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North Kerbin Dynamics Renewed


cukkoo
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On 5/14/2021 at 7:27 PM, cukkoo said:

Can you give me the unity file?as my unity setup doesn't have the

As the direction is universal in my setup

i just got this

"Make a new empty GameObject with KSP part tools at the location of the thrust transform this will be the new 0,0,0 x,y,zparent origin for the particle effect. Make sure that the new empty object is facing in the exact same orientation as the thrust transform with Z+ pointing in the desired direction of thrust" from a website its said how to make custom effects for engines in unity i thought it might work with your thing if you want the website where i got it from here http://www.eskandare.com/blogs.html it might work for your thing idk

 

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On 8/19/2021 at 11:24 AM, Colonizor48 said:

For me the MIRV doesnt appear. Also many missiles and stuff seem to have a range of 5000 meters even when it says its long range. Also testing with FAR it mostly works fine. I would remove the incompatiblity message.

Mirv is removed due to a broken particle,Which i may add back when i have time,Stuff have range of 5000 m because if you launched it more than that,Floating Point Precision error occur which is a term for "Your missile turning into a flat cubed mesh" .While On your PC was fine,Some other people saw it don't work,Including me so i added it,But if it work you can use it,But It's not guarantee it'll work forever.

Edited by cukkoo
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On 6/24/2020 at 2:30 AM, cukkoo said:

Well my friend drop nuke at mach 7 and it explode 200 km away from the plane so i think physics range extender would support the range that you want but all the bomb are small because if the tsar bomba use the real-scale kerbin would have been destroyed and harpwner balance it nicely.

oh i didnt mean the explosive range i meant the travel range

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