, would it be possible to get some vertical cargo bays? I'd like to use this to launch my science rockets or a non-recoverable rover and I need a vertical cargo bay. It would also be awesome if you could create a rear diffuser that covers the top over the engines to make the entire top of the plane sleek. If there was a few attachment nodes on it to we could add some aero effects to aid in aerodynamics. I really love this plane!!!! The part set is pretty much set at this point. I have to finish up the cockpit and make some launchpad parts, then it's done. Still aiming for mid-July but it's looking more like August... Speaking of the cockpit, the canopy's windows are in place at last: The texture is still a placeholder though... Edited June 18, 2020 by Angel-125 Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 18, 2020 Share Posted June 18, 2020 10 hours ago, Kraken that doesn't exist said: so do you think it will be compatible with 1.10 right away? Neither this mod nor 1.10 have even been released yet , have some patience . Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted June 18, 2020 Share Posted June 18, 2020 (edited) h Edited June 18, 2020 by Kraken that doesn't exist Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 18, 2020 Share Posted June 18, 2020 4 hours ago, Kraken that doesn't exist said: bruh this mod has been released because it works oh and i didn't mean as in 1.10 was already released It looks to me as though it s still in early development , I might be mistaken . Still , don't pester mod developers Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 18, 2020 Author Share Posted June 18, 2020 (edited) 24 minutes ago, sslaptnhablhat said: It looks to me as though it s still in early development , I might be mistaken . Still , don't pester mod developers It is still pre-release. Not all of the parts are done yet. While I am currently working on the last Mk-33 part, I still have the launchpad parts to do. And I am still tweaking the existing parts... yesterday the aft tank got a variant that removes the docking pylons animation if you don’t have DockRotate installed (which will be needed to rotate the stongback). So yeah, I can confirm that is is not done yet. The cockpit should be done end of the month and hopefully the rest by August. Edited June 18, 2020 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 18, 2020 Author Share Posted June 18, 2020 Down to the home stretch on the exterior: making the crew hatch on the side and rigging up the ladders. Then it's on to the IVA... Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted June 18, 2020 Share Posted June 18, 2020 @Angel-125 This looks so cool! Now... which game to remove so that I can actually run KSP 1.9.... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 18, 2020 Author Share Posted June 18, 2020 10 minutes ago, smotheredrun said: @Angel-125 This looks so cool! Now... which game to remove so that I can actually run KSP 1.9.... Minimum version I officially support is 1.8.1, but it works in 1.7.1 as well. Meanwhile I'm off to take care of personal stuff, so I'll finish up the day with this: Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted June 18, 2020 Share Posted June 18, 2020 btw is there presets i forgot to put into my gamedata Quote Link to comment Share on other sites More sharing options...
MajorLeaugeRocketScience Posted June 18, 2020 Share Posted June 18, 2020 Is this/will it be sized for JNSQ, or just stock solar system? Most of the BDB-alike mods are sized to JNSQ Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted June 18, 2020 Share Posted June 18, 2020 (edited) H Edited June 18, 2020 by Kraken that doesn't exist Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 18, 2020 Author Share Posted June 18, 2020 (edited) 14 minutes ago, MajorLeaugeRocketScience said: Is this/will it be sized for JNSQ, or just stock solar system? Most of the BDB-alike mods are sized to JNSQ As noted in the OP: Optimized for JNSQ (which I play), and also works just fine in stock. Above is the suggested fuel loadout. Also, this isn't created to BDB-alike, it's Restock-alike. Edited June 18, 2020 by Angel-125 Quote Link to comment Share on other sites More sharing options...
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