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Posted (edited)

                                                                                 North Kerbin Dynamics Renewed

B-83Castle bravoFOABMOABTsarbomba

https://youtu.be/25QORm9ZYlA

The first 21 second is the showcase of B-83 and THX space scumbag for using NKDR in the first 21 second of your video :D

B-83,Castle bravo,FOAB,MOAB and lastly Tsar bomba

North kerbin dynamic is now ported to 1.9.1 This mod add plenty of bomb including nuclear one,and some conventional bomb is also in this mod.Originally developed by harpwner this mod hasn't been update in a while and some bomb are not working so i decide to update it.Now there are plenty of bomb working including Tsar bomba,Castle bravo,B-83,Moab and all other that i haven't mention(All the gun and turret are still not working).Currently all bomb are in the missile tab i will change that later.Mirv and  B-61 are deleted due to malfunction i will re-introduced them soon.All the hard work came from harpwner so please support him.

Direct download link 0.0.15https://drive.google.com/file/d/1Yzh3ShXzvAovpJEQBmW41VK3mgXTNon9/view?usp=sharing Screen-Shot-2563-07-19-at-3-23-08-PM.png    Screen-Shot-2563-07-30-at-10-50-15-AM.png

Discord https://discord.gg/EguWxXw Debug Discord https://discord.gg/6WuePMa 

Spoiler

screenshot

preview-1.png

Screen-Shot-2563-09-13-at-3-05-19-PM.png

b-832.png

unknown.png

Logo.jpg

0.0.15 all turret,cannon and gun working but some time the explosion will be side way please report on github

Licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

 

Support Harpwner(It make Jeb happy that he will get more nuke to test)Donate

reddit https://www.reddit.com/r/NKDR/

Original Topic

Changelog

Spoiler

0.0.10 all nuclear bomb are working

0.0.11 all nuclear bomb are in the bomb tab https://drive.google.com/file/d/15Iky82D3dkapW-AqtlpeI57d5DtbaR3g/view?usp=sharing

0.0.12 all bomb are in the bomb tab yet again https://drive.google.com/file/d/1hJOVeHeGMDOFK7x4zZFO2N3C_NhoB-PK/view?usp=sharing

0.0.14 Added GLS-019 spy pen bomb,Added foundation for Kinetic Bombardment weapon,Added more lively sound for KBW https://drive.google.com/file/d/14kbLLWqagj24VqQ5ysN7hKcuZ0dxJcEn/view?usp=sharing

0.0.15 all turret,cannon and gun working but some time the explosion will be side way please report on github

All the file are property of Harpwner

Source https://github.com/dogevspenguin/North-Kerbin-Dynamic-Renewed

Website https://sites.google.com/view/north-kerbin-dynamic

 
north-kerbin-dynamic
Edited by cukkoo
Added 0.0.15

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@cukkoo, as per the forums Add-on posting rules, you need to provide a license and a link to any source code you might have. 

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7 hours ago, cukkoo said:

ok

We're sorry, but by "you have to link to the source code", that means an actual link to the source code itself that you used to produce the mod-- for example, a link to your github repository or the like.  A link to the original modder's thread doesn't meet that requirement.  Could you please provide this?  Thanks!

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It is great that this thing is coming back online. The nukes aren't so useful by themselves, but rather to stimulate interesting airplane designs. Great work. 

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There is no source code since i used the already compiled .dll and i can't find the north kerbin weaponry source code.and i am on mac os x 10.11 and i don't want to update(because i already run ksp at smooth 7 fps and if i update it would be slower) and that mean i can't decompile .dll file using .NET.Anyway here my github repository https://github.com/dogevspenguin/North-Kerbin-Dynamic-Renewed

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11 minutes ago, cukkoo said:

There is no source code since i used the already compiled .dll and i can't find the north kerbin weaponry source code

The forum rules dictate you need to provide the source code for any dll's or such that your provide in your mod.  While you did list the license on the OP it also must be included in the downloadable you distribute.   Until these rules are met, the download links have been removed from the OP

 

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Posted (edited)

ok i put the license in the download-able file

But if my mod doesn't has the dll file?

 

Edited by cukkoo

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10 hours ago, cukkoo said:

ok i put the license in the download-able file

But if my mod doesn't has the dll file?

 

The dll file is in the plugin's file for the mod

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But the file are not used due to outdated and i remove it.Do i still require source code?

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4 hours ago, cukkoo said:

But the file are not used due to outdated and i remove it.Do i still require source code?

If the mod contains anything that was compiled by either yourself or another user, you need to post the uncompiled source code.  

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Excellent, congrats on the re-release, and go ahead and fix your OP as you wish....

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Posted (edited)

Thankyou

Edited by cukkoo

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have you been able to adjust the weapons range on the mod to adjust to the physics range extension? the origonal mod only had a 5000 meter range

 

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Posted (edited)

Well my friend drop nuke at mach 7 and it explode 200 km away from the plane so i think physics range extender would support the range that you want but all the bomb are small because if the tsar bomba use the real-scale kerbin would have been destroyed and harpwner balance it nicely.

Edited by cukkoo

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Space Scumbag is you SWDennis?

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Do you know when i first think to buy ksp it was because your nuclear weapon video.

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0.0.13 on the edge release on this sunday

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