ItsSnowyy Posted May 20, 2021 Share Posted May 20, 2021 On 5/14/2021 at 7:27 PM, cukkoo said: Can you give me the unity file?as my unity setup doesn't have the As the direction is universal in my setup i just got this "Make a new empty GameObject with KSP part tools at the location of the thrust transform this will be the new 0,0,0 x,y,zparent origin for the particle effect. Make sure that the new empty object is facing in the exact same orientation as the thrust transform with Z+ pointing in the desired direction of thrust" from a website its said how to make custom effects for engines in unity i thought it might work with your thing if you want the website where i got it from here http://www.eskandare.com/blogs.html it might work for your thing idk Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted June 4, 2021 Share Posted June 4, 2021 is there a way for pre to not CORRUPT the mod Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 14, 2021 Author Share Posted June 14, 2021 Use 1.9.1 Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted June 14, 2021 Share Posted June 14, 2021 strangely, atleast on my pc, the B-61 doens't appear, it appeared in the old version, playing on 1.11.1 with many other BDA addons and BDA itself Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 15, 2021 Author Share Posted June 15, 2021 Currently NKDR remove b-61,It'll be re added in the next update Quote Link to comment Share on other sites More sharing options...
Colonizor48 Posted August 19, 2021 Share Posted August 19, 2021 (edited) For me the MIRV doesnt appear. Also many missiles and stuff seem to have a range of 5000 meters even when it says its long range. Also testing with FAR it mostly works fine. I would remove the incompatiblity message. Edited August 19, 2021 by Colonizor48 Quote Link to comment Share on other sites More sharing options...
cukkoo Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) On 8/19/2021 at 11:24 AM, Colonizor48 said: For me the MIRV doesnt appear. Also many missiles and stuff seem to have a range of 5000 meters even when it says its long range. Also testing with FAR it mostly works fine. I would remove the incompatiblity message. Mirv is removed due to a broken particle,Which i may add back when i have time,Stuff have range of 5000 m because if you launched it more than that,Floating Point Precision error occur which is a term for "Your missile turning into a flat cubed mesh" .While On your PC was fine,Some other people saw it don't work,Including me so i added it,But if it work you can use it,But It's not guarantee it'll work forever. Edited August 24, 2021 by cukkoo Quote Link to comment Share on other sites More sharing options...
callsignblaze Posted October 1, 2021 Share Posted October 1, 2021 On 6/24/2020 at 2:30 AM, cukkoo said: Well my friend drop nuke at mach 7 and it explode 200 km away from the plane so i think physics range extender would support the range that you want but all the bomb are small because if the tsar bomba use the real-scale kerbin would have been destroyed and harpwner balance it nicely. oh i didnt mean the explosive range i meant the travel range Quote Link to comment Share on other sites More sharing options...
The_Stinky_Broccoli Posted October 26, 2021 Share Posted October 26, 2021 Is the developments still continuing? Quote Link to comment Share on other sites More sharing options...
Willoizcitron Posted February 6, 2022 Share Posted February 6, 2022 there is no update recently Quote Link to comment Share on other sites More sharing options...
KingKea Posted July 5, 2022 Share Posted July 5, 2022 For some reason, not all of the parts are loading for me. For example, I can find the Scud launcher, but I can't find the Scud missiles. Quote Link to comment Share on other sites More sharing options...
charlie1 Posted October 23, 2022 Share Posted October 23, 2022 the dev was last online in march what do we do Quote Link to comment Share on other sites More sharing options...
charlie1 Posted October 23, 2022 Share Posted October 23, 2022 (edited) his seconds to last post was the one he made in 2021 in this page Edited October 23, 2022 by charlie1 Quote Link to comment Share on other sites More sharing options...
verniervonkerman Posted November 21, 2022 Share Posted November 21, 2022 Nothin yet bois Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted November 24, 2022 Share Posted November 24, 2022 is this open to part suggestions? if so, please add an AGM-28 Quote Link to comment Share on other sites More sharing options...
LGM-25C Titan II ICBM Posted November 25, 2022 Share Posted November 25, 2022 do we have a MIRV yet? Quote Link to comment Share on other sites More sharing options...
Rakete Posted December 29, 2022 Share Posted December 29, 2022 (edited) Maybe @linuxgurugamer wants to adopt this mod and make it work again with all parts? He brought a huge amount of mod orphans back to life. But it think, it's a huge amount of work to go through all parts and test them in the newest BDA(+) iterations. Edited December 29, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 30, 2022 Share Posted December 30, 2022 3 hours ago, Rakete said: Maybe @linuxgurugamer wants to adopt this mod and make it work again with all parts? He brought a huge amount of mod orphans back to life. But it think, it's a huge amount of work to go through all parts and test them in the newest BDA(+) iterations. Sorry, i don't do or support any weapons mods or violence mods in KSP (other than rockets exploding, that is) Quote Link to comment Share on other sites More sharing options...
Rakete Posted December 30, 2022 Share Posted December 30, 2022 (edited) 10 hours ago, linuxgurugamer said: Sorry, i don't do or support any weapons mods or violence mods in KSP (other than rockets exploding, that is) It's not violence if you just nuke an asteroid and harm no kerbals. ;-) As in any game: the thing is what you make of it. But I get your point. In my playthroughs no kerbal is harmed, cause I take care of those little green guys ;-) No Kerbal is left behind. Just had fun doing some clay shooting with unmaned drones... Edited December 30, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 30, 2022 Share Posted December 30, 2022 16 minutes ago, Rakete said: It's not violence if you just nuke an asteroid and harm no kerbals. ;-) As in any game: the thing is what you make of it. But I get your point. In my playthroughs no kerbal is harmed, cause I take care of those little green guys ;-) No Kerbal is left behind. Just had fun doing some clay shooting with unmaned drones... It's a personal decision, based on my own feelings. If someone wants to do it, I'm not objecting, just that I won't be doing anything with it Quote Link to comment Share on other sites More sharing options...
Rakete Posted December 30, 2022 Share Posted December 30, 2022 8 hours ago, linuxgurugamer said: It's a personal decision, based on my own feelings. If someone wants to do it, I'm not objecting, just that I won't be doing anything with it Alright. I got your point. I also do not feel like making KSP a war game. Quote Link to comment Share on other sites More sharing options...
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