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What is the different between these?


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The .mu files are the KSP model files that the parttools script spits out from the Unity editor - definitely needed. The mbm files are an old texture format - dds is the preferred format now. If your making parts you can use .png for the textures and convert to dds when your done fiddling around with the textures - or leave as .png but I believe KSP will convert to dds internally slightly increasing load times.

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On 6/29/2020 at 10:53 PM, Sampa said:

So, if I wanted to convert mbm files to dds, what kind of program would you recommend?

https://github.com/krupski/MBM_Utilities

edit- that should get the mbm to png or tga there is a gimp plugin for changing to dds and a couple more programs let me look around 

Edit- here are some i had https://www.dropbox.com/sh/ol98v2ul9resy83/AAAfIlPHRIExZIrWr_ltt_PXa?dl=1

Edited by Mecripp
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